LD 39 July 28–31, 2017

Cool Results, I Guess

Overall: 650th (3 average from 36 ratings)

Fun: 589th (2.882 average from 36 ratings)

Innovation: 592nd (2.765 average from 36 ratings)

Theme: 498th (3.382 average from 36 ratings)

Graphics: 657th (2.853 average from 36 ratings)

Audio: 413th (2.971 average from 36 ratings)

Humor: 362nd (2.548 average from 33 ratings)

Mood: 591st (2.879 average from 35 ratings)

So, I guess I did pretty well, considering I've only been using MonoGame for 3 weeks. I think I got somewhere between top 80% and 90%, which I'm cool with (Just to note, I had very limited statistics and I'm in the middle of the summer holidays, so my math skills are pretty much non-existent, so I may be way off on that). Thanks guys! :grin:

Also, thanks for the motivation before the jam! I think I burnt myself out on game dev :sob:, so I might just try to learn some low-level stuff, like C and Assembly, instead of improving my MonoGame skills.

Fun Fun Fun

Whoaa !!! Fun - 40th !!! Thank you for your participation - and your votes. Did you like WrongWay? I guess. I wish you the best waiting the next LudumDare event ++ Ld39.png

Satisfied but learning

Fun to see that the results are in and I was thrilled to achieve my first top-10 finish in the graphics category! Audio was not too bad either considering the limited time I put into audio.

  • Overall: 75th (3.85 average from 42 ratings)
  • Fun: 232nd (3.35 average from 42 ratings)
  • Innovation: 362nd (3.025 average from 42 ratings)
  • Theme: 48th (4.1 average from 42 ratings)
  • Graphics: 9th (4.5 average from 42 ratings)
  • Audio: 27th (4.025 average from 42 ratings)
  • Humor: 209th (2.75 average from 42 ratings)
  • Mood: 91st (3.625 average from 42 ratings)

A lesson learned, however, is that it was my lowest ever score in the "fun" category which arguably is the most important category. The fun factor (and innovation for that matter) is something I definitely have to try to improve upon in LD40.

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LD36 wasn't scored so but in the three most recent events I've placed in the top 40% in all categories for all three events which I'm happy with. The chart is created using 1 - (MYPLACE / COMPOENTRIES) to get the percentage where 100% is the best (#1 in a category).

Thanks everyone for a great event - see you all in December again :)

That was really fun to participate!

I played many good games, gained many experiences, stood on my own feet and also had a lot of fun.
After the deadline, I just realized that I did terrible (That still haven't changed) and I promised myself, not to participate again, but as the time has passed, I just found what a priceless thing I got from LD; a game and XP!
And I'm gonna thank everyone who played, rated, and left feedback on my game. That meant a lot!

Final rate.png

In case you want to play it:
https://ldjam.com/events/ludum-dare/39/the-box-of-power

Wait! What? Is that right? #36 Overall?

36thPromo.png My three-year-old and I thank you.

This was my first Ludum Dare and I never expected to get 20 ratings, let alone get #36 overall. And 8th in humor? Never expected that in a million years. I know, I know. Maybe I only got those numbers because I only had 31 ratings total but I'm very honored that anyone would rate anything I create more than 1 star. It was so fun to watch people appreciate the humor and message behind the game. Thank you so very much for playing and rating.

Screen Shot 2017-08-22 at 3.45.19 PM.png Here was A Mr Mom Quest's final stats.

If you enjoyed my game please follow me on Twitter. I'm always doing game development, jams, music, etc. on there. For example here's my #LOWREZJAM 2017 game Big Sky Farm.

Big Sky Farm

Thank you!

Thanks to everyone who rated and put Drain at #31.

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I knew that I would do pretty well in the audio category so I'm happy to see 7th there and I also knew that I wouldn't do well in the Fun category as my game has a rather somber and depressed tone (and it's too dark!).

My goal coming into this jam was top 100 so I'm super excited to have achieved that on my first LD and the Compo to boot!

Thanks again everyone for showing your support.

Thank You All!

2ND PLACE!

I.. Can't believe it. Honestly.

I wasn't sure what our game was going to get for the Jam, but suffice to say that I am overwhelmed with the response!

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I had a lot of fun making Abandon Ship along with my friend, and we couldn't be happier!

