LD21 August 19–22, 2011

Corpus

Sup Guise,

I’m the new guy, hello.
I read about this ludum dare thing every now and then but always thought I’m too much a wuss for it but now, I oddly received some guts and I’m doing this for the compo.

It’s my first shot so I guess I will fail bravely, but fkcu who cares. Anyways here’s some art:

You might guessed it, it will be a mobile game

It will be very simple without a story. You have to kill your enemies and reach the exit.  Period.

I’m heading for the android platform. I ever done some game development but never released anything at all. Therefore I build on existing codes, I read that this is not a problem.

Therefore I will have something playable soon. Everbody with a android phone is invited to check it out.  I believe I can shove it into the web, too. So a phone will not be mandatory to play it.

So far, thanks for reading. | -__- |

 

 

Comments

13. Oct 2011 · 14:48 UTC
i like the wonky style of your graphics.

looking forward to see more :)

Intent – Petris

Well, I followed the last Ludum Dare, the escape one, after someone posted Notch was doing it on my D.I.C.(I’m not a fanboy). At the time my power cord had severed and I did not enter. So this Make Monies compo came out and I thought in the back of my head(“Maybe I could do that? I’ve already got a few proto’s in the system”).

So after some work on a 2D Action-RPG I’ve got in the pipeline, I figured I would revisit a game I had made earlier in my attempts to learn game programming. The game would be Petris, Tetris(tm) but using pentominoes instead of tetrominoes. I had the idea after playing many hours of Tetris(tm) on my cellphone, and thinking it’d be fun with another subset of bricks.
I’ll try to insert the youtube video below Petris

Comments

13. Oct 2011 · 18:48 UTC
I remember playing a tetris variation when i was a wee lad. It had 3 4 and 5 block combinations. Will this only have the 5 block kind?
digital_sorceress
13. Oct 2011 · 19:00 UTC
I dare you to do it in under 15 minutes.. :p

October Challenge, take 2

So, last year I tried the challenge and I guess I won, sort of, but sort of not, because I never really finished the game.

I’m doing another attempt at the game except going overhead instead of isometric and using the aesthetic of an old LD game I made “Escape from Anathema Mines” instead of the one I was doing ..

Anyway, here’s a screenshot. I’m doing brute-force ray casting here and it works great. It’s really nice to be targeting the desktop using C, so I can do stuff like that. (The older LD version was in python so I had to code it smart, and if I were targeting mobile I’d have to be more optimized.) Anyway, my goal is to have this game selling on the Mac App Store before the end of the month for a few bucks.

-Phil

P.S. I coded up some crazy tile generator to get all the wall contours :) Yay for python!

Going to post a old game see if anyone wants to donate to the cause :)

Here is a game I have been working on for the last year.  It has some problems on windows with the menu titles.

http://script-blocks.googlecode.com/files/ScriptblocksAlpha13.zip

This Video Explains it

Its open source and I’m still not sure how I want the game play to work.

If you want to help me succeed in the October Challenge you can donate here

http://code.google.com/p/script-blocks/

 

Here is a more complicated creation

Thanks,

Greg

Simple, But It’s Done!

Hi all! It’s my first time here. For my entry I have something so simple it feels silly to post it here with you pros, but I am happy to have finished something. It’s my HTML/Javascript implementation of the card game “memory.” The game is timed so play quickly.

memory match

Find the matches as fast as you can!

I’ve placed it in the chrome web store but if you’re not using Chrome you can just follow this link.

My goal is to guide traffic from the Chrome web store through my game to my new iPhone application Go Time that will be available at the end of the month. I’m not sure how I’ll quantify success in the contest–but hopefully the cross promotion will do some good.

Comments

14. Oct 2011 · 13:45 UTC
Congrats on finishing! You could judge your success by using a bit.ly or other short URL generator that allow for stats. Then you can see how many people were driven to your app.

A small urth update

The level maker is now (mostly) usable, other than a few missing graphics buttons and the ability to add powerups to planets/stars. You can make a level, test it and save it. There are no screenshots because it doesn’t look that different yet.

I suspect I will have a working version to share this weekend. Meanwhile you can play the ld21 version here or get a more polished version from the android market.

 

CotC – News from the Diary

I post regular updates on my blog and I work hard on my game so you must understand that not much time is left for me to post regular news here so I’ve sent my courier to bring news from the front up here to the Ludum Dare.

“Last time you could see the very first quick video preview of me lurking around the crypts. My creator wants you to know that there have been nice progress since then. Here’s the list of the new additions

  • Stone switches
  • Doors
  • Random mice waiting in the holes to cross your way
  • Player art done for 4-way movement + torch animation
  • Pickups implemented (yeah, treasure for you!)

That’s it for now but if everything goes well, there will be another video preview from the crypts tomorrow, so stay tuned!”

