LD12 August 8–11, 2008

AkinTower Ready

AkinTower – rip your foes on this tower defence game!

Akin is a character I made – he came to me in a dream half a year ago

I made a doll out of him and now I thought why wont I make a game out of him :)

enjoy the game mates and dont forget to blow them up with Bounching Fireballs!!! yeeeesss

game have 3 enemys 3 shot types and a survivel mode

controls:

-use the left mouse key to shoot

-use the right mouse ket to shoot special rage drinking attacks

-hold rthe right mouse ket for attach menu and pick the attack you want

find the game here:

http://www.the-manatee.net/AkinTower__c_Ariel_Yust_2008.rar or here http://www.yousendit.com/transfer.php?action=batch_download&batch_id=Q01GOU1SZEsxUUEwTVE9PQ

Edit: Mirror 1 works now just added “http://” and it fixed the problem – lol 😛

Tags: final, LD #12 - The Tower - 2008

Comments

Morre
11. Aug 2008 · 07:00 UTC
The first link is broken – it links to “http://www.ludumdare.com/compo/2008/08/10/akintower-ready/www.the-manatee.net/AkinTower__c_Ariel_Yust_2008.rar”
11. Aug 2008 · 16:35 UTC
Fun game. I think I got to wave 15. How many are there in total?
Ariel Yust
11. Aug 2008 · 21:01 UTC
anought to make you try to pass the game forever 😛

but if you pass lv100 then really your one hell of a superman! 😀

Junktowers final

Screenshot of Junktowers

Got it done!

Jump through the levels and grab the golden owls to win.

controls:
left/right = move
spacebar = jump
r = reset level
ESC = exit

Used pygame, pyopengl and pybox2d.

Py2Exe version for windows here.
Source version for everyone else here.

EDIT: Check Bikko’s awesome comment if you want a quick guide on building pybox2d in linux

Tags: final, owls

Comments

bikko
11. Aug 2008 · 13:57 UTC
Hey! Took a while for me to get pybox2d compiled but that’s an awesome game! Way to go!
bikko
11. Aug 2008 · 14:02 UTC
also… I would LOVE to play more levels for this game!!! :) :)

Maybe some levels going downward? (Not sure how feasible it is to make it a challenge to get downward….)
Papper
11. Aug 2008 · 15:46 UTC
Thanks for the nice comments, and thanks for writing the description on how to build pybox2d!
ken
13. Aug 2008 · 11:43 UTC
Cool game. I wonder if walking on slopes/etc could be implemented? Some more usage of joints from box2d would be interesting, too!
Papper
13. Aug 2008 · 14:08 UTC
I’m quite sure it could be implemented, but as this was my first time ever using box2d I decided to keep it simple. :)
alia
16. Sep 2008 · 20:37 UTC
Rah! Awesome idea.. so simple.. so addictive! nice work :)
17. Nov 2008 · 05:38 UTC
I just played this, it’s great fun! I love how tense it gets when trying to avoid letting the platforms all collapse.

Holy Pineapples

Well, I think…I did it. Maybe. It’s playable, but who knows if it’s actually fun. I am particularly proud of the title, myself. The came-up-with-in-ten-seconds guitar theme was also entertaining. An awesome competition as a whole. I wish I could’ve tweaked with the gameplay a little bit more, but c’est la vie.

You’ll need the visual studio redistributable thingybobber if you don’t have it already. You can get it here:

http://www.microsoft.com/downloads/details.aspx?FamilyID=32bc1bee-a3f9-4c13-9c99-220b62a191ee&displaylang=en

You can grab the game itself here:http://www.sendspace.com/file/hfquoi

But hooray! This was endlessly fun and I can’t wait to do it next time, and check out everyone else’s games. Hooray again.

(let me know if there are any problems with the executable or anything)

Tags: final, lots of owls

Mr Blocker v1.0

Here’s my entry for LD12. It’s called Mr Blocker. The aim of the game is to build towers by dropping blocks from the top of the screen, while being hindered by earthquakes, lightning and fire.

Source – you need Perl, SDL and SDL Perl to run this.

Linux binary – you need SDL to run this.

Windows binary – just run the executable within.

As I was busy this weekend, I only managed to spend about 12 hours on it. There’s no sound and the graphics are limited to coloured squares, but it’s reasonably complete. I’m afraid the gameplay isn’t terribly deep or exciting, but hopefully it will keep you entertained for a few minutes.