Link to LD page:

https://ldjam.com/events/ludum-dare/39/abandon-ship-1

And here's a bugfixed version:

https://futilrevenge.itch.io/abandon-ship-ld39

This version also fixes the incorrect keybindings displaying in the game. Please read the keys in the guide, or download the Itch.io version!

Thank you everyone for voting, and for making such great games! This whole jam, from creating to reviewing, has been an immensely fun process and I hope to be available for the next one.

Hangar.gif FireGif.gif WalkGif.gif Elevator.gif

So, thank you again everyone, and I hope to see you and your awesome games again next LD!

Wanna get stats about your LD Performance?

Ratings.png Then click here

Also this site provides some more detailed info about the feedback you have received and given during this jam!

Thank you all!

For the amazing ratings! We never thought we would score so high! Now this became almost one of those "if only we would have" situations for us since we were very aware of all the flaws to begin with. Dance.gif

You can still play if you like!

Cheers

WOOOOOOOOOOO 3RD

THANK YOU EVERYONE WE LOVE YOU :smile:

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This is even better than anything we could hope for in LD39. We really had a blast developing this game, playing other entries and keeping working on post-LD version ! Also a big THANK YOU to @pov and everyone involved for running this fantastic event !

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So what's next? We are totally going to release the game at least on mobile platforms, motivated like never before ! In the meantime, follow us on Twitter or like us on Facebook for more updates :smile:

LD39 First time gamejam results

It's my very first ludum dare gamejam and I'm pretty proud of what we have achieved!

I didnt expect us to be rated like this. Thank you everyone <3

Last chance to Mars Unstitled.png

I got a 9 and 15 in a thing thrown together during the last 3 hours of compo

I really didn't expect to get a top 100 in any category, but I got one top 10 and two top 100s!

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I had two concepts which I abandoned. I started with an overly complicated one, which I realized I would never finish. With about 15 hours left, I switched to something a bit simpler, which turned out to not be fun at all. 3 hours before the end, I was ready to just give up, but for the final stretch, I decided to make something else. So I did. And somehow, I got pretty good ranks. Check out my "game" at https://ldjam.com/events/ludum-dare/39/w-e-r

Nice Try!

HAHA nice try! I join a game jam and I finished a game on time! That's enough for me!
It's my first time to try to make a complete game and I really learn a lot in this!
Thanks to everyone who played my game! llll.PNG ezgif.com-video-to-gif.gif Have a nice day!

And with these results I'm done.

results.jpg

Worst results I've ever got since starting Ldjam a few years back. Honestly, feels like a got a handful of spite/1-star votes for zero reasons, I even got people downvoting my playthrough videos so I know it's prolly happening.

With that I'm done, no more. It feels like Ludum Dare itself is beginning to go down hill. Now before I get the inevitable "stop moaning" or general shitposts I'm not saying, I should of won, or hey I should be top 10, but these results are way off compared to my usual track record. For example, I submitted a game last year that was really unfinished (with no music, missing levels) that did better than this.

Bye.

MUSIC IS HERE!

Screen-Shot-2017-08-23-at-01.43.203.jpg

After a lot of work* we are proud to release a new version of lit with many improvements: - Music! - Enjoy the getting-lost-in-a-maze atmosphere with original music composed by @cheeslo. - The music dynamically changes throughout the gameplay based on the Player's remaining energy and position in the maze. - Physics: tweaked wall-friction and bounciness - Now you can slide along the walls – great for running around corners. - The Player is bounced away when hitting an obstacle. It feels so good, try it! - Other minor physics, visual and performance tweaks.

Known issues: - Music looping does not work in the WebGL build. Please use a native build instead.

Play Now!

What to look forward to in the next releases: - Mobile support (almost ready) - Accelerometer controls! - More interesting game mechanics - SFX - Slight changes in Music. (The composer is only 95% happy with the result so stay tuned for an even better-sounding version!)

(* These improvements took longer than making the whole game during LD. Git says there were 35 commits since v1.1. We think it was worth the effort!)

Oooooh yeah, we won humor!

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Thanks to everyone who played our game for being a bunch of weirdos like us. :alien:

  • Overall: 62nd
  • Fun: 32nd
  • Innovation: 116th
  • Theme: 109th
  • Graphics: 345th
  • Humor: 1st
  • Mood: 108th

If you want to check out our "funny" game, click here

Not great but satisfied.

