LD21 August 19–22, 2011

Announcing October Challenge 2011

October is upon us, and it’s time to kick off the October Challenge 2011!

The October Challenge is a special Ludum Dare event I started last year. More and more people are making games today thanks to Game Jams and events like Ludum Dare. As a result, more and more people have declared “I want to start selling games too”. Well, it’s time to stop talking and start doing. Put simply:

Finish a game — Take it to market — Earn $1

That is your goal. That is the October Challenge.

Disregard all the usual Ludum Dare rules (no restrictions). Finish any game you previously made during a game jam, something else you’ve been working on, or heck, something entirely new. But we know you can make a game. Your goal, if you choose to accept it, is to not only make something, but to finish it and earn money from it. That’s all. No specific rules or platforms. Make good on that goal or promise to start selling games.

Finish your game before November 1st, and submit it to your respected market. That is the challenge. And once you earn your $1, you’ve done it! Easy as that. You’re now a pro.

I’d like to invite everyone to share resources and discuss markets and business models. I’ll help collect your links over the next couple days for others to find. If you need a place to start, you can check out this guide I wrote for last years event.

Also, do share your progress on your upcoming game with us here on the site. I’ll be opening a submission form soon to collect a list of completed games as they happen.

Keynote Invitation

What’s a Ludum Dare event these days without a keynote? Here’s me saying the same thing, in video, with strange editing and ambiance! Give it to your friends who HATE to read.

That’s all from me. No more waiting. Time to get started. Go go go!

Tags: keynote

October 2011 Opportunities

I’ve been getting a number of messages about opportunities people can utilize to reach the goal, so I’ve decided to collect them in one place. If you’d like to share one, post a comment below or send a tweet to @mikekasprzak.

Opportunities

Launching or Closing Soon

Marketplaces

  • Mobile (Android) – Android Marketplace – Android phones and tablets ($25 one time fee)
  • Mobile (Android) – Amazon App Store – Amazon Fire Tablet (First year free then $99 year)
  • Mobile (Apple) – iOS App Store – iPhone, iPod touch, iPad ($99 year)
  • PC (Mac) – Mac App Store – Apple’s built-in App Store ($99 year)
  • PC (Windows & Linux) – Desura – PC Game and Mod storefront with a Steam-like client
  • PC (Linux) – Gameolith – Linux gaming store with 70% and 80% royalty rates
  • Web (Flash & Unity) – Flash Game License – Put your games up for auction
  • Web (Flash) – Flash Portals – Too many to list. Many can be contacted directly
  • Web – Chrome Web Store – Sell content to Chrome browser users ($5 one time fee)

Payments

Resources

Comments

30. Sep 2011 · 12:54 UTC
In our Halloween game competition, you can win >$30

That would suffice as a backup plan!
Killswitch
01. Oct 2011 · 06:33 UTC
Wait, I have to submit my game both in a Market Place and to this Website? 😀
Killswitch
01. Oct 2011 · 06:37 UTC
Wait, I have to submit my game both in a Market Place and to this Website? 😀 By the way, how do you submit a game in Desura.
Killswitch
02. Oct 2011 · 00:07 UTC
Oh wait, another question: Can I add my game in the list and you’ll submit it in the market?

So apparently I’m in

… and my intro video is here:

http://www.youtube.com/watch?v=IFY6-IsPs-Q

Comments

29. Sep 2011 · 15:39 UTC
Good luck man.
29. Sep 2011 · 18:54 UTC
Nice video. Nice little joke beginning. Nice final.

Good luck for october ! Don’t forget to sleep, to eat and to drink. It’s brain food. It’s good for you.

I don’t take the october challenge, but I’ll be watching so you don’t have an option for failure, as you said. :p I’m very eager to see what your scenario and game will look like.

Starting my October Challenge!

Hello Ludum Dare! I failed you last time. But this is a new challenge, with a bigger time span and new motivation! I have no idea what the game will be, but it WILL be finished this time. And I will make $1. That’s final.

Also, I recommend listening to the Binding Of Isaac soundtrack as you code. It’s quite soothing.

Four words for you

And I just said them. Here are some more words for you: I’m in.

I have no idea what I’ll be making, or for what platform, but I’m not going to let that stop me!