Tags: Courier of the Crypts

Another week went by… wait what? One week less AGAIN?!

Oh well, progress seems slow. I didn’t got done what i wanted to do, but i got other stuff fixed and implemented.

Anyways, here’s the update!

The solar system is fine for now, the transition to the level is terrible though.

The level itself is rather boring currently. I will add more content for that in the next week.
More enemies, more weapon types, more everything!

I think i made a pretty solid base to advance on, so the interesting parts can be added bit by bit now :)

Submarine game

Okay so about a month ago now there was ORCAJAM2 and it was awesome. Some of us took turns making 5-minute games (highly recommend you try that, it’s also awesome). Anyways for the October Challenge I’m currently working on a full version of that 5 minute game. Because I had to make a game in 5 minutes I used Game-Maker, and I’ll be continuing with it since I’d much rather have a good time and actually have a finished product than learn something new…. again. Anyways, you’re a little submarine, going around caves, and you can’t see nothing. So you have to fire little depth sound torpedo things to see with. Yeah. It looks more fun than is sounds and it definitely plays more fun than it looks.  Anyways, I’ll just cut to the chase and link to the gameplay video. (you should make sure you watch in 720p fullscreen if you want to actually see anything).

Submarine game test

I’d post a screenshot but it’s not really a game that lends well to still images. So yeah! Basically I just need to refine the controls right now. Then from there I decide if I want this to be some slow-paced strategically  benighted maze, or if I’ll just ditch the lighting and go for something faster paced. And then I make levels. And then Menus. And then I try and figure out how one sells a GameMaker game!

2012 IGF PIRATE KART

I just realized that this is something Ludum Darers might care about and I better mention it here quick!

Yesterday on Twitter @bentosmile asked why there is no Pirate Kart for the IGF competition. (The Pirate Karts are compilations of tons of tiny games that we’ve done a few times now over at Glorious Trainwrecks Dot Com)

This was a VERY GOOD QUESTION.

So we are making one! All games welcome!

Here’s the event page over on GLORIOUS TRAINWRECKS DOT COM. http://www.glorioustrainwrecks.com/node/1966 with a little bit of a FAQ.

If you would like some of your games (made for a Ludum Dare or otherwise) to get into the IGF COMPO FOR FREE as part of this, send ‘em over via email: <mike at meyermike dot com> !!! (you might want to mention how I should credit you if it isn’t immediately obvious from the sender name) If this wasn’t so last minute we’d have set up some kind of submission form and tried to gather screenshots and descriptions, but even though this is kind of half-assed I think it’s a wonderful thing!

Deadline-wise: I’ll try to get everything in I can, but there’s conversion work I need to do for a bunch of them so as we near the IGF submission deadline on Monday night the odds of making it in get lower and lower. So try to get it to me by Sunday night if you can!

We have a lot of games already! I lost count somewhere around 120!!!

Spread the word!

My attempt for October Challenge: Worm Hole

 

Worm Hole

So, I remade a game I made in Game Maker, and polished it (over Thursday and Friday this week), and it is now in the submission process to the Windows Phone 7 marketplace. My strategy to earn my $1 from the game is to get ad revenue. (Wish me luck)

Screenshot 1

Screenshot 2

 

Worm Hole is a free single player arcade game.

Objective:
Travel along the worm hole (which looks suspiciously similar to a space rainbow) without hitting its sides for as long as possible with your space ship.

 

Also, my friends want me to write it for Android, but I will only be doing that in November after exams.

Comments

Mjiig
15. Oct 2011 · 13:36 UTC
Looks fun, though I don’t have a windows phone to enjoy it on :(

Menus and colors

For those who don’t know, I’m making a graffiti game called Deface. The goal is to spraypaint various buildings and monuments in an attempt at a highscore.

As you can see from the above picture, I have a (mostly finished) title screen. The menu completely works, and I’ve added all the colors of spraypaint that I want to have for now. The actual spraying of the paint even works, with three different nozzle sizes.

My next item of business will be to add images of buildings, etc to paint.

CotC – 2nd dev video preview

Here, the second development video preview is out. You can see all the new additions that I’ve done since the last video preview. Why don’t you take a look? It will cost you less than a minute 😉

http://www.youtube.com/watch?v=py47WnazJYs

Follow the development at my blog

Progress report #1 on CraftStudio

2 weeks ago I presented my project for the October Challenge: selling the first copy of my “multiplayer game making tool” CraftStudio, by the end of the month.

CraftStudio is built in C# using XNA and Lidgren. The client runs on Windows only (for now!). The server runs on pretty much any platform with Mono support.

People have been building & painting some dragon models to try and see if the modeling tools are good enough to build a complex model. And to see if we could do better than Notch :P. Here’s one of them:

A dragon model by @schouillette

So, what have I been up to code-wise?

