Creating the musical atmosphere of our apocalyptic wagon trail game "Karawan"
Our game was a ton of fun to make music for, but getting it just right was a challenge!

As jam games usually do, the gameplay and vibe evolved over the 72 hours. I wasn't sure how I wanted to approach the sound, and at first I was considering making a very SNES-inspired soundtrack using a soundfont from perhaps SimCity and the VST "chipsynth SFC".
However, once the wagon caravan and migration gameplay was decided on, a guitar-based soundtrack seemed more appropriate to evoke a kind of Wild West or frontier feeling.
Towards the beginning, we imagined a game that was a lot more relaxed, where you might take time to really consider your next move. During this time, I wrote this piece of music.
It quickly became apparent that this wasn't going to be a chill game, and that piece of music wasn't going to work. In fact (spoiler alert), it's the only piece of music that was dropped from the game altogether.
We were starting to get a feel for what we were after, but it was still hunt-and-peck. The next track I wrote I almost immediately knew it wasn't going to work as general gameplay music. I felt the chord progression was interesting, and the mood was definitely getting closer to something we could work with, but it was just a bit... too much. I put the track in my back pocket and went back to brainstorming.
As we discussed the world we were creating, it started to feel a lot more apocalyptic, and the situation the travelers were in was much more dire. I immediately was reminded of the Rimworld OST and felt that the mood it created would fit really well, so I set about trying to capture that vibe.
The third track I composed hit that sweet spot. The progression was simple, it wasn't too happy or too sad, and evoked a kind of dusty, desolate mood. As the developer went to sleep, I kept working on the track to flesh it out. I wanted it to be a ~4 minute loop of music for the gameplay, so I started writing all sorts of weird scale modulations and building it into a bit of an epic piece.

...Then the cannibalism happened.
I woke up the next day, and @rongo-matane told me the game had evolved a bit while I was asleep, and now travelers in the caravan would eat each other if they ran out of food. The track, as it was, didn't really fit anymore. The game world had gotten a little more grim. So I put it in my back pocket.
We were starting to get close to the end of the jam and still didn't have suitable gameplay music! I knew it would have to be something to really capture the hopelessness of these people on their trek to outrun a crumbling, dying world.
I decided instead of trying to experiment in a dorian or mixolydian scale, I would just do a straight-up minor scale dirge. I came up with the basic progression and everybody seemed pleased with how it was sounding. It was desolate and lonely, and had a bit of a Western vibe as well as sounding slightly medieval (which fit with the inclusion of a magus wagon!) I spent most of the rest of the jam fleshing out the piece that would become the main gameplay music loop for Karawan.
The main track was completed and everyone was happy with it. Success!
But... I also wanted to write a track for the title screen, and tracks for a game win scenario, and a game lose scenario. There were about 45 minutes left until submission. I felt a little disappointed that I wasn't able to deliver on what I had set out to create.
In a last ditch act of desperation, I revisited the unused tracks I had already created to see if there was anything salvagable... and was very surprised to realize that, really, I had already recorded tracks that fit the roles I needed! I had to cut large chunks out of what was originally planned to be the main gameplay loop, but once I did, it ended up functioning perfectly as the game win music.
The piece I had realized immediately wouldn't work for the gameplay was a great fit for the game over screen, and I could repurpose a part of the game win guitar wash for the title screen!
With about 2 minutes to spare, we got the music loaded into the game and uploaded in time for submission. It was down to the wire, but in the end, I'm very pleased with the final result, and I hope you enjoy it too!
https://youtu.be/JDWBbWtCb6s
If you haven't already, I'd love for you to check out the music in the context of the game. I think our game really elevates the music to another level.
Thanks for taking the time to read, and I would love to hear your thoughts (good or bad!) about the music and how it affected your experience playing Karawan.









