LDJam user 314224

Ludum Dare 52

HYPE LEVEL MAX

The hype is at its peak! We participate with the small team, we can't wait, there is a summer camp atmosphere. I can't wait for the following weeks to test all the jewels that the devs are going to offer :D

Ludum Dare 54

It's soon !

First official to post a game publicly, we can't wait !

We're going to work on unity, can't wait to discover the theme ! And especially to see all the games next week <3 :D

Gacha Fever - Ludum Dare 54 - First Ludum

Hi ! My first Ludum Dare experience (Public). We absolutely loved the atmosphere, and we're really pleased with what we were able to accomplish within the given time frame!

Of course, there were some major moments of stress, especially the last one when we encountered issues with getting WebGL to work on the Ludum Dare website. But not to worry, now we're taking the time to rest and test out the games :D

We can't wait to receive your feedback on our game and explore ways to make it even better !

Page Ludum Dare : https://ldjam.com/events/ludum-dare/54/gacha-fever

Game : https://alexkail.itch.io/gacha-fever

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Gacha Fever

We are proud to show you our little game ! It is a vampire surviror like, but in a cute and colorful universe. You will fight waves of monsters with various weapons, from the machine gun to the magical girl wand !

The theme was Limited Space. In Gacha Fever, the player will fight in a limited area, which reduces over time, and the enemies will reduce this area even more !

Our intention was to do a joyful game, with a strong anime and cute vibes.

Our intention was that the hero would have no limit in power term, but would be restricted in game placement/danger zone. We admire Brotato, and we took great inspiration from it. <3 The team absolutely wanted to make a surviving vampire as a test. And we are very happy with the result !

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Here is the link to our page Ludum : https://ldjam.com/events/ludum-dare/54/gacha-fever Here is the link to our game : https://alexkail.itch.io/gacha-fever Please try it and leave some feedback for us because we definitely want to improve the game further :)

Video Gameplay : https://youtu.be/3hKsYhtas9M

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Thank you :D !

Thank you :3

Thanks to everyone who played Gacha Fever <3 :3

The whole team is super happy !

We're starting to discuss how we can improve the game by taking your feedback into account <3

https://ldjam.com/events/ludum-dare/54/gacha-fever

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Update Gacha Fever - Akimbo :3

We are starting to take into account all your feedback in comments, correct all the bugs, take care of the balancing !

But we can't help but add content, a new hero: AKIMBO

We will update the version after the votes of course. Test the game, give us feedback, what we can improve for the next update :)

Thank you and lots of hearts on you and to all those who tested the game <3 :3

Our page : https://ldjam.com/events/ludum-dare/54/gacha-fever

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Ludum Dare 54 - Falestress Dev Log on Gacha Fever

Team : Our team consisted of 4 members, with 3 working at Angel Corp, a small video game development studio. Team cohesion was excellent, with a strong mutual understanding, especially during development. The fourth member, a friend transitioning into level design, provided valuable support for level design and content creation.

Early Design : Right from the start of the jam, we established a clear hierarchy within the team, a first for us. Two members took on leadership roles while the other two followed. Although this proved efficient, I wouldn't necessarily recommend this approach, as it might not work for every team. Typically, we work more collaboratively, with all members as decision-makers and more initial meetings. (I think we were lucky that it went well) We regretted not providing prior training on GitHub and Unity, as this could have saved us time.

Training Time : I became a “teacher” (haha :D), giving Antoine and Elodie the basics of GitHub and Unity. This allowed them to take on game integration, which was a game changer. Making sure the whole team could stand on their own proved to be a huge positive of this jam, significantly reducing the workload on me.

Project Organization : Utilizing Unity prefabs was a significant strength of our jam. It allowed each member to work independently without disrupting others' work, contributing to better time and resource management.

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Choice of "Vampire Survivor like" Genre : We opted for the "Vampire Survivor like" genre, despite its classic nature, as we wanted to infuse our own creative touch. To fit with the “Space Limited” theme, we designed a classic mechanical battle royale mechanic to our concept, which turned out to be more innovative than expected for this genre of game. I'll talk about it in more detail on another devlog I think.

Scheduling : We began sound integration as early as Saturday evening, which minimized last-minute stress. Elodie's ability to work independently on sound design on Sunday was a considerable asset.

Scriptable Object Development : Using scriptable objects to integrate enemies, weapons, and items was a smart technical solution, allowing Ilona and Antoine to effectively work on these aspects of the game on their own.

Sound Export Issue : Technical issues can arise despite good planning. Fortunately, we resolved the problem with Guilloteam's assistance, another jam team. We discovered that the WebGl format on itch.io handled .Wav exports poorly, so we had to re-export everything in .mp3.

