LD11 April 18–21, 2008

Minimalistic breakfast with the family

Breakfast with the family

Me and my two chidren, eating at my workplace.

Coffe and a sandwich

Coffe and sandwich

Energy topping

Some energizing topping..

And the idéa for minimalist?  Perhaps a boatgame I had in mind before the compo. Yes, I’ll elaborate on that idéa. The minimalist part will be the visualisation of the game, both graphics and sound. Clean, simple.

Tags: foodphoto

Minimalistic breakfast with the family

Breakfast with the family

Me and my two chidren, eating at my workplace.

Coffe and a sandwich

Coffe and sandwich

Energy topping

Some energizing topping..

And the idéa for minimalist?  Perhaps a boatgame I had in mind before the compo. Yes, I’ll elaborate on that idéa. The minimalist part will be the visualisation of the game, both graphics and sound. Clean, simple.

Tags: foodphoto

Sing me a song

Done for the day.

Spent the better half of the evening playing around in Ableton Live. I had the idea of writing a song that’d progress to the next part after each micro sized level. Here’s what I ended up with, arranged linearly.

Standard Theme (Day1).mp3

Sheeat… I’m not sure I wanted quite such a dark tone. Now I gotta make a game suit that mood.

Tags: audio, mockup

last minute custom library

I have been trying to get this small library working all day. It uses the python/c api. I am compiling the extension with mingw using the sdl and sdl_image libraries. I will add to this library as the weekend goes along as I need to. I am still not sure if ill use this library. It depends on the theme which will be announced in like 5 seconds. kthxbai.

pynitro v0.1 – its very basic right now. Just posted this to prove I couldnt possibly make a game from this yet, lol.

(T-00:03) Friday Dinner – Pizza

Sausage and Portabella Mushroom Pizza

Sausage and Portabella Mushroom.  We got the sausage pizza from the Supermarket and added the mushrooms.  Yum!  Now, only moments away from the theme….

Tags: foodphoto, ld48_11

Comments

PoV
18. Apr 2008 · 22:58 UTC
Phony anchovies. 😀

The kiwis are ready

Hey Guys,

Three of us here in New Zealand have met together to encourage each other and be merry for this competition.

Don’t worry we’re still solo.

Triorph using C++ and SDL/OpenGL

Surrealix using C++ and openscenegraph

and Doofer is using C# and SDL.net, and is the lone windows user in the room. /hides

The towel on Triorphs screen is because his laptop screen is broken, and just has an annoying flickering that needs to be blocked

Tags: surrealix doofer triorph

Comments

PoV
18. Apr 2008 · 23:05 UTC
Cool, a threesome. :)
HybridMind
18. Apr 2008 · 23:30 UTC
I’d second that.. it would be fun to have a group working solo together.. nice!

Posted by segludian

I’m going to try to join the competition, no promises since Saturday already seems to be largely full already.

I’ve still got to decide if I am going to try to make an entry in C/C++, Python + Pygame, or Java.

Winner, Minimalist

Theme winner is Minimalist.

I’ll have to think about this one.

Comments

18. Apr 2008 · 23:08 UTC
bah.

It begins

Seems the theme is Minimalist. I have no clue what I’m going to do with that, but hopefully I’ll think of something. As for how I’m going to do it, C++, and SDL.

Good luck to everyone.

Your song sucks, sing me a better one

OK, forget that last arrangement. This ones much better.

Standard Theme (Day1b).mp3

(EDIT: OOPS! Wrong link!)

It could use many tweaks, but I’m much happier with the direction this is going. Remember, each change is roughly the soundtrack for a level.

Ideally, each level is a “page” from a story. The glitch part is where something happens. If I was really cool, I’d say something like the guitar represents the villain, but really at the moment it’s just several melodic layers I think sound neat.

Tags: audio, mockup

Ah Minimalist

So, I had a premonition that this theme might win, and have been thinking of games that would work well in it. Not going to reveal much yet but I have a very clear direction and I’m looking forward to being able to put this game together!

So for now I’m going to write up all the things I think the game should do, and come up with some scheme to ensure they all get done. Onward!

Tags: game, ideas, minimalist

And the winner is…

Minimalist.

And it won by a huge margin.

What the heck? A Ludum Dare game is pretty much “minimalist” by default!

Comments

saluk
18. Apr 2008 · 23:22 UTC
Yeah seemed strange to me also. Not a lot to go on.
Dathgale
21. Apr 2008 · 00:44 UTC
I’m glad I’m not the only one who thought that… but on the other hand, it did give me more freedom when I designed my game.

Getting Started

Hmm, haven’t done one of these in quite a while. I’m going to give it a go.

I’m going to try to do an rpg I think, a minimal kind of rpg maybe. Still thinking about it.

I’m going to use Visual Studio 2008, .Net Framework 3.5 and the Blitz3d sdk. I’ve never used the sdk before so this might be tricky. Will spend probably 10 hours or so on it only.

Well wish me luck!

Minimalist?

Several ideas come to mind but I don’t think they will be doable in 48 hrs.  I have a scientist who continually makes himself smaller, until he is the size of an electron.  Ok, it’s a cool idea, but I would need a few days to gameify it I think.  Is it a shooter, a puzzler?  What exactly do you do in the game?  How do I handle the shrink effect?  Too complicated.

Next, we have the building puzzle game.  There is some sort of support structure holding something up, and you have to remove pieces to some minimal limit without knocking it down.  Something sort of like jenga, but without putting the pieces back.  Unfortunately, this relies far too heavily on good physics balancing.  Make physics important for an LD48and it will crumble like the house of cards you are modelling.  That is one of my rules.

My last resort is to be boring and come up with something cool for dots to do and say, “hey look, everything is a dot, see it’s minimalistic!”  I most likely will be doing something like this, unless I come up with something better or manage to work my other ideas into something manageable.

Good luck all!

While I think “Minimalist” …

I’m going to eat this leftover Thai green curry.

Thai green curry (12 hours old)

It has anything but minimal flavour.

Tags: foodphoto

Comments

sgstair
18. Apr 2008 · 23:36 UTC
mmmmm, curry.

late night cereal..

a minimal cereal..?

a minimal cereal

Well, while I try and step back from the IRC channel for a bit to collect my thoughts on the theme announced ‘Minimalist’ I feel nothing would hit the spot better then some minimalist toasted -o’s.  No fluff here, just the bare essentials.

Tags: cereal, foodphoto, friday, minimalist

Oh crap.

How the flying feces am I going to make use of minimalist?

Minimal what?

Graphics?  Sound?  Gameplay?  All?

Fine then.  I’ll make a clone of Pong with black paddles and a black ball on a black background.

Comments

doofer
18. Apr 2008 · 23:33 UTC
That would have worked with the ‘Particles you can’t see’ theme too.
sgstair
18. Apr 2008 · 23:35 UTC
I think PoV beat you to it.
Dark Adept
19. Apr 2008 · 01:03 UTC
Dammit. I’ll actually have to think, then.

My work space

Here’s my workspace, is in synchro with the theme, minimalist. 😉

My workspace

First screenshot

Hmm.. what could it be???

game_shot1.jpg

First screenshot

Hmm.. what could it be???

game_shot1.jpg

Devon’s clock continued

I have modified Devon’s clock program to update in realtime, and countdown till the end rather than increment from zero.  It also shows the time on the window/startbar, and uses few cycles (in pygame1.8 at least).

http://pastebin.com/m10f7a6f8

It’s dumb that there is no way to preserve indentation on here :/

Oh well, enjoy the panic :)

Comments

Devon
19. Apr 2008 · 11:33 UTC
Enjoying :).

Some work Tonight

Well, some of my other ideas, I don’t think would mesh well with minimalist, but at least its a theme that might allow me to actually make something. I’ve worked on a minimalist type game before, but I’ll need to do something different this time around.

Anyway, figured I’d post a picture of my Laptop:

Lappy

I’ll be working here for the next couple of hours, and then I’m going to sleep. Of course, in the morning, I’m heading back home to visit my Dad. Not sure how much work I’ll get done there. Just have to see if I can at least put the start of something together in the next couple of hours.

Minimalllslslsleleslslslslssssssssst

I made a list of the probable theme winners yesterday and I pretty much had ideas for all of them.

Except Minimalist.

So I’ll probably just take one of my other ideas…. and minimize it.

Oh well.  Time to get crackin’.

Tags: game, ideas, ld48_11, minimalist

Exxon – The decontaminator

Exxon - The decontaminator - Title Screen

A sketch of the title screen.

