LD13 December 5–8, 2008

Oh hai!

HAlp!  I’m in ur 48 hour coding project, not really sure what I’m doing.  I can has totally awesome project?

Comments

Oooh!

I can hardly wait to hear the theme! I hope it’s Collosal Roads. I’m going to try to stay up to hear the theme, though I may have to get off before then. Tomorrow I’ll start work.

Anyway, I think I figured out what basecode is (a little bit of prewritten main code?), and I’ve got mine.

#include <SDL.h>

int main(int argc, char *argv[])
{
if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) < 0) {
return 1;
}
atexit(SDL_Quit);

screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE|SDL_DOUBLEBUF);
if(screen == NULL) {
return 1;
}

int done = -1;
while(done < 0) {
SDL_Event event;
while(SDL_PollEvent(&event)) {
if(event.type == SDL_QUIT) done = 0;
}
}

return done;
}

My LD13 techs of choice

I will be using Ruby and the Gosu Gamedev Library developed by Julian Raschke (who participates here at LD sometimes) for my language and codelibs just like on my LD11 – Minimalist entry.  I’ll probably use sfxr for the sound.  I may try bazaar for source control (i’m more used to subversion but the syntax is similar enough.)  I’ve got Tile Studio for my sprites. I’ve got audacity for any sound work I may need.  I think that is about it.

Here is my workspace too.  Crummy photo I know.  Also, I’ve moved recently and this is the best area I could really cobble together in time for the compo.

First LudumDare

It is 04:50AM (19:50PST, hard to be french today) and I am ready for my fisrt LD !
I don’t know what I will make, but I know with what : I will use python and pygame.

Tags: begin

Title

Hello World.

Back for another LD… should be fun! Hopefully focus more on gameplay, and less on a large and complex architecture!

Will know the theme shortly.

Title

Roads.

Bugger.

Cruel World is Out to Get Us All

I was hit by the flu yesterday. So instead of setting up my coding environment and libraries and stuff (as I have a new computer), I was instead busy not doing anything but being in pain.

Then today, it turns out my favorite theme won. Great timing. Fever inspired game design and programming is sure to be a real winner. Might actually work. A bit of a problem that it feels like my brain is some distance away from me, though.

I’m bitching too much? Well, you would too.

At least I won’t have to spend time on food photos.

Tags: bitching, fever, flu, log

Desk Photo

Well, here’s my desk photo. A little messy but functional. Along with my LD mascot Holly. Believe it or not, this is her 3rd LD contest!

 

I’ve got mixed feelings about the theme. I’ve got a really good idea I think, but it’s really complicated and again more of a graphicsy idea than a gameplay idea. But I think I might go for it, next week the wife and baby are out of town so i might actually have a chance to make a post-compo version.. I’m going to start sketching out the design and decide if it’s “ambitous” or “impossible”.

First LD

Well this is my first LD, roads got me a bit off track, but I managed to come up with an idea for it. Strategy using roads as a basis, hopefully I can get something working later today (12:47 right now). I got a few ideas sketched out, I’ll post pictures later in the morning. To the rest of you, good luck.

=]

Tags: roads

Roads

It’s not evolution.

Comments

06. Dec 2008 · 03:46 UTC
You are correct.

Road Lockdown Mock-up

I liked the idea of the police strategically blocking certain roads so that the criminals can’t get away. Road Lockdown is my current name for the project, but it might change. B-)

Road-Mockup.png

From this mock-up, you can see the red getaway car of the criminals as well as the squad cars blocking the roads. I think I’ll keep the road images for the final game, and the cars seem to have come out fairly nice, I think.

I think I’ll go to sleep now. Tomorrow morning I have a lot of coding to do.

Comments

06. Dec 2008 · 08:32 UTC
Who you gonna call ?
06. Dec 2008 · 11:56 UTC
Yeah, now that you mention it, it does look kind of like Ghostbusters for the C64…

The Road to Pain!