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Polish : I thoroughly enjoyed the "polish" phase, enhancing gameplay, details, and the overall game feel. We also made decisions by cutting some features to meet the time constraints. planing01.JPG

Jam Atmosphere : I appreciated the jam's atmosphere, with snacks and a GEEKY vibe. However, I admit I struggled to detach myself from the jam, even during sleep, which can affect mental and physical well-being.

Lack of Time for Balancing : The lack of time for game balancing is a common challenge in jams. We regretted not having enough time for this step.

Thoughts on Ludum Dare : Overall, I enjoyed the Ludum Dare experience. The community is very supportive, the atmosphere is friendly, and the games created are of high quality. I look forward to participating in future editions to tackle new challenges and enhance my game development skills.

Thank you for reading, and if you'd like to play and vote for our game, here are the links: I'm going to do a more detailed devblog on itchio I think :)

Hearts to my team and everyone who tested the game, commented on the game <3 :3

Ludum Dare Page : https://ldjam.com/events/ludum-dare/54/gacha-fever

itch.io Page : https://alexkail.itch.io/gacha-fever

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100 ratings ! Thank you

Thank you all! It makes us so happy !!

Hearts on you ! <3 <3

We note all your feedback to upgrade the game! we are preparing an update

https://ldjam.com/events/ludum-dare/54/gacha-fever

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Update Gacha Fever - Update this evening

We're going to do a nice update this evening.

A new playable hero : AKIMBO, new weapons, start, new items, new stats, changes to existing stats Changes to enemies, danger zone

We can't wait to get your feedback!

Thank you and lots of hearts on you

https://ldjam.com/events/ludum-dare/54/gacha-fever

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A new update Gacha Fever : V0.1.4 - New Page, New Hero

Hello hello !

A new itchio page has been created : Gacha Fever - Post Jam, to avoid updating the jam version because the voting phase for the ludum dare is not over

Dev log : https://alexkail.itch.io/gacha-fever/devlog/619164/v014-11102023-815-am-france

We can't wait to get your feedback on the new weapon, the new stats, the new playable character, and especially on the difficulty <3

Thank you :D <3

https://alexkail.itch.io/gacha-fever-postjam

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Discord Gacha Fever - Update

Hello hello :)

We decided to continue making updates to the game, there is already one which fixes a lot of bugs, and which adds a new character!

We also decided to create a discord for the game, to discuss, and get your feedback and your ideas.

We are so happy with all your feedback! We correct problems, we have lots of new ideas! Kisses <3

A big thank you to everyone

Discord : https://discord.gg/24sKcfSg2M (join us <3)

https://ldjam.com/events/ludum-dare/54/gacha-fever (You have the links of the jam version and the post jam version on our ludum dare page)

Version Post Jam : you can choose your version !

Version Gacha Fever Post Jam : Post jam version on the game (you can choose the jam version)

When you launch the game you can now choose the version: between the Jam and Post Jam version

No need to have a temporary itchio page for the Post jam version anymore, we can put everything together on one page <3

Thank you @badcop ! <3 https://ldjam.com/events/ludum-dare/51/to-catch-a-wizard/custom-html5-launcher

We continue to work on the next update, with new enemies, bosses, characters, weapons !

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If you want to test the game and give us feedback = https://ldjam.com/events/ludum-dare/54/gacha-fever

Discord = https://discord.gg/24sKcfSg2M

Thank youuuu :D

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Hello there ! End of Ludum and an Update !

It's the end of the ludum, we're super happy with our result, especially compared to the number of votes. We talk about it in more detail at the end of the devlog We didn't expect such a good result (we were aiming for 300-400), we played the game more for ourselves than for Ludum We really had a blast, we continue to add content, we work on lots and lots of things (A little key art and a steam page are coming) The community is incredibly caring, can't wait to do the next Ludum ! <3

Thank you, a big thank you to everyone who played, it made us so happy to read all your comments <3 :3

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Our goal is to bring the game until February, to release it in early access, we are working to release updates !

Thanks to everyone who helps us <3 We're going to need your help to wishlist the game <3 Objective to advance like never before on the game, the game will be on Steam and itchio

561 players have play our game <3 <3

The game ends at wave 20 ! With a boss

You can drop your com, your like obviously to help us, give us feedback on the #tchat-en Give us feedback on the weapons you will use, the characters, the items

https://alexkail.itch.io/gacha-fever/devlog/624180/v016-22102023

You can join us on discord or follow me on twitter to follow the progress, we plan to launch updates regularly. Discord : https://discord.gg/24sKcfSg2M Twitter : https://twitter.com/Starxiss

Thank youuu <3

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Gacha Fever Steam Page is now live - Ludum Dare 54

Gacha Fever Steam Page is now live

We continue to work on our game that we made on the Ludum Dare 54.

Add a new vampire survivor like the most Kawaii to your wishlist !

We are so happy, we are so excited ! Thank you so much ! 🔥🥰

Steam page : https://store.steampowered.com/app/2673310/Gacha_Fever/

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