I came into Ludum Dare with pretty much no experience. The only game I had made prior was a little multiplayer top down shooter. It took 3 months to make, the code is terrible, and it's extremely buggy.

I wasn't expecting to gain very many if any ratings, so I'm glad I was able to reach above 20.

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While my scores weren't the greatest, I still did alright in my opinion and better than I thought I would.

I was hoping for a top 50% finish but unfortunately that wasn't the case (I'm in the around top 60% if my math is right).

My proudest accomplishment is the top 100 finish in audio. I'm actually surprised that the audio was the best part of the game because it took me maybe half in hour in Ableton at most.

I've gotten some really great feedback and made a post-mortem going into details about what I should have done better and what went well.

Right now it's time to set my sights towards December. Ludum Dare 40 here I come!

Thanks everyone! We reached the top 100!

Just want to say, thank you so much to everyone who took the time to play our game! :innocent:

One of my personal goals this jam was to reduce scope and focus more on the fun, and I think I can safely say we succeeded with that!

These were the results for my Ludum Dare 38 entry No Minor Task: Party of a Lifetime (which I'm still very proud of): no minor task results.png

And this is we got for our entry this time for BatteryMan Recharges The World: batteryman results.png

which is quite a big improvement in rank! Hopefully this shows how improvement will come naturally with time and not to give up and all that motivational stuff! :joy:

Still need to get around to playing all the great entries from this jam.

Anyway, see you next LD :blush:

Top 100 yet again!

I've participated in 4 full Ludum Dares (since LD36 really didn't count). This is the third time I've gotten top 100 for Overall, though I have placed in the top 100 for something every time I've participated. Here's a detailed breakdown of my track record:
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I'm very proud of how my game came out and I sincerely thank you all for playing and rating my game. It means the world to me.

2nd this time, thanks guys

Thanks for rating my game so high. If you liked my game Armless Kairo check my actual game released soon.

http://store.steampowered.com/app/668280/

Mixed feelings

As each time, I've tried to think off and try out new concept for Ludum Dare (as I don't really see any other point in it anymore). This time I've went for building quite complex physics simulation and game around it, just for checking what feedback can I get for such game.

I'm actually quite glad for the feedback, as it was mostly positive and often praising technical side and innovative idea. Yet some pointed out that the game is "too simple", the original idea was making it more complex to control, yet look at the ratings, compared to previous years:

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So, what are my findings (and why ratings are lower compared to previous times), plus what I've learned:

Complex Physics/Simulation driven games are getting torn down on Ludum Dare

From experience, only simple games are rated high on Ludum Dare, the more simple you go, the higher you get. This can be seen from TOP games each Ludum Dare so far - when games are catchy and easy to understand - players beat them and therefore give high score. Whether I will go more simple, or more complex next time is up to a question - depending on the theme, how fast I can get game idea and how much time will I have to actually work on game.

I won't ever do any WebGL build anymore in future Ludum Dares

This has 2 reasons actually, I won't tell you the technical one (not until the end of post) - but just the motivational one. We've got most votes in previous runs based on desktop one (for LD38 we released WebGL late, and I believe that if we didn't, we'd reach top 3 places in graphics). This time I released WebGL almost immediately - even though you specify people to use Desktop version, due to heavy problems with textures, shadows, etc. when running WebGL version (they are toned down to extreme level - to keep performance in browser acceptable) ... majority played the WebGL version only.

Next time I'm going to do some more though integration & checks in game

This time I ran for high scores. I could match some people in comments, and that made me quite happy... I appreciate any feedback I get, as on Ludum Dare one has a chance to impress various target players, which isn't that easy in reality, as only target gamer group will buy your product.

So why tighter checks and implementation of let's say achievments, high scores and maybe secrets? Because of 2 things - first of all it helps me match feedback to actual progress of player (assuming he gives out his nick), and possibly finding points in game which frustrated him or where he quit. And apart from that, people here tend to love high scores - so why shouldn't I bring that to next level?

So, am I going to participate next time?

Sure, why not. Also I'll do some small shameless self-promotion - next time I'm going to participate with custom game engine and not Unity, based around Direct3D 12 (Windows 10 only).

If you would like to see some progress from it (mostly graphical) - you can check me on twitter (although my activity isn't nearly as high as Donald's) - https://twitter.com/VilemOtte