LD20 April 29–May 2, 2011

Getting Ready with Desk pic and Snacks

I used to have an awesome dual screen setup, but since I moved to Costa Rica I had to switch to a laptop for mobility. So my work area is.. not as cool. However I got some tasty snacks to keep me going!

Desk Pic for LD20

the local store doesn’t have mountain dew, so I settled for some awesome green tea stuff.
Snacks for LD20

Looking forward to LD#20

Looking forward to LD#20, though unfortunately I won’t have much time to spend this weekend.  I did prepare by making a game this week, as a going away present to a friend

wings
windows, macosx, and linux; windowed and full screen versions

Tools:

Processing
ChucK
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

Basecode comments

As LD20 sits just hours away, I thought I’d post a quick addendum to the tools I might use to include the samples and scripts distributed with Unity, along with any snippets of useful code I find in the Unity forums.  I’ll declare specifics as I use them or settle with a final implementation of something.

Also, no surprise here but my weekend has gotten busier around me, so my participation might be less than stellar.  I’m also exhausted from the March/April work on my Blackberry Playbook app (which should be out the door before the competition starts with a little luck).  We’ll see how it goes, but I’m pretty excited.  Good luck, folks :)

Battle Plan: Ready!

So… Yeah, I’m going into Ludum Dare, but while it’s going on, my first day back to school comes RIGHT IN THE WAY. Technically, I can’t compete my hardest, so I’m simply going to take my time for now…

So my “Battle Plan” to survive Ludum Dare AND my first day of school (Taking 6 hours out of the final day :/) is simple:

TONIGHT: Competition starts > Take a few minutes to come up with a basic idea, work up from there > Start an engine > Go to bed late

TOMORROW: Wake up early > WORK WORK WORK > Lunch > WORK WORK WORK > Dinner > WORK WORK WORK > Go to bed late again.

SUNDAY: Wake up early > WORK WORK WORK > Lunch, > WORK WORK WORK > Dinner > WORK WORK WORK > Go to bed earlier than before for school.

MONDAY: Wake up an hour or two early to work a little > School > WORK WORK WORK > Dinner > WORK WORK WORK until the end of the competition.

I barely see myself finishing…

Theme

Holy crap! My theme was chosen! This is going to be awesome!

5

This entry was posted on Friday, April 29th, 2011 at 7:07 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Final declaration and plans for LD20

My final declaration for LD20:

  1. I will use flashpunk (1.5)
  2. I will use this flashpunk extensions/libraries (https://github.com/RichardMarks/punk.ui , https://github.com/RichardMarks/FPX )
  3. I will use this avesome tileset for Desktop Dungeons
  4. for sounds as3sfxr

Plan:

  • go to bed
  • wake up, make some real work,
  • read carefully LD20 theme
  • design design design design
  • make a quick prototype
  • iterate

 

fun for everyone!!

Comments

29. Apr 2011 · 20:07 UTC
You can’t use tilesets like that, all content must be created during the competition.

Count me in!

I’ll be participating again! This is my 4th Ludum Dare attempt.

LD16 – I’ve Got You (unfinished)
LD17 – Island Escape (Got into the top 20!)
LD19 – Luminant (not finished on time, released later)

This time I’ll be using Game Maker 8, because that’s what I’m familiar with.

LD20 Plans

Something about today made me lose motivation for LD, but then again, this doesn’t come around often, and it’s always a good laugh. :)

For some reason, I fancy doing an HTML/Javascript game, which relies of text commands as input – not necessarily text as output though. Most obvious use for that would be a text adventure, but I’ll try and think of something more interesting than that. Depends on the theme, of course!

Anyway, may the code be with you all! I’ll see you in the morning.

My First LD Attempt

Hey everyone! I’m Jesse, and this is my first time trying out Ludum Dare.

I’m pretty familiar with Game Maker, so I’ll be using that to develop my project. For graphics, I’m going to go with Paint, and for sound effects I’m using as3sfxr. I’ve never composed anything in my life before, but I just downloaded the FL Studio demo and I’ll try to give some background music composition a shot.

If I decide to make my game a platformer, I might use a neat collision script from FoxEngine.

http://gmc.yoyogames.com/index.php?showtopic=164852

 

It’s going to be an interesting 48 hours. :)

See you on the other side

My first Ludum Dare – some friends of mine have done it a lot before and they said I would like it :-)  We will see!

FlashPunk and Box2DFlash yo.

Round 2, FIGHT

Hey everyone, here’s my official intent to join post 😀 I havent participated in LD48 for about 2 years now so I’m excited to finally throw my hat in again. Last time I made life harder for myself by working in 3D and with my own engine. This time around I’ll be using the following tools, with stuff on the art side varying depending on what I decide to do.

  • Coding in AS3 via Flashpunk and FlashDevelop
  • Inkscape if I do vector art
  • GIMP
  • GraphicsGale
  • Ogmo Editor
  • SFXR
  • Reason (if by some miracle I have time for music)

Remember, if you’re stressed out this weekend you’re doing it wrong.  Have fun!

Pre-LD #20 Post

Since I’ve been working like a dog this past week on another project, my LD entry will hopefully be short and simple! I want to make a simple platformer but it really depends on what the theme is. I hope its something exciting! =] I have a new project set up in FlashDevelop with the FlashPunk library ready to go! I will be doing a time-lapse again, but without the webcam.

FOUR HOURS TO GO!

What’s your coding soundtrack?

I’m putting together a nice mix of music for when I’m trying to blitz through some Python, here’s what I’ve got so far:

  • Chemical Brothers – 2006 album is nice and powerful, new 2010 album is much smoother
  • Boards of Canada – For those smooth reflective moments
  • Bloody Beatroots – For when I need that dubstep wobble

What are y’all planning to listen to?

Edit: two nice songs so far posted in #ludumdare, my shoutouts to

Comments

mocker
29. Apr 2011 · 19:46 UTC
I’ve been using StereoMood.com recently for radio. Pandora is great but I have to use a proxy since I’m outside the US. GrooveShark.com is good for building playlists if you know what bands/song to search for.
29. Apr 2011 · 19:47 UTC
BT – This Binary universe (Album)

She – Make Me Real single

and the SC2 music for terran and zerg.
Blodyavenger
29. Apr 2011 · 19:49 UTC
I’ll do fine with some movie or game soundtracks
29. Apr 2011 · 19:52 UTC
#sworcery soundtrack
TellusE
29. Apr 2011 · 19:56 UTC
Boy, that’s a broad question, really. Anything without lyrics so I’ll probably add FireSlash’s suggestions into the top of the playlist 😛 Might I suggest adding the phenomenal soundtrack of Anachronox to that category? Especially the theme music for Tensil is remarkable.
ahmeni
29. Apr 2011 · 19:59 UTC
I really shouldn’t be surprised how many people use video game soundtracks to help make more video games. They’ve become self replicating!
29. Apr 2011 · 20:03 UTC
Buzzoutroom.com
29. Apr 2011 · 20:08 UTC
Currently:

Moist – Creature
29. Apr 2011 · 21:28 UTC
Recent selections:
29. Apr 2011 · 23:23 UTC
1990’s demoscene stuff .. future crew and all that :)
Randomasta
29. Apr 2011 · 23:31 UTC
Well, recently I’ve been listening to stuff from Anamanaguchi, Chromelodeon, and The J Arthur Keenes Band. Might be too much distraction to code though.

Accepting the challange for the first time!

Here I am for the first time! I’m very thrilled about the competition and there are only 4 hours left before lones wolves spread across the field :)

My humble 48-hours-workplace

Tools of trade:
– C++  /  SDL (openGL)
– GraphicGale
– Photoshop
– Sfxr
– Inudge for music

Preparations:
– Framework ready
– Food is in the stockpile
– Coffee is waiting to be prepared
– All I need is few hours of sleep (since competition start at 4:00 AM for me)

Excitment found suitable place in me! Good luck everyone 😉

“I’m in!… right?”

Hey all

I figure as rules demand I should really (re)present myself and intentions. It’s my first time doing Ludum Dare and it’ll be interesting to see just how much gameplay I can cram into a piece of code within the allotted time – if any.

The game will be Flash-based. I would have considered Flashpunk but I don’t have enough experience with the framework just yet. Instead I’ll be using a custom-fitted version of Flixel which I’ve used with some hibernating projects lying around Github (https://github.com/tellus). While none of them will likely be a basis for the game (actually, I intend on it not to), I’ll most likely draw on a few supporting routines and procedures from the modified Flixel and my support lib tellusLibsAs. As should be obvious by now, all of the code is freely available from Github. Flashdevelop will be the IDE of choice (I’ve fallen in love with that piece of software, delicious) as well as Paint.NET for graphical purposes (I’m spartan… very spartan… basically Spartacus-spartan) and if… when… eventually… sound may be a necessary evil element of the game I think I’ll fall back to something quirky through Audacity. Open-source and freeware throughout.

I’m rooting for a few particularly interesting themes myself (one cannot help but visualise possible ideas already) but let’s see where things head.

Good luck to all and cheers for a great weekend!

Tags: 2D, as3

Accepting the Challenge of My First Ludum Dare

Hello, nice to meet you all.  My name is Zach.  This is my first Ludum Dare. Terrifying. heh =)  I’ll be doing something web-based with JavaScript, 99% certain of that.  I’ve been working with the HTML5 game engines Akihabara and Impact, and I may use one of those.  I’ll probably be using CFXR and PXTONE for sound/music.  Other than that, TextMate and Photoshop are my tools of the trade.  I think a Ludum Fail is a serious possibility, but I’m in!

 

Just a few hours now!

Hosting Offering!

If anyone needs some hosting for their project, I can gladly offer some space on ahmeni.net! Just hit me up here, IRC or via email at ahmeni at ahmeni dot net, as long as the project is less than 100 MB or so I should be able to accommodate it for the foreseeable future.

Ludum Dare 20

The framework I will be using is libgdx, which can be found at http://code.google.com/p/libgdx/. I will also be using eclipse, paint.net, s/bfxr, graphicsgale, pixelformer, audacity, and riot. I will personally be powered by burritos, coca-cola, and korean bbq. Maybe some chocolate thrown in for extra boost. Also cigarettes.

Tags: ludumdare20

African Ