Ludum Dare 45 October 4–7, 2019

Come and join us in next weekend's GETA GAME JAM 10!!

Merry Christmas everyone! Hope you're having a fantastic day. :christmas_tree:

### Become apart of the 10th Geta Game Jam between January 4th and 7th!

In this jam you get to... * Develop a game from scratch in just three days * Work either alone or in teams of any size * Inspire your game on a theme that will be announced at the start of the jam * Test your ability by confining yourself to the hardmode challenge (optional) * Participate in theme & challenge voting

* Work in any language, framework or engine

Sounds interesting? Join the jam here!

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Merry Christmas!! Shameless plug of our released game that started in LD45

Hi everyone, Merry Christmas!! We (Aldebaran Project) recently released a game to Google Play, for Android, that started as a Ludum Dare 45 Jam entry (https://ldjam.com/events/ludum-dare/45/boltzmann).

It's like a very simplified Universe Sandbox, more loosely based on reality but with real orbital mechanics and some relaxing music (we got 118th place in Audio during the jam). We added to the concept after the competition and optimized a LOT for mobile, and should run well on average devices and very smoothly with lots of objects on good ones. It's free until 27th of this month, but it will cost just $1.99 after this sale. We would love if anyone could check it out, and it would of course help us a lot!

Also, all the usernames of the people who gave us feedback during the competition are on the game Credits screen. Please tell me if you want your username removed, and I will do so ASAP.

https://play.google.com/store/apps/details?id=com.AldebaranProject.Boltzmann

photoem2019-12-11/em00-50-32.jpg photoem2019-12-11/em00-50-24.jpg photoem2019-12-11/em00-50-33.jpg photoem2019-12-11/em00-50-25.jpg boltzmann portrait.jpg

Let's surprise Josh

I'm cheer this game jam streamer a lot please join and watch https://www.twitch.tv/mrjoshuamclean

I finished my unfinished ldjam entry after 3 months

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For the first time I published a paid game because I need money for my university education. If you don't want to pay I can send a key for you via twitter.

https://cenullum.itch.io/there-is-nothing-here

My last Ludum Dare (There was something here) entry has a prequel

So for LD45, I submitted this entry: https://ldjam.com/events/ludum-dare/45/there-was-something-here It is actually a sequel to another game I made called "There is nothing here", a mini-metroidvania made in a day which you can play here: https://adriendittrick.itch.io/there-is-nothing-here

https://www.youtube.com/watch?v=9Ork5f8669M

I need help naming my game engine

Hi

I'm starting developing my own game engine using OpenGL and C++. The problem is, I don't have a name for it!

I tried reading about naming game engines, it says that you should name your engine by what its purpose is, but my engine doesn't have a purpose yet.

So, can someone suggest a name maybe? That would be really appreciated

Thanks! :smile:

Ludum Dare 45 Post Mortem Documentary

Hello everyone! I am happy to report I finished another one of my legendary post mortem videos! I'd be very happy if any of you want to attend the virtual premiere on YouTube this weekend. promo-30-premiere-date-v2.png

Here's the video. Click it to set a reminder if you want :) https://www.youtube.com/watch?v=UO9BARNj8cQ

Yeah ! My LD45 game on Google play !

My Ludum Dare 45 game “Nothing is my car” is available on Google Play !

The game :

Your car is nothing ... Really nothing ! This is a crazy race in a long long road ! Pick up the pieces on the roadsides to build a real car and then, protect yourself on the road ... Beware of signs, rocks, trees, cows and other cars ! If you hurt them, you lose a piece of your dear new car ... Don't pick up the same piece twice ! Ready, steady, go!

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Trailer :

https://www.youtube.com/watch?v=KYlmZUmtnGY

You can play it here : https://play.google.com/store/apps/details?id=com.TBoGames.Nothingismycar

We started an initiative to help the wildlife in Australia!

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Hey guys! I know this isn't about Ludum Dare, but I thought this would be the perfect community to share this with! My fellow students and I created the initiative #Games4Australia. With this initiative we ecourage other developers to make small games to raise awareness and money for Australia!

Join our Discord to find people to work together with, or join by yourself!

So far, there are already 2 games, but we want to have tons to really gather an audience!


To contribute, me and my girlfriend made a game ourselves called Ember Rain! It's and endless runner where you play as a koala that is running from the fires. Please take a look and consider joining the cause!