This will be a 2d topdown boat game in flash. Isolate oil spills with dividers. All graphics and sound are kept minimalistic and simple. If stuff goes quick and I have a playable semicomplete game today I will try make it multiplayer.

The name Exxon comes from a oils spill disaster in the USA.


Tags: 2D, boat, oil, topdown

YAY! I have an idea (finally)

I have an idea, its not too minimalist, so it’ll have to be a small game (which ludum does by default anyway).

anyway, i’ll be back later with a prototype so cool..

Wasn’t going to enter

My wife works alot this weekend, and we have a 4 year old. But minimalist – can’t resist that. Now what to do.

hmmmmm

Comments

19. Apr 2008 · 00:56 UTC
I have a 4 year old also.. hmm.. if anybody has a kid about that age that wants to webcam (skype) with mine (and you have another computer with a webcam they could use) let me know.. it’d be like free babysitting or something. ldkidz!

It begins

This topic is tough, but I think I got something worth doing. Hope it works out. It turns out that the weather here is turning bad in Seattle (snow expected) and my wife is busy with other things this weekend. No excuses!

This is my first time doing one of these things, so I hope I do well.

First food entry

Well, even though I ate dinner very recently, I’m already eating again. Here we have frosted mini-wheats, a piece of french bread, and a banana. The notebook is covered in brainstorms about the theme.



Also, I bought this water jug today for the compo – I’ve already knocked out a few glasses, and I will try to take pictures as it progresses down. It is 2.5 gallons – I wonder how far I will get on it in 48 hours.

Tags: foodphoto

Needed a distraction

I decided to enter about an hour before the competition started.  I have an idea, but well see in the next 2 days if its more than I have time for.  It’s an idea I had some time back that I never got around to, due to time being eaten up by a much larger project.  Also, hopefully I won’t drink too much in the bowling tournament tomorrow…

Coffee disaster

Step 1: Leave the computer to start making some coffee.

Step 2: Return to computer while coffee is pouring.

Step 3: Completely zone-out making minimal techno with freebirth.

Step 4: Return, to find … er … not a minimal amount of coffee. Everywhere.

Coffee Disaster

Tags: coffee, foodphoto

Comments

19. Apr 2008 · 02:29 UTC
NooOoOOoo!

Inspiration and Frustration

Considering, I didn’t think of a minimalist idea beforehand, I figured I’d ask our friend Google for help.  Doing a quick search provided me with some nice inspiration:

Inspiration

Just take one of the walls though…  Anyway, starting to mess around a bit with some coding, but it’s getting a little late for me.  So, we’ll see how it goes from here.

rejoice

Minimalist, perfect. The very essence of me. I think this is gonna get done. But first breakfeast. And take a picture.

Tags: journal

Good luck everyone!

Just woke up and saw that the theme is “minimalist”. I’ll start with some coffee and breakfast, then I’m off to a rehearsal day with the Nijmegen university orchestra, so I’ll have plenty of time to think before I start tonight.

food1.jpg

Tags: foodphoto

Installed Allegro

I need some practice working with Linux, so I’ve just installed Allegro and ran a sample program. I’m sure I won’t finish an entry for LD11 since I don’t have any free time this weekend, oh well.

Some Progress, But Still in a Conundrum

Well, I’ve made some progress (see picture). I have my main screen up and running and am able to select the “frames”, but I’m having trouble figuring out what I want to do with them still. Figured that idea would come up as I went, but not yet. It’s getting late where I am, so I’ll sleep on it and hope more inspiration falls on me. Otherwise, my graphical inspiration may fail to become a nice game concept, which wouldn’t really be a surprise…

1 day 20 hours 19 minutes remaining until impact

I’ve had to abandon my idea of using IndieLib. I had some strange problem with running in debug mode. Oh well, I am excited to be using PTK instead. It was also on my list of engines to try. So far I like it. Actually, Wow, it is an appropriate engine for this theme because it takes a very minimalist approach to everything.

I’ve decided to do a minimalist turn-based strategy game. I’ve been contemplating what the bare necessities are required. The idea is still fluid, but I have put together my framework and implemented the ‘Next Turn’ button. That seems a necessary element for a turn-based game don’t you think.

Here’s a screen shot:

First screen shot of my minimalist turn-based game.

The logo is actually a test of my codes ability to put a sprite up, it won’t be a part of the game 😉

And you can even download my executable here to try clicking the ‘Next Turn’ button! (Windows build, sorry I don’t have a Mac or Linix to create builds with) Let me know if you have problems. It’d be useful to address them now.

Tags: screenshot

Comments

HybridMind
19. Apr 2008 · 03:20 UTC
your win build worked fine for me MrPhil. tested it on an xp box
19. Apr 2008 · 12:38 UTC
Thanks for checking HybridMind. I keep a look out for yours and return the favor.

day one: breakfast

Well here my sadly boring breakfast, half through. Now i gotta think of something interesting, this meal didn’t help.boring

Tags: foodphoto

Gravity sucks

I decided I wanted to do something involving gravitation. So far I got some asteroids spinning around a black hole with Bullet physics. Now there’s the small matter of gameplay.  And making it minimalist.  

Aw crap.

I just woke up and checked the theme.

Out of all the themes in the final round minimalist was probably the only one that didn’t imediately give me any ideas for a game. (Ok, that and bumber cars) Oh well, I guess I’ll go make some coffee/breakfast and hope to come up with something within the hour or so.

Tags: breakfast, crap, mimimalist

Midnight snack

Midnight snack

Hopefully this will help me last for another hour.

Tags: foodphoto

Updates

hey hey its updates galore..

we’ve had dinner, lasagne + bread + coleslaw deliciously made by surrealix’s mum.

nom nom nom

i’ve also got some a few screenies of my game, was having alot of trouble with the planets not being attracted to each other properly, then it turns out I was treating the angle returned by atan2 as degrees, when it was radians (i did that before when i was practicing as well, fool me twice).

As you can see, everything looks very “minimalistic” (and if you disagree, you’re wrong)

Minimallist-schminimallist

How can I possible get an idea for this???

I was hoping for endless, but oh well, I’llhave to think harder.

Comments

saluk
19. Apr 2008 · 03:34 UTC
Just take the best idea you had for endless and make it as minimal as possible 😉

Update no1

ok, so first off, heres my finished game: [ linky ]

and heres a screeny of what I have really been doing for a good couple of hours:

of course I’m going to end up scrapping that because I didnt think it through and although I managed to make some cool code that draws super pixelated stuff from vector landscape, it just runs slowly, and wont fit the theme anyway, so the drawingboard is where I’m off too.

and here is my desk and food so far:

its getting messy. also I would like to point out, that normally those sausage rolls are awesome, that batch was just gross, I may have to order in the pizza sooner than planned >__>

Lunch out

Ahhh nice weather

In my garden. It’s really not much bigger that what you can see here.

A closeup

Mmm Sweat and sour chicken.

Thinking about my game, the boat is steering now. Could use a little tweaking, but I’ll move on anyways, not to get cought up in tiny issues. Not putting up a screen now, think title screen with only blue and boat and you got it.

Ahhh the coffe is ready… back to coding.

Tags: foodphoto

It’s alive!

and kicking. It also runs.

I’ve decided upon a type of who-dunnit-mystery-game (minimal clues), though I’ve yet to pin down the details. I’m going for a very minimalist art style (obviously), but also a fairly minimalistic puzzle style gameplay. More updates as I figure things out.

Anyhow, here’s what’s on screen after hour 5.

and kicking

Tags: day1, game, journal

Min Mo

That’s my working title currently…

Well, it’s about 3am here EST and I think I’ve gotta shuffle off to bed. I’ve spent the past 4 or so hours working in art programs on concept art and haven’t written a lick of code. I’ve basically been listening to Deep Mix / Moscow Radio which I’ve found very inspirational for this theme whilst I’ve drawn animated bitmaps to the beat.

I started out in Corel Draw and then ended up in Tile Studio. I got inspired while I was in Corel Draw and then took some of the concepts over to Tile Studio to flesh out further in tile / bitmap format. I came up with my main character animation sprite sets and got a nice test animation that I actually don’t know how to dump out to an animated gif to share. Too tired to figure that out right now, so nothing visual to share yet. Now I just need to keep fleshing out the scope of the game / gameplay and see if I can code something usable in time! Phew..!

I’ve enjoyed seeing everyone’s posts and chats in the IRC channel. I hope you are all having a good time! 😉 What an adventure.

Tags: checkin, early, journal, morning, saturday

First screen shot

Well I have a bit of an idea and have started on it.

Here is a screen shot of my idea so far.

A blue square and some red squares, pretty minimal 😛

Tags: screenshot

Ooh, I finally have an idea…FINALLY!

Ok my idea goes like this:

You have  5 questions to try and give the computer as much info as possible, the computer then tries to guess, if the computer gets it right you earn a point. If the computer gets it wrong then the computer gets a point.

Sound fun?

food for thought

slika005.jpg

Some ice-cream to get me in a good mood. I’m just gonna treat it as a normal saturday until i get an idea. So far going as planed. 😀

Tags: foodphoto, journal

I ask you this

What on earth is this!

It’s a minimalist background for my minimalist house builder!

bg.png

Passed 100 lines!

Noooo, I’ve passed 100 lines, not minimal enough!

I decided to do a space game.  My criteria is the minimal amount of features to make a cool space game for me, which means decent physics, and non linearity.  Beyond that I don’t know.  Here’s the boring minimal starscape:

spacewar.JPG

And here’s the entire game so far:

code.JPG

Has particles, flashy stars (I don’t care if they don’t twinkle in space, I WANT TO SEE THE TWINKLY), physics, and guns.  Pretty good for 100 lines of code, but I could do better.

Night 1 Complete – So Far So Good (I hope)

Ok, so I’ve gotten as far as I’m going to get tonight, and I’m pretty happy with my progress so far.

I’ve got a design and a plan done. I think I’ve actually come up with an rpg idea that is small and simple enough to complete in the time allotted.

I’ve completed the map and I’ve got all the metadata including monsters, items and terrain stored in an xml file.

 And I’ve coded the top level of the app including the loading of the map and metadata into objects. I’ve done an outline in comments showing the code I need to write, at least at the highest level.

 My goal was to complete the design, metadata, and outline of the game tonight (CHECK).

Tomorrow, I hope to code all the logic of the game. It should work completely by the end of day tomorrow.

On sunday, I hope to create the graphics, sounds, music and voice-overs I need and put in any finishing touchs I have time for (probably not many – lakers are playing on Sunday).

 Let’s see how it goes. I’m excited so far, but getting a little tired right now.

Time management? You can’t handle the time management!

Hi there. My name is Chris, I’m the guy responsible for this game, and this is my first Ludum Dare ever. I’m going to use a library which I haven’t touched for literally years (pygame), in a language which I hardly ever use (Python). I only decided to enter half an hour ago (after the contest started – yes, I’m that hardcore), so I’m completely unprepared.

No matter. I’ve probably got pygame installed… do I? Oh yeah, I do. That’s good. So… how does one use this, again? Meh. I’m sure there’s a tutorial on the net somewhere.

Did I mention that I’m going to a party tomorrow? That will take up pretty much the whole day, and mean that I probably won’t be up and functional before noon the day after, which is the deadline. So I only have tonight available, and it’s currently 6pm here. Factoring in an hour for dinner and assuming a responsible bedtime of 10pm, that means I have… three hours.

Hmm. Oh well. At least there’s crap-all on TV.

Maybe I should stop typing English and start typing code right about now.

Any second now….

…wait for i

Tags: day1, journal, ohmygodimgoingtodie, time, unprepared

Comments

19. Apr 2008 · 05:24 UTC
Good luck!

First screeny!

Yay!

I am so loving pyglet!  Notice the multiple windows, not easily done in pygame!!!

screenshot-2.png

Tags: screenshot

Simple Dungeon

Simple Dungeon #1

I forgot to mention I have a name for my RPG too. It’s called Simple Dungeon. It should be extremely minimalist (compared to Final Fantasy anyway).

 And I can’t figure out how to upload my code. It doesn’t seem to like zips or rars. So I’m just going to upload a screenshot of my code since I don’t have any game to show yet.

Comments

LunarCrisis
19. Apr 2008 · 15:06 UTC
I think you’re going to have to find your own hosting for the game, you can only upload screenshots here last I heard.

Just getting started

10:00
Woke up to check the theme and then went back to bed.

11:10
I got up from the bed and I’m now waiting for coffee machine to do
its thing. I thought maybe I could win the theme category by not
submitting an entry at all. That should be pretty minimal?
Naturally I would fail every other aspect. Oh well, I guess I’ll
still try to make a bit better effort.

11:40

I’m finished!

200804191140-small.png

Yuck Color blocks

minimal1

Wow. Not very impressive. lots of boxes. But I am resurrecting   an idea from LD6 (i think) that I gave up on on the first day.. in a more minimal form. It’s a rhythm game, kind of. Anyways, was able to create a class called “Beatronome” which I think is the best class name I’ve ever come up with, so I consider today a success.

Tags: LD #11 - Minimalist - 2008

Comments

chrisp
19. Apr 2008 · 06:12 UTC
Beatronome, n.:

1. A cross between a beetroot and a garden gnome.

2. A metronome with a drumkit attachment,

3. Best class name ever.

This-is-not-Sokoban: Screenshot!

In just over an hour, including player movement. Not too bad. (Although I’ve spent like 10 minutes on this post. Gah!) I’m going to have a dinner break now, and then spend my remaining 2 hours on actual gameplay.

Work-in-progress screenshot of my game

I know, I know, it’s ugly as sin. My artistic skills are, uh, minimalist. The character at least definitely needs work.
The gameplay currently consists of moving left and right until you get bored. A Sokoban-ish clone with gravity is the planned gameplay. E.T.’s Ugly Twin here will be able to lift blocks above his head and place them down, either to make his way to the exit (by building piles / filling in holes) or to crush monsters. Because, as everyone’s favourite anti-games lawyer idiot knows, no game is complete without at least a little bit of ultra-violence

Minimalism is present in at least the following ways:

  • Colour palette (totally monochrome, baby!)
  • My artistic skills
  • Pixels (all sprites are 12×12 pixel art)
  • Squinting required (the sprites are resized up to 48×48 pixels so that they’re visible to the human eye)

There are others, but I’ll leave them up to you to guess!

Tags: dinner, screenshot

Nothing, Lunch

I still haven’t come up with any good (and fun) game ideas that fits the theme. I have come up with a few other ideas, but most of those I felt required too much from the graphics drawing side. So I still haven’t done anything, really. Motivation has been dwindling. But still much time left, and we’ll see.

I have had lunch, though.

03lunch1.jpg04lunch1.jpg

The mashed potatoes taste much better than they look.

Tags: foodphoto, journal, lunch

Nothing, Lunch

I still haven’t come up with any good (and fun) game ideas that fits the theme. I have come up with a few other ideas, but most of those I felt required too much from the graphics drawing side. So I still haven’t done anything, really. Motivation has been dwindling. But still much time left, and we’ll see.

I have had lunch, though.

03lunch1.jpg04lunch1.jpg

The mashed potatoes taste much better than they look.

Tags: foodphoto, journal, lunch

Oil and eggs

Oil and eggs

Mmm chocolate eggs.

On the screen you can see 200 oil spills (circles) pushing each other away to a distance, thats about the maximum amount possible ATM. I’m investigating dynamic sectors to solve the performance issue. The oil is moving slow so they don’t need to update their sector every frame. perhaps once every two seconds.

Tags: foodphoto

Dinner!

Homemade gyoza and some Sapporo beer, cheers to GB.

sat_dinner.jpg

Tags: foodphoto

Dinner!

Homemade gyoza and some Sapporo beer, cheers to GB.

sat_dinner.jpg

Tags: foodphoto

I have an idea

Very minimalist — also should only take an hour or two to code the base program and clean it up (which is good considering  my life situation)

So here I go

The first day wraps up in the GMT +9 area

The day is over already?!

I’m sort of doing Bezerk meets Portal – trying to take what made those games fun and strip it to the core. After hours of fiddling with my sound recording stuff I ended up doing text to speech for the 15 riveting ‘story points’.. now can I get them all into the game tomorrow?!

Btw, I’m using this neat 2D gamemaker that some cool guy made.   It’s higher level than what I usually use for LD (vanilla Clanlib) but it’s really nice being able to focus on story/gameplay without worrying about little crap all the time.  Although I did spend like 3 hours adding some missing joystick stuff, erm.

game_shot2.jpg

Tiny skater

Tiny skater

So this is what I have so far. A skating game / platformer with 2-bit graphics. Gameplay elements are rather minimal at this point. Oh, and those things floating in the air are rails to grind on, in case that’s not apparent.

Tags: screenshot, tiny skater

Title Screen Up

I have an idea, a pretty lame one that should be kind of funny at least, and have implemented a title screen!

title of faling leaf

Tags: leaf, pond, title

Title Screen Up

I have an idea, a pretty lame one that should be kind of funny at least, and have implemented a title screen!

title of faling leaf

Tags: leaf, pond, title

First Screenshot

Ok, now I have an Idea, a screenshot and gravitation… Sweet!First Screenshot

EDIT: Wow, that is not my screenshot, and I don’t know how it got there.