Right now I am thinking about making a flash game and getting the $1 via Kongregate ads, but I’m not sure how much it it possible to get like this. Does anyone else have experience with Kongregate and their ad revenue? I would be grateful for any pointers/tips.

Good luck and may the Source be with you!

Comments

7heSama
29. Sep 2011 · 22:23 UTC
Good luck! Mikengreg posted a few infographics about flash games and sponsorship a while back. Maybe check em out.
miha
30. Sep 2011 · 16:17 UTC
I’m going to use Flash and there are so much more options..

I’m really looking forward to this!

This is my first interaction with any Ludum Dare, I’ve only heard of it recently, but I plan to enter the December competition and also this one.

I actually already have a game! (TAM TAM TAM)

But I always thought I would try to polish it more before releasing a paid version or doing any kinda of advertising. But I wanna participate in this challenge, so I’ll aim to make my game “payable”!

This is my game:

Link to the Android Market: Naipe Orders Free Beta!

The title screen of Naipe Orders

It’s an Android Game! I’m kinda of an story-centered game designer, so yeah. If you guys do play it, please leave your opinion on what it needs to be done(between a free and a paid version) to be worth an dollar!

Now we try to balance our lives between college and this challenge. GO!

October Challenge: Overwatch

Hey! I’m hoping that this will the motivation I need to get, you know, at least some semblance of a game up and running. A sidescroller where you play as a sort of bounty hunter exterminating an infestation in the bowels of the city. Perpetual boss battles, and hopefully some light RPG + strategy elements. Not the most original, I know, but I’m gonna focus on mechanics for now (+ art design, swanky style, etc).

I’ll keep any interested parties updated frequently here. I’m sorry it’s so ugly! D:

I’m in for the October Challenge!

So I thought I’d finally get involved with Ludum Dare on the next gamejam but this October Challenge is great and I’m working on my game/tool already so why not start now!

I’ll be working on a game tool named CraftStudio which someone called “the Minecraft of game engines“. It’s a multiplayer tool for making games, in real-time. Instead of just terraforming maps à la Minecraft, you can also build your own cubic 3d models collaboratively, paint them and (will be able to) setup your own behaviors, scripts and stuff. You could call it a “multiplayer low-end Unity” and you wouldn’t be far off! It’s for all of us people who like to craft games (& movies) just because we can, and I’m building it with newbies in mind! (you can tell I’m excited by the number of exclamation marks I’m putting in this post!!!)

A Super Meat Boy model built in CraftStudio!

Right now I’ve already pushed out a free pre-alpha build (that you can grab at http://craftstud.io/). The basics for modeling are in but it’s pretty limited. I’ll push (automatic) updates about once a week.

So, my self-devised goal for this October Challenge will be to get CraftStudio out of pre-alpha into alpha land, and start selling it at the same time!

You can follow me at @elisee (more general stuff) or at @craftstudiodev (exclusively CraftStudio-related!)

Tags: craftstudio, game tool, october challenge

I’m going to take a year to do the October Challenge…

This will be my first entry into a game competition, but I have just 3 hours/week for game dev, so I’ll give myself a year.

Comments

DukeOFprunes
30. Sep 2011 · 07:32 UTC
I HEAR YOU.

It’s on like ..

Got a whiteboard this week for my home office so i could put some planning on there for the October challange!

Not 100% yet on my focus (i will spend a day or 2 to look at my current projects and see what’ll be feasible to finish with 90%+90% until the 24th to have a few days to actually make money and be possibly approval time for some App Store), got my LD20 entry that i’ve pondered on porting and some other projects that i feel have gotten somewhat on their way. My failed LD21 entry is also high on the list since it had great potential, shouldn’t be too work demanding and should work great on iOS.

Let’s see where we end up!

October Challenge – War on Cancer for Charity!

Cancer Wars 100% of revenue for cancer charity!

Going to put Cancer Wars up for the October Challenge but with a twist the game is for charity, it’s already out there on Kongregate, so you can play it there and know that all add revenue is going to charity.

It’s made with Unity but is not quite 100% complete, please play it because I could use some helpful feedback on what it needs to give it the best chance to make the most money for Cancer Research UK.

Will work on it this month and look to launch it on PC / Mac and Mobile platforms by the end of this month!

Entering October Comp

I’m in!

I only recently found LudumDare however I am incredibly excited to enter the October comp.