Tags: final

Final for “Choke Point”

Big disappointment with getting sound to work in Processing (some Java Weirdness), but I’m generally pretty happy with the game as it stands.

Final version

Tags: aircraft, final, timers, tower

Super Tower Ascent 2 – Final

Here it is, friends. I hope it works on windows. I was really laggy on the only windows machine I could test it on, but I’ll try it on my windows partition later tonight. It works as intended on my Mac though. I’ll try it on Linux tomorrow as well.

I was rather uninspired at the end, but I hope you all enjoy it anyway! I feel like I had time to do a game with larger scope, but I didn’t have an idea that was big enough.

Get It Here

The Mac and Windows dists should work now, please let me know if they don’t.

Tags: final, owls

Teenage Mathant Ninja Tower

Hola =]

Looks like I’ve finished with 10 minutes left..a new personal record! This is much nicer than finishing with 2 minutes left. Look at me writing this like I’ve got time ;]

I didn’t manage to have time for sound, which is probably good news, I was going to sing.

So Teenage Mathant Ninja Towers is a tetris clone, with numbers and addition, subtraction will be available in the retail version which hits shelves august 2012 for one million dollars MWAHAHAHA preorder now.

No, really, I could use the cash.

The file is here:

http://www.mediafire.com/?njp8o70rl5u

Let’s hope this one works! I included some redistributable files from MSVC2008 in the zip.

Good luck! Looking forward to playing some of your games!

Edit: Drat, well I found a bug, at level 3 there’s minus signs in the tower, however the code for computing minuses isn’t in, so some equations at level 3 and above will not clear. Here’s a link to a zip with no broken minuses, in case you’re really getting into the game and want to play it past level 3, but this version is not to be judged!

http://www.mediafire.com/?w9ptefdxbzc

Tags: final, screenshot

Cutting it Fine

Phew!

Gotta get this post written fast.. uh here goes.

My final screenshot:

And link to the zip:

Tower Rescue

Tags: final

Comments

bikko
11. Aug 2008 · 13:31 UTC
Can’t get it to run…
Frimkron
20. Aug 2008 · 18:23 UTC
Ah yes. I was really lazy with the setting-display-mode code. It just goes for 640x480x32 and if that mode isn’t supported, it dies. Sorry!

Femme Tower final

Edit: To all of you who think my game is too hard, I have beaten it twice! =P And the laser collision is just box-based, so if you shoot it diagonally you have tons of whitespace to possibly hit the things with. Also, a bug escaped the final version so the non-evil clouds sometimes get stuck indefinitely. It’s fixed locally but not in the zip; oh well.

Here’s the link, includes source (python + pygame) and windows executable (not guaranteed to work, though I have been told it works):

http://shared.nincheats.net/zips/ld12-femme-tower.zip

(If it doesn’t work try: http://67.212.186.26/~jach/shared/zips/ld12-femme-tower.zip )

Will add post-compo thoughts here later. NOW!

It’s about 20 minutes after now. So, what I did horribly wrong this time around:

I slept in too late twice, got distracted by all sorts of things, felt horrible demotivation and considered dropping out for most of the compo. I also didn’t pace myself well (submitted about 2 minutes prior to the end) so the art and sound could have been slightly better.

This game seemed pretty hard to me and to my EXE tester, but I assure you it is beatable. =P

Tags: final, pygame, python, tower

Comments

09. Jan 2009 · 06:01 UTC
hi

gz2zoprhrdvt4e2j

good luck
10. Jan 2009 · 19:34 UTC
hi

gz2zoprhrdvt4e2j

good luck

Tower of Abba!! Final!!!

Ok just in the nick of time – its uploading but should be there soon… my webspace is running REALLY slow

used libvorbis, ogre, ode, ois, sdl, cegui, all of which are included in the binary, thats why its so large! (12mb)

my source/content is just 4mb!

Anyway its a lot of fun and I hope you enjoy!

http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaSrc.zip

http://www.andrewbeckmusic.com/LD12/LD12-TowerOfAbbaAbeck.zip

Win32 : for those with Visual Studio

http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32.zip

Win32 : for without visual studio:

http://www.andrewbeckmusic.com/LD12/TowerOfAbbaAbeckWin32NoVC.zip

Edit:: binary still has dependency problems – you need libogg and libvorbis installed to play it – will try to fix it (http://xiph.org/downloads/)

Edit:: binary seems to work on leopard- leave a comment if you have any problems running it

Tags: final

Comments

wonderwhy-er
11. Aug 2008 · 04:01 UTC
On which platforms can i play this. Can’t seem to find exe there…

Tower Construction Kit

OK, here’s my half-finished game. The idea was to make a full-featured block-based Tower editor to create a series of levels. Of course, I ran out of time and only included a few simple levels with one basic win mechanic – just stack the blocks high enough and let them come to rest, and you win. However, the editor is pretty full-featured and fun to just play around with, and it does a good job of showing off the underlying 2D Java physics engine.

