LDJam user 287424

Ludum Dare 52

Good Luck Everyone!

Happy to be back jamming again after missing out on the last LD. Looking forward to lots of hard work and then playing a ton of awesome games! Good luck to everyone!!!

Here's my current plan for my stack, but it's subject to change depending on what I come up with based on the theme.

Stack: Engine: Unity (likely DOTS) Language: C# Graphics: Sprite | Low Poly 3D Art: Gimp | Magica Voxel | Blender Audio: Bfxr + Audacity

Rogue Farmer

I've had the idea of crossing a roguelike with a farm sim for a while now. When I saw the theme, I knew it was time to finally make it. RogueFarmerTitle.gif

Progress So Far

Got a couple of the more basic elements of the game working, including basic character movement and the ability to use tools to transform the ground tiles. The art is still very first pass as well. Looking forward to lots of progress tomorrow. RogueFarmerDemo01.gif

Ludum Dare 53

This Might Be As Far As I Get

I don't have a ton of time to commit to the jam this time around, but I'm still trying to get something submitted. Here's what I've managed to cobble together so far. DeliveryMan_01.gif

Ludum Dare 57

I'm Getting Hyped Up!!!

Hype.gif Excited to be participating in the Compo again! I love the challenge of this event.

I haven't committed to a tech stack yet for this jam, but I usually use: - Unity - LibreSprite & GIMP - jsfxr & BeepBox

Now if you'll excuse me, I have to go clean my desk...