Anyway I’ll update on here along with others through development, I will also be updating on my website : http://www.chrisella.com

Good-luck all!

Comments

Blodyavenger
01. Oct 2011 · 08:50 UTC
Good luck to you too! :)

October Challenge, here I come!

Courrier of the Crypts will have tough time delivering the letter this time!

I’ve never made a single buck with game development so far and the October challange is going to be a new experience for me. On Ludum Dare compo #20, I’ve made this Courier of the Crypts game that had only 5 maps which were boring, with no hard puzzles or anything else so I’ve decided to start working on the remake of this game, which will feautre more mechanics, new graphic style (as you can see on the picture) and whole bunch of interesting maps. Goal isto earn that 1$ at the end and have another polished, fun and finished game.

If you wish to know more about future of the young courrier, follow the path into the dungeon (which is nothing more than my blog ^^ )

Here I come!

Comments

Awennor
30. Sep 2011 · 21:31 UTC
I like the new angle more, but I prefer the old graphics coloring… good luck man!
Blodyavenger
30. Sep 2011 · 23:11 UTC
New preview is a simple mockup and nothing stable, so I’ll try to play around with coloring a bit more :) Thanks for your honest opinion!

Welcome to Codetober

A couple months ago I started playing with Flash and Chevy Ray’s FlashPunk. It was much easier to get into than I imagined, in part because of the great folks at FlashPunk.net and the active forum. Flashpunk, Abel Toy’s skeleton, and code from the forums helped me lower the learning curve without having to start at the ground floor, and perhaps giving up before seeing any real progress.

One of the projects I started is a side-scrolling platformer. I originally worked with my own code based from Abel Toy’s skeleton and learned quite a bit. I knew I was reinventing the wheel, and eventually moved to Noel’s APE – Advanced Platform Engine and Matt Thorson’s OGMO Editor. I’ve had a game idea running through my head for the past few weeks and have been thinking about moving forward with an implementation. This is where the Ludum Dare October Challenge comes in.

The October Challenge is a great motivational tool. Watching everyone come up with ideas, suffer through problems, make progress and come out the other end is great.

My goal for the month is to finish the game and put it online. I don’t plan on making any money from it, however it won’t hurt to shoot for that $1 goal, so I’ll throw some ads on the page. If I am happy with what I make, and it passes a gauntlet of my friends, perhaps I’ll submit it to a game portal.

The idea is something akin to Master Blaster meets The Legend of Zelda meets Mega Man. The player has just docked with a large capital ship after suffering some damage to his own little freighter/fighter. The larger ship, however, has just been attacked by aliens and what was originally supposed to be a simple repair and depart turns into a quest to find and collect parts, solve puzzles and save the capital ship from the invaders. Before the end, the player will have gone from the docking bay to the holds to the bridge to the depths of engineering, and everything in between..

So far, I already have some modifications to APE.  The first one I did was to create an alpha layer customized for each level so I can make some of them dark, like deep within the capital ship where the worst problems live. The follow up modification was to create light objects to attack the darkness and create ambiance. The second modification to APE was to give the doors a target. By default, APE goes from level 1 to level 2, etc. My doors have a target world and door, and when you go through them it loads that world and automatically puts the character to the matching door. This allows the player to visit the world in a non-linear fashion.

I have a little art done. Most of it is borrowed from my previous platform attempt and has a different theme, so it won’t make it past the art phase at most, and should be replaced bit-by-bit as I work on each of those type of objects. I want the style of the game to not be very cartoony, but of course, with 32 pixel by 32 pixel tiles, it’s not going to be anything close to real, so we’ll see how it ends up. I think I will end up being the artist, as I have no idea the extent of what will be required at this point and it’s hard to direct an artist without proper concept art and art design docs. If I do feel like I can bring an artist on board, I have a friend who I think will do nicely.

I expect to be challenged in regards to time. There may be some technological issues, I’m sure, but I think it will always come down to time. If things get tight, I may have to scale back on the size of the capital ship. I hope by the time I start feeling the pressure, I will have already completed a majority of the game engine.

October officially starts in a few hours. My first steps from here are to add more player abilities, like running and crouching. The basics of the gameplay need to be completed in the first two weeks, if not sooner, so I can start spending time working on level design and art.