Tags: screenshot

Good morning

Yawn, good morning everyone. Just got up and decided to check the compo out. A fun theme I feel, though sadly I have a friend birthdayparty today so that will eat most of the time from this weekend :(. But I think I’ll try to whip something up and running anyway =). Now to think of an idea..

Well, I finally got an idea and started coding. I’m nowhere near having a working game, but the basic gameloop is there and most of the basic classes exist in at least skeletal form.

Primary TODO:
Make some simple graphics so I can start to test stuff.
Start to handle user input properly
Interaction between the Triangles and other guys
Interface of some kind.

Comments

PoV
19. Apr 2008 · 17:26 UTC
Om nom nom nom!

First visible progress

Alright, so after much working on backend stuff and much slacking off I have enough of my system in place to render stuff! Behold my lines of doom, and tremble! Well, not really. More to come soon though

sgstair - ld11 - wip1

As it turns out I hadn’t eaten in a while and that was making it hard to focus and continue; but pasta to the rescue!

sgstair - food! - spaghetti

Mm, breakfast [while everyone else is] in bed. I’ve got most of the core graphics engine design issues resolved for now; proceeding blindly ahead to get the rendering code I want now, and then I’ll be building gameplay.

Tags: foodphoto, journal, LD #11 - Minimalist - 2008, progress, screenshot

Minimalist…

That doesn’t mean minimal effort. Come on, guys, if you don’t have a good part of these 48 hours available for the contest, then don’t participate. I don’t want to see a thousand ‘click here to win’ games tomorrow.

Comments

sol_hsa
19. Apr 2008 · 09:01 UTC
True. However, even though I only spent four hours on my entry, I still consider it a serious one. Not a good one, though. The theme simply did not inspire me – I’ll spend the rest of the weekend working on a larger game project that I’ve been doing for some time now..

Visualization tests

14:19
I have thought out about the concept and mostly done some
tests regarding what direction to take with the visualization.
I’ll try to take the theme “minimalism” into account in several
ways – visuals, gameplay and possibly audio as well. But still
trying to make it feel good.
200804191419-small.png

How minimal

Click here to win – I don’t think would count as a game.

To be a game you must be able to win or loose.

I will be doing good to find 8 hours to work on this. But I have an idea which with 1 hour into the the base logic exists – and I have only found one of those hours.

First screenie

Behold, this shall be my faaaaaaaaaantastic car game!

First Screenshot

Now if only my gf would understand how marvelous this is. 😀

Graphics assets and screen mock-up

After 4 working hours (9½ hours in , damn timezones) I’ve got a plan, drawn all the graphical assets and produced a screen mock-up. The idea isn’t original, it’s actually a clone of a game I used to love playing, <bad Rolf Harris impersonation>Can you tell what it is yet?</bad Rolf Harris impersonation>

Screenshot mock-up

Tags: RobotGuy, screenshot

Comments

ciw1973
19. Apr 2008 · 09:01 UTC
Pengo!

The chipmunk is alive!

I was planning to learn chipmunk before the compo, but never quite got around to it… so it took a little longer than planned to get it up and running – but now I’ve got a load of rigid body boxes flying around the screen. And the beginnings of a level editor for a physics-y platformy thing. Minimalist in a mostly visual style way. And in my usual LD48 minimal-as-in-nonexistant audio way…

LD11 Screenshot #1

Now, what am I likely to be able to do in 7 hours or so?

I’m based in the UK, and decided I’d just go to bed and set an alarm to wake me up at 3am to find out what the theme was and get an idea fully worked out before possibly heading back to bed for a couple of hours.

Forgot to actually set my alarm, and had a load of things to do when I got up, so didn’t get onto here until around 11.30am – 8.5 hours already gone.

I was only going to be able to find around 15 hours this weekend anway, so any entry is going to be *very* minimalistic. Going to put together a vector font and see if anything springs to mind whilst I’m doing that.

Good luck everyone!

Oh, and jovoc’s motivation poster is absolute genius.

DESK!