  • Spent a lot of time improving model editing. There are now transform handles which allow editing models by dragging stuff around. I had to go through lots of matrix & projection stuff, but it was worth it :).
  • There’s now an integrated news system in the client. It pulls news from the master server (which itself gets them from a SQLite database).
  • Lots of improvements to the UI framework: smooth scrolling, text layout performance improvements, splitters to allow resizing panes, etc. The whole framework is available on Codeplex under the MIT license. Feel free to use it for your own projects!
  • Mostly importantly, I’ve been working on map editing support for the better part of the last two weeks, and I just made a new release available. See for yourself:

An alien space ship map

Since I’m now working full time as an indie, I’ve also started working on setting up a company, but it looks like it will take some more time.

I have looked at payment processing platforms too. I’d love to go with Stripe.com which has awesome developer support and, it seems, a great team behind it. Sadly they won’t be available in my country (France) by the end of the month. I could go with PayPal but I’ve read multiple indie horror stories with selling unfinished products (Minecraft and Project Zomboid, to name a couple). If anyone has advice on this, I’d love to hear it!

Tags: craftstudio, game tool, multiplayer, october challenge

The urth level editor…

…Is operational and online, and located here:

http://software.o-o.ro/urth-level-editor/

Lord Kitchener Wants You*

YOU!

 To make levels!


But seriously, I’d appreciate feedback on the monster.

You can currently make and test levels and save them online. Loading other levels will become available in the next few days for testing purposes.

______________________

*Lord Kitchener doesn’t really want that, but I do 😀

Tags: editor, progress update, urth

And back into the running..

I started out with an good idea that became a great idea as i progressed, then discovered that the great idea was already an old idea and decided to put down that project. The feeling after that was that sure i can come up with great ideas but doing this idea right now felt more or less pointless. So for the past 5 days now i’ve been half-motivated and a tad annoyed at not having any of the other ideas go “yeah” in my head (Sorry everyone on IRC). I have been working on my LD21 game idea but it was a far bigger project that i didn’t feel like i could do justice in this short time so it was kinda half-hearted.

Anyhow a friend started brainstorming with me and something just clicked, got a really great idea and i’ll let you people know more as i make progress (Got about one week on my own schedule to finish now).

Constant Sail: Pirates And Traders

Working hard on Constant Sail: Pirates & Traders for the October competition. It is a pirate game where you sail around a world and trade goods. It is multiplayer and web based with a big emphasis on PvP fighting.

As you can see, even though I am making this for the web, it is being formatted to also work well on smartphones.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ In Port At Sea

It uses jQuery Mobile + Node.js + MongoDB

Hopefully I get it out in the next week and get someone to upgrade in time to qualify.

Posted here on google+

I gotta do an presentation – about the whole “Indie-Game” community.

VERY, VERY IMPORTANT SIDE NOTE:

I have to do a full citation!
Please send me an e-mail to richard.blechinger@hotmail.com, include your FULL NAME, OR your FIRST NAME and the FIRST LETTER of your LAST NAME, i.e “Johnny M.”, if you want to be kept anonymous.

Anything IDE or programming language related can be posted HERE.

That’s it. Now you can read the rest of the article. :)

You have 2 weeks.

Post anything you know about “indie”, answers to common questions, opinions, and more, I can convert any data.

  • Do you think you could live off your hobby?
    Your definition of “indie” vs. “AAA”,
    Post-Mortems,
    Success (or terrible failure),
    Which language you use,
    Which IDE you prefer,
    Indie-Magazines,
    Articles,
    Games (Windows, or Flash/HTML5/Java),
    Examples of random code snippets (Commented if possible, please)
    ANYTHING.

It doesn’t have to be all too technical, because my classmates aren’t exactly computing geniuses. (Some random commented code snippets are okay, though. Just for showing them what’s going on behind the scenes)

Also, if I meet any of you on IRC while I’m slacking, I may ask stuff :p

There you go, bombard me, LD-Community!

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This entry was posted on Tuesday, October 18th, 2011 at 10:47 am and is filed under LD - Misc, Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

CotC – Burning Urns…ouch

It’s time to introduce you with the new toy that courier will have fun with in the crypts. The one and the only….”Burning Urn”!  <tan-tan-tan-tan-stshhh>

On your quest trough the crypts, you’ll find urns filled with oil. You can light them up and throw them trough the hallways. You can use it to scare lurking danger away or even burn it to ashes. Should you be scared of the darkness in the next room, throw one of these inside and you’ll know what’s there waiting for you.

http://www.youtube.com/watch?v=cltpNN5zxGc

“Burning Urn” spam is a bit of exaggeration, I know but it won’t be possible to throw those so quickly one after another…it won’t be wise anyway.

Tags: fun, preview, video