So now I get back to FlashDevelop and the project code-named ‘Ship.’

The first concept art sketch of the Ship, the setting for the game.

The October Shader Challenge

Well, I’ve never made a single buck out of anything, really, and now I’m gonna try doing it with… a shader 😛 I can’t tell you too much yet, but it looks pretty cool, I won’t say unique but definetly interesting, and I’m just gonna try and make a game out of it and see what happens!

If I have anything more constructive to show I’ll show it here, after you’ve given me a dollar 😛

Good luck to all other particicicipants!

Return of the Quirks

Long long ago ( in a galaxy far far away? ) I started a game for Mini LD 11, called Little Quirks.

Sadly, I didn’t get it finished and it highlighted all manner of issues with my engine at the time, and made me realise it was on it’s way out ( though considering this was 2009 it took me another year or so to actually act on it! )
It also crucially gave me the kicking I needed to start using source control for Ludum Dare projects, as a lot of Little Quirks’ code has been lost to the God of Hard Drive Crashing.

I always meant to go back to it, as it was a nice simple game and was fun enough even just to watch the little guys clamber over things. Granted it perhaps borrowed rather heavily from Lemmings, but my original design did differ in that you could never directly manipulate the Quirks – you could only manipulate their surroundings. This meant modifying the insides of the cavern itself, creating helper objects like springboards, and traps to deal with the nasties lurking about that’d do harm to your Little Quirks. It also opened up a few other interesting ideas that I’d have loved to pursue within the same context.

Well, now I have no excuse! 😀
My October Challenge will be to resurrect the Quirks, and get it in a sell-able state, and explore these other ideas that I had!

Now to figure out a platform…

Comments

Blodyavenger
01. Oct 2011 · 07:58 UTC
Good luck man! 😀

FUNdraiser goal reached! Thanks everyone!

Thanks everyone for your generous contributions! It’s awesome seeing the community come together to help keep this site afloat! The FUNdraiser is now over, so may your year be filled with many 48-hour game jams!

The donation system is still available if you really want to contribute more. At this point our hosting should be covered for over a year, so contributions above and beyond will be used at the organizers discretion. (I’ve been thinking about buying a pair of giraffes …) But really, we’ll probably keep a hefty buffer in case our hosting costs go up again :) After the optimization we did to the site, though, I’m hoping our costs will stay under control.

I just want to say a thanks again, this has been an awesome year for Ludum Dare and I can’t wait to see what happens in 2012!

-Phil
P.S. a special thanks to PoV (Mike Kasprzak) for setting up the donation system! It worked great!

CotC – First teaser

Small gfx teaser for my October Challenge project Courier of the Crypts (CotC) . Yeah, main element (lighting) is missing here but what I want to show are the new tiles. Do you like ’em? Yes, no? I want to hear more 😀

Soon, I’ll post game feautres and differences between old (LD#20 version) and new, upcoming one so stay tuned!

Tags: Cotc

Comments

7heSama
01. Oct 2011 · 17:39 UTC
Looks cool so far! Hard to see the tile edges, at least.
Blodyavenger
01. Oct 2011 · 18:22 UTC
Thanks, I’m glad to hear that :) Of course, everything is in early stage so there may be small changes here and there but definately, there are more tiles yet to come.
02. Oct 2011 · 10:55 UTC
I really dig the pixel graphic style. I like the tiles, especially the light-brown spots here and there. Keep more screenshots coming. :)

Challenge Accepted

For the October challenge I’ll be finishing an iOS game I started last month titled “Haunted Hallway”. It’s a 2.5D platformer with an infinite procedurally generated level. The goal is to last as long as you can running from the spooky ghost wall of doom. It’s Halloween themed so I’m hoping to have it release a week or two before the 31st. I feel like I’m cheating ’cause I’m almost done with it, but if there’s enough time at the end of the month I might make a second game real quickly like for the challenge.

Here’s a screenshot of the iPad version:

A cat’s quest for world domination

This month I’ll be working on a platformer with lots of powerups and vehicles where you have to try to take over the world.

Game engine progress:
  • Platforms
  • Characters
  • Blocks
  • Interactivity
  • Powerups

Comments

Blodyavenger
02. Oct 2011 · 07:49 UTC
Will you be able to control various vehicles? Anyway, good luck with your project! :)