Yes, Road to Pain. It involves Chuck Norris. You can not go wrong with Chuck Norris, thus I shall win. 😉

Road to Pain Splash Screen.

 

 

 

The road to success is paved with bacon…

Egg and bacon for breakfast!

Got up at 6am, and learned that the ludumdare theme was ‘Roads’!
Thankfully this was one that I have an idea for!
So, with bleary eyes, I cooked myself breakfast. Omnomnom!

Now I am ready! o_o

Best of luck to everyone!

Tags: food

Balls..

Hi, so this is my first time participating in LD and I’m looking forward to the whole weekend.  Gotta say I was a bit stumped when the theme was finally released, but now I think I got some ideas to toy around with.  Of course, I may well be sabotaged by my own carelessness by the time it’s all said and done.  First of quite possibly many blunders just occurred after the spending the last two and half hours of coding.  Basically instead of:

$ rm *.pyc

I did something more like:

$ rm *.py

on accident (damn you keyboard and your missing of crucial keystrokes!).  All I gotta say is thank you Subversion.  By the way, for you non-python programmers, I essentially blew away all the source files (about six or so files at this point) instead of the auto-generated bytecode.  Talk about no bueno.  Fortunately I have a revision not too far back from the state I was currently in, so it’s not too much of a setback, but definitely not cool either way.

In the meantime, I think I’ll quickly re-alias rm so it does something with a little less finality, say, just move things to a .trash folder.  Yeah…  Then it’ll be back to putting back in the new features I so indiscriminately smote out of existence.

Oh, and just to throw this out, as far as development goes I’m (currently) using Python on Mac OS X with the Pyglet game programming library, which is a simple library that’s got a lot of nice features.  Definitely worth checking out as a possible alternative to other libraries like PyGame.  I’m hoping that by using Python I can easily bring my game over on a Windows box and run something like py2exe to make for a nice easy install, though I guess we’ll see in a day or so’s time how well that works.  :)

Comments

MrPiglet
06. Dec 2008 · 04:17 UTC
Yep, this sort of thing is the reason everyone should use source control always, even on solo stuff. Glad it’s nothing permenant :)

and so it begins

Roads it is then, fairly happy with that as I’ve got a vaguely plausible idea for it. Time will tell just how plausible I guess. Woke up at 6am this morning, which is officially too damn early, but I couldn’t get back to sleep so I decided to get started instead.

Important Stats
Hot Brown Caffeinated Beverages: 0
Food Consumed: NULL
Time Spent Coding: 1hr
New Lines of code written: 53

Obviously I need to change some of those, and soon! For the moment however have a hour one screenie :)

Zero Hour Screenshot

Find idea

I had two ideas, the first was to make a tycoon game. Good idea, but 48H for make a tycoon game is too short ! It can’t be advanced, so it would not be very playable. So I will make a car-simulator in 2D. In this game, you will might be carefull to the conduit code (french conduit code, because I doesn’t know other code). The first step is to make a car which can forward on a linear and repetitive road. The background (road and grass) has been drawed, now, I will make the most difficult : the car. For this, I will use Inkscape.

Later ….
Now, I have a vitesse indicator.

My LD breakfast

as good as beautiful ;-).

Tags: food

Comments

06. Dec 2008 · 04:52 UTC
You win at breakfast! I’ve already eaten and yet this makes me hungry!

Deforestation game mockup

deforestation game mock-up

I have a game mock-up! You drive a steamroller through a forest and build a lovely new road!

Comments

06. Dec 2008 · 08:10 UTC
How would it look like in multiplayer?
Terry
06. Dec 2008 · 10:08 UTC
I love it already 😀

First Time

Hi everyone! This is the first time I am joining Ludum Dare. I will unfortunately use Game Maker since it is the only thing I know well. This said, I already have begun working on my game.

There is not even a road yet, but well, I am just beginning to work on it.

Evenings progress

Be amazed by the glory of placeholder art!

Of course I’ve had placeholder art become final art too many times in the past.  Lets hope not this time.