Right click to drag around objects. Left click to create objects in the editor mode.

It’s a signed applet (due to the XML reader/writer I’m using for saving/loading levels), so you’ll have to click through a security permission to play. But hopefully it should be cross-platform enough so that you’ll be able to try it out. Have fun!

http://gamefight.org/fight/will/goliath

Tags: final

Stacker Final

I made it harder at higher levels.  Have fun!

Stacker Final

Stacker Final—(See note below)
It is written in C# for Silverlight 2.0 Beta 2.  It should run in Firefox and IE on Mac and Windows.

I used the Farseer Physics Engine and the rest was written from scratch.

NOTE: I found a bug that can lock up the browser: Here is the repair Stacker Final (Repaired) I now limit how many blocks you can use and make you restart the level if you go over. The Farseer engine starts to suck up all the CPU cycles after about 90 blocks.

Tags: final, MrPhil

Comments

Alsee
24. Aug 2008 · 12:33 UTC
Gahhh, yuck. It wants to install Microsoft Silverlight.

Treasure Tower

Here is my entry, it is playable (two levels and even a little title screen). I’ll set up a playable web version in a moment, but here is the source.

http://www.wieringsoftware.nl/ld/tt-src.zip

Tags: final

Commander Blunt – Final Entry

 EDIT: Mac OS X binary, uh, works only if you have pygame, apparently. I’ll keep it up but I’ll get a better binary compiled tomorrow. And here’s a link to a slightly better version of the game (source code), just for kicks. Same gameplay and everything, except the AI for the robots don’t trap themselves so you can actually have a chance to lose. As usual, python run.py should do the job. And by the way, even though it looks like tetris, you can’t rotate the blocks. The block displayer shows the permanent configuration of the block.

EDIT 2: keeyai graciously (and spontaneously, to my surprise!) hosted a windows executable at http://keeyai.com/files/commanderblunt.zip

Now you windoze users can experience my shameful hack of a game as well! :)

This is the story (it’s not anywhere in the game, actually): You are a builder of skyscraping towers, and there’s robots trying to pillage a beautiful and unseen suburbia behind your tower on the right side of the screen. You destroy the robots by building tetris-shaped tower components (containing rooms like banks, chairs, and sauron’s eye) on top of them, thereby crushing their metallic bodies. The robots, on the other hand, can fly and blow up your towers, and come in an endless stream.

OS X binary

Source (requires pygame)

The concept of the game is that you have to build a tower with tetris blocks. The catch is that there are these robots that you have to prevent from going to the other side, and they can do nasty things like scale your walls or blow them up. The tetris blocks also have a bit of (buggy) physics with them, but they’re supposed to fall down like normal blocks and crush the robots. I didn’t really have time to do levels, so I just put in a no-win condition and let it free. All in all it was a bit wimpy, but I’m happy with it since it’s my first try.

Sorry about the art, tried my best:)

Now, for some details:

Gameplay – simply move your mouse around and click to drop the tetris tiles. They’ll do their job of crushing the bad guys easily enough.

Running from source – run.py is the entry point for the game

The game isn’t quite ready as it is yet, since I rushed the enemies and the win conditions, but I don’t think I have the time to improve it.

Tools:
Pygame, Python for programming
Pixen for art

Tags: final

To Elaborate…

Now that I’ve got the damn thing uploaded and tagged, I can write a bit more about it.

I managed to get a reasonable amount of level built, although I think some of the later parts may be questionable in their do-able-ness as I didn’t have a whole lot of time to test. Sadly I didn’t leave myself enough time to add sounds or music or even a proper ending really. If I find time to work on it some more afterwards those are definately highest on the to-do list. Some pickups and enemies would be good too. And some of the platform physics needs some tweaking.

All-in-all I’m pretty happy with how it turned out. While its very rough around the edges I had a lot of fun making it and it did turn out pretty much how I’d visualised it on saturday morning. In particular I’m quite proud of the title screen as its the first time I’ve really tried to paint in Gimp in that way.

There’s more I want to say about the game but I’m finding it hard to stay awake right now so it will have to wait until tomorrow.