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Play it here! https://koalafish-studios.itch.io/ember-rain

  • Games4Australia Website: https://games4australia.weebly.com/
  • Games4Australia Discord: https://discord.gg/X2vTrQr
  • Games4Australia Instagram: https://www.instagram.com/games4australia/
  • Games4Australia Reddit: https://www.reddit.com/r/Games4Australia/

  • KoalaFishStudios Discord: https://discord.gg/sFjRZ46

  • KoalaFishStudios Instagram: https://www.instagram.com/koalafishstudios/
  • KoalaFishStudios Twitter: https://twitter.com/koalafish_stu

Thank you for taking the time to read this! ^^

Theorem

As usual for each LudumDare session since two years, I give you some free keys for my game Theorem which is available on Steam store. Have fun. I wish you the best. See you later ++

https://store.steampowered.com/app/838490/Theorem/

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ZVVIZ-BC5E4-Y8HCA

IV9ID-836XR-K8GK7

84KI6-94R2Q-MTJZI

VN732-RJWWX-PYGYY

YR29M-0Q9GA-WJ4RA

HYGTK-A9EL9-VLKWE

QY8QA-CPY6Q-KXVWP

YV9BH-ZBN4T-5IXTH

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78CIH-0PE8Z-JLZTH

G4VB0-AWQ70-YBVNZ

so far so good

in my game you are jinxed to have your heart outside of your body so you must consider every movement

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twitter: @OneGuyStruggle

Retro/synthwave wallpaper for LD46

Was playing around with ideas for the art style in my game and ended up making a cool background image, so I added the text and it looked even better. :smile:

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Fishy Escape - Post-jam

Thanks to all who played Fishy Escape!

I made a post-jam version of my game.

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You can play here:

https://ldjam.com/events/ludum-dare/46/fishy-escape

https://vyndilis.itch.io/fishy-escape

Ludum Dare 45 post mortem

I finally made it! My post mortem of Ludum Dare 45: https://youtu.be/ddJuDK0GfGs

It took only 6 months of work. :smile:

Brazil and Ludum Dare 47

We came to work!

Let's make this event a huge success!!!!

Title

Say something

Slaughter'em all

"Stuck in (a|the) loop" is the only acceptable theme for me.

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LD45 Entry Analysis

A Change in Pace

The game I submitted to LD45 was a departure from what I had developed for previous jams. I decided to focus on puzzle-y mechanics and an unobstructive story over action. I wanted to elicit a similar kind of feeling that other 'adventure' games have given me, most being point and clicks. I also went in a more abstract direction in terms of art style, at least for the opening, as well as the story as a whole. Most of my work however can be classified as abstract though not often by intention.

I also changed how I worked on the game and focused on core movement feel and basic mechanics initially for a prototyping sequence that is more accurate to larger game development. I managed to not take too much time with modeling even though UV mapping is something that I had little to no real experience with beforehand. I think most of my lost time came from bugs and red herrings that stem from not having experience with Unity in 3D.

Stumbles Along the Way

In my eyes, given the time frame I am pleased with the result. Putting myself in the shoes of someone who didn't make the game I can feel some faint sense of discovering a new world and intrigue from piecing together a story. Obviously my imitation of a new player is not perfect and the game has many problems that get in the way. The abstract style also may be doing the game more harm than good. Intimately knowing the world and the message makes it very difficult to see them objectively.

I greatly underestimated the need of a tutorial. When I approach low-quality indie games such as my own, I must be in the habit of trying all keys/buttons and approaching it from a sort of QA-style exhaustive view when things aren't coming together. The beginning of the game is intentionally opaque, but the lack of an in-game control map or basic tutorial objective messages made this impassable for the average player. I did design the section to be a tutorial since it requires the player to hit most of the important buttons to get through it, but results speak louder than intentions.

Even with all the shortcomings I still feel that by going a different direction I grew as a developer and I am glad to have had the opportunity while I am a Ludum Dare participant. My other two entries share a lot in common with themselves and some of my other non-LD projects. Making a game that isn't action-oriented, or 2D pixelart sprite based, or topdown/sidescroller has given me what feels like good experience.

Themes, Themes Everywhere...

...But Nothing to Drink

why can't i remove a draft

annoying

Animation weekend

You ask us how to properly animate characters)? And the answer is simple - like this!2021-10-03_22-56-44.gif