LD22 December 16–19, 2011

In again

Hehe, I`m in! It`s my second Ludum Dare!

I`ve failed with innovation in LD #22, but this time i won`t take it easy!

Tool Update: 2D Tile Mapper 0.4 beta

Ok, this thing really needs a name now :-/ anyway, update 0.4 beta adds the following:

  • Works in Firefox
  • Maps support multiple layers
  • Data can be loaded as layers into an existing map

 

map editor 0.4 beta

EDIT: link is http://www.callidusrex.com/mapper thanks to SusanTheCat for pointing out it was missing :-).

Comments

20. Jan 2012 · 17:29 UTC
What’s the link again?
callidus
20. Jan 2012 · 17:41 UTC
Updated :-)
21. Jan 2012 · 15:20 UTC
Works great but a little confusing! I think you might want to have a text-tutorial or something added.

Mini LD I’m In!

Ohh yeah, I’m in. Though I think I may struggle a bit with this one. Good luck to all!

Memory: SOPA edition, my game for the SOPAjam

My game for the SOPAjam (also my first entry ever) is finished! I finished it yesterday, but I didn’t have enough time to post anything about it until now.

It ended up looking kinda ugly, having a couple of annoying glitches and it wasn’t even close to what I attempted to make, but I have never made a game in under 24 hours before (including school, sleep and other stuff), so I am very satisfied with the finished product. I learnt a lot very fast and I had a lot of fun.

Not the prettiest thing in the world, but it is something

Download for Windows and Mac on my website!

PS: My game isn’t showing up under the all games category for some reason, but it is clearly uploaded (http://www.ludumdare.com/compo/sopajam/?action=preview&uid=10299). Am I doing something wrong or is it supposed to be like that?

Tags: First entry, sopajam

I’ll attempt to be in

I’m going to try to mess around with sounds and processing + html5. That makes me very afraid. Yes I do realize that it’s not enough to match the theme. If that fails I’ll break out regular processing.

With that in mind, does anybody have any useful links for javascript/html5 sound stuff?

Comments

callidus
20. Jan 2012 · 19:13 UTC
Good Luck Andrew, I would also be very interested in HTML5 audio links.

First (and second?) LD entries

Alright, I’ve just installed FlashDevelop and Flixel on my brand spanking new laptop. I’ve pretty much nearly finished my SOPAJam game (my second ever Flash game, and first to use Flixel), and now I have an idea for MiniLD, which I’m very much tempted to participate in.

SOPAJam game so far:

SOPA Jam Screenshot

Comments

20. Jan 2012 · 22:42 UTC
Do it! No better way than to keep that learning ball rolling. Join us in IRC, we’ll be there all weekend!

Entering MiniLD 31

Me and a friend are going to be entering in this months MiniLD.

This will be our first attempt in creating something for LD. We will be using the Unreal Engine/UDK for our Engine, Maya and Photoshop for asset development.

Wish us luck!

Already started

I`ve already started making my game. See the lastest demo!

I`ve made a full to-do list, which contains 74 lines, so my progress is 67/74. (In case of something, I keep it edited)

Placeholders Are Amazing!

So good morning everyone!

I just started to work on my game 2 hours ago.

I got the main idea of the game.

I really need some graphics…

Tags: screenshot

I’m in miniLD #31

Hey everyone,

once again I’m in for the miniLD. By now I have my own little record of failing at these: #29 and #30 didn’t end well for me and although I pretended (to myself) that I’d finish the things I started some day, well, I didn’t. But that’s nothing new. I  think the past times I failed because I wasn’t focused enough. I also kept believing that the idea would flesh out as I go. Well that wasn’t the case.

After these weekends I was a bit frustrated. For one thing that frustration came from knowing how it felt to finish a LD game. For another thing it all feels in vain. Not only the time I spent on it but all my time I devote to video game development.
Thankfully these feelings don’t stay for long and by now I am hyped for this mini Ludum Dare. I hope i can succeed this time.

where does fear come from

Starting my thinking process on paper: I think fear has always to do with the possiblity of losing something: your life (both physically / socially) or someone else.

One difference to my previous approaches is that I’m starting on paper. Another important aspect is audio – which I’d like to put an emphasis on this time around.