Well done to all who entered – I can’t wait to start playing some of these 😀

My game!

Made with Game Maker. I’ll change it to C++ and SDL some day, but until then, here it is! Use up, down, left and right. ANd I hope I got it in on time, I finished it RIGHT when it hit the deadline here.

http://forums.d-games.co.cc/index.php?action=dlattach;topic=42.0;attach=11

Towlr – 2 Hour Game

It’s here.  PoV’s 2 hour game.  Towlr

http://junk.mikekasprzak.com/Research/Towlr/Towlr.zip

Towlr is a puzzle.

I will not explain it.  You will be scarred.  You will be scored.

Share your score in the comments.

Source.  Made using Allegro and my LD11 library.

Audio courtesy of sfxr.

EDIT: Windows Version (Added Background Color Change)
EDIT: Linux Version (Experimental)
EDIT: MacOS X Version (Intel) (Experimental)

Tags: final

Comments

kutani
11. Aug 2008 · 15:57 UTC
Got it on 6th try.
wonderwhy-er
13. Aug 2008 · 06:23 UTC
Can’t download it now :( Seems that voting for this will need to wait…

Steam Tower – Final entry

The Steam Tower has fallen apart and it’s up to you to put it back together again. Run around, pick up the stray pipes and plug them into the rest of the plumbing so that the machinery works again.

Windows download

Webstart link (for Windows, Mac and Linux people).

Gameplay
Use the cursor keys to move and space to jump. X will pick up and drop a stray pipe. C will plug in a pipe to the wall or unplug it from the wall.
Activate all engines and you’ll complete the level.
If the tension in a pipe you’re carrying is too high you’ll lose your grip on it and drop it. A red glow around your player shows when the tension is getting high.

Notes
The use of the theme is a little weak unfortunately. It started off being based on window cleaning and then moved onto drainpipes and plumbing. Somewhere along the line I started thinking about the Steam Castle in Steamboy and Howl’s Moving Castle and decided to switch from water/drainpipes to steam/steam engines.

However I found out in the last 12h that I can’t draw steampunk sprites at all, so the steampunk theme (and hence tower) doesn’t really come across. I should probably have stuck with water/drainpipes and designed the levels to look more like a tower block with plumbing on the outside.

Oh yeah, levels. These got thrown in right at the last minute so there’s only a few of them unfortunately (especially because I found some bugs in the level loading right at the last minute). I really should have allocated more time to them because I think there’s some good gameplay struggling to get out under the hastily designed levels.

Tags: final

Comments

kai
11. Aug 2008 · 14:54 UTC
I got this exception trying to start it. I tried to apt-get install glibc, but the package wasn’t immediately obvious. Is this the only dependency I need to take care of?
Orangy Tang
11. Aug 2008 · 16:03 UTC
I’m afraid I don’t have a linux machine to test on, and it seems to be an issue with the LWJGL native library.
30. Sep 2008 · 14:41 UTC
Goodd

Owliver, space tower janitor

(edited for repackaging)

Here it is… Description comes later. I’m already late because I couldn’t upload the stupid file.

All in one Windows binaries:

Get it here. Unzip. To run, drag owliver.love on love.exe

Game and engine separated (required for Linux users):

Get the game file (OS-neutral) here: http://noe.falzon.free.fr/static/owliver.love

And get the Löve engine:

  • Windows users: installer is here. When it’s installed, double click on owliver.love to run the game.
  • Linux (Ubuntu/Debian): a .deb is here. When installed, run “love owliver.love” in a terminal.
  • Linux (other distros): sources are here. Compile, then run “love owliver.love” in a terminal.

Post deadline update:

I have been told that the game was too difficult to play some levels. I checked, and yes, a bug due to last minute savage editing made the lightnings very difficult to repair. Here is a post deadline version with this bug corrected, plus cosmetic details (level names, global offset for “correct” transition between levels).

I post it so you can enjoy the game anyway, and reach the last level, which was quasi unreachable in the other version.

You can get the Windows all in one binaries, or the Löve game file. Installation/running is the same as above, where stuff is named “owliver-postLD” instead of “owliver”.

Tags: final, screenshot

Comments

bikko
11. Aug 2008 · 02:01 UTC
Awesome game! I got to the fourth level or so. Man I wish I had extra lives… and a counter that shows when the next repair is going to whither away.
Tenoch
11. Aug 2008 · 12:48 UTC
Hi. Thanks a lot for your comments!