Well, kitchen table at least. All these photos of computers-at-windows made me relocate to this unorthodox spot. It’s the most window-facing point in my apartment, and I must say the light is quite inspiring compared to being stuck between two walls and a closet. Seen in foreground is the comfy chair, complete with soft cushion and keyboard-in-lap action.

desk_drpetter.jpg

Tags: deskphoto

Second screenshot

Got a bit further with my entry.

It now has a small green square, some red squares, some white square, a yellow square and a blue square!

Second Screen shot

Tags: screenshot

Dot2doT


so I couldnt think of what else to do with theme, so here is a little puzzle/score/maze-em-up.
[ This here is the download link ]

sorry its not as funny as my other games :(

and heres a final desk shot, make sure to note the almost finished pack of hobnobs, the hardcore biscuit for hardcore people 😀

Timelapse: http://www.youtube.com/watch?v=Av6esGTALq4
Source: http://sophiehoulden.com/randomstuff/ludum/minimalist02.fla
Browser Version: http://girlflash.deviantart.com/art/Dot2doT-83299341

Tags: dot2dot, final, puzzle, timelapse

Tiny gem collecting skater

Tiny skater, shot #2

My tiny skater now grind rails and collect red gems. It’s almost like a real game now! I’m also planning on having wall jumping, and possibly slopes. Also missing some core “game” stuff like counting points, and maybe a goal.

Tags: screenshot, tiny skater

Gosh darn framework

I decided to make a minimalist RPG type of thing.  Most likely, the result will be minimal interface, and just a battle system.  Hopefully I can make it something fun.  I spent most of last night getting framework up and running, and now it’s time to put together something to show off in screenshot form.  Also, I appear to be running on a minimal amount of milk.  I should have went shopping yesterday.

Mouse control

I’m definitely at a disadvantage compared to some of the more seasoned pros here, but I just got my application to understand where the mouse is. I never implemented mouse control in a game before, so I decided to do so in a time-based competition. Nice.

Soon I hope to have a few elements on the screen that can know if the mouse is near them and will react. Wish me luck!

First screenshot

First screenshot of my game. It actually mostly works. It’s a twist to the old worm cave idea (one button to accelerate upwards, gravity does the rest). In my game you type the text shown at the bottom to move up (false hits accelerate downwards). What is missing is wall collisions, scoring and menus. I’ve been doing the game in .NET 2.0 (no XNA) and using only letters. Not sure how minimalist this is but I’ve always wanted to make an ascii game without the normal ascii grid :).

Sadly I’m going to have to put the game on hold for today as I have the party to attend t. Cheers everyone, see you tomorrow!

First screenshot

Tags: screenshot

Game idea for LD entry

This took me a bit of thinking and discarding of lousy ideas, but I think I finally have a good idea.

I don’t know what to name the game yet, but the idea is that the player controls his character with the mouse and has to run down the monsters in order to kill them. The player character always accelerates towards the mouse cursor at a fixed rate. The monsters spawn at random locations, growing more numerous as the game goes on. The game ends when a monster hits the player from behind or from the side, and the player’s score is the number of seconds he lasted.

Tags: Omnihunter

Comments

19. Apr 2008 · 10:12 UTC
I think that sounds pretty good.

16:00
Created some more objects and refined visuals a bit. I have also
been annoyed by buggy ATI drivers, having to reboot the computer.
I have also looked through irr API a bit (I’m using Irrlicht).
200804191600-small.png

PS. The timestamps I’m posting are from Finland (UTC+3 w/dst).

latest

this is a screenshot

Latest screenshot of my game.. Getting the spaceship(s) moving around properly, gravity effects them and planets will combine when they intersect (although there are still a few kinks with that — momentum is not properly conserved upon merging).

When the planets reach the edge of the map,it “zooms” out to incorporate them (although the background doesn’t change yet,so it looks pretty stupid). Also these screen changes don’t maintain the screen ratio, so everything often gets quite skewed. Ships crashing into planets does nothing yet..

The next step is to add the bullets and shooting in, and to differentiate input between the single ships. I’m thinking that when the bullets collide with planets, it will split them apart into smaller chunks again.

I also think it would be a good idea to have a central “neutral” gravity point (like a sun) that everything can rotate around.. Because at the moment everything just merges into one group (and now those merge into larger planets).

Anyway now is as good as time as ever for sleep, since I am feeling quite tired.. gonna get up early tomorrow though and work work work (had friends over today, so had a good 2-3 hours doing not-programming)