To everyone who’s participating: good luck and focus on getting the game in there!

MiniLD #31 – Suddenly A Newbie

So I’m entering a LD compo for the very first time – Mini LD#31, ‘Fear’, hosted by my distinguished associate TheGrieve.  This should be fun.  And by ‘fun’, I mean ‘humbling and embarrassing’.

My entry will be browser-based, and built for the latest versions with WebGL + Canvas support.   I’ll be working with the following base code:

  • HTML5 Boilerplate – for a nice stable base to build the game hosting page on
  • Three.js – for WebGL rendering
  • Tween.js + requestAnimationFrame.js – for movement animation
  • jQuery – for the UI stuff
  • my own partial Javascript port of the Python libtcod library – for procedural map  generation and management
  • a HTML5 audio API wrapper of some description

I’ll also be busting out GiMP, FLStudio, and whatever else I need to get this going.  If I can get it going at all.

Happy developing, everyone!

New screenie!

It’s  a game.

You, platforms, someone, bats and lives!

Tags: screenshot

Ludum Dare Updated Their WordPress!

Finally we no longer get that annoying, “A new version of WordPress is out!”

It seems with this update they seemed to fix all of the problems I had before (Noob Confusion Post Here) and more!

The new Upload/Insert button is easier to use than the other ones, and the GUI makes a lot more sense.

Thanks, Ludum Dare website managers! :)

End of the first day

A first day passed. What can I say about my game? I’ve tried to create a scary atmosphere… and failed. :(

I would give it:

Innovation – 4
Fun – 2
Theme – 2
Graphics – 3
Audio – 3
Humor – 3 (I haven`t made the ending yet!!!)
Mood – 3
Overall – 3
Community – 4 (When everything will be done)

But I have some fancy pixel graphics.

Mini LD# 31 – Work in progress

I’ve been working in a raycast engine made using Lua- Love2d. Lights working.

To do:
– Include sprites
– Music
– Sound

Not sure if I will have time tomorrow, but at least I would like to share this video with you:

http://youtu.be/iof0-jNhjfg

Good luck to all!!

Tags: progress, video

Comments

jfroco
22. Jan 2012 · 00:23 UTC
Hi… thank you for asking… yes yscale=3*yscale in the video. I did that to avoid floor and ceil casting :)

Going Strong

My partner and I are only about 6:30 hours into the mini dare and we have quite a bit done.

We have a player entity that is controlled by the arrow keys.
Two passive mobs, a pacer that walks between two defined points and a follower that will follow the player if he gets close.
An item-goal (for lack of a better term) that is the core of the puzzle mode. It can block your path until you have specific items and it can give you items. It can activate on collision or on action button.
A one way block that only lets the player move though in one direction.

The next step is building some levels and maybe making some graphics. If we get time we might even make is scary 😛

 

I’m in for MiniLD 31

A bit late announcement, but I am in. I am using Haxe, GIMP, Audacity and Flixel.

Here’s a simple one-button game I have got so far:

Two stages now, another two might come tomorrow.

Tags: flash, progress, screenshot

End day 1

outcome day 1

Progress for day 1

Here’s a screenshot of what I got so far. Basic code is already in there but still needs refining tomorrow. Some of the most critical sections are yet to come. Tomorrow I also want to take care of audio and animation as well as finalizing style and setting.

I am fairly satisfied for today.
I wish everyone a good night and will read you tomorrow!

Halfway done, MiniLD #31

I’m controversially trying to make a game that is at once capable of inducing fear, yet also incredibly colourful… I have to say I’ve really been enjoying messing around with this idea. It’s a sort of reality-screwing first-person puzzler (Portal – also Narbacular Drop actually – is an influence). It’s all about the colours…

 

Tags: unity

Comments

22. Jan 2012 · 06:39 UTC
I’m very much looking forward to this one. I adore the idea of making it colorful. I think there’s enormous potential to freak people out with the psychadelic thing you’re going for.

I’m thinking kind of not being able to understand what’s going on – as “horror” in Lovecraft.
22. Jan 2012 · 13:06 UTC
I too am looking forward to try this one…

It sure looks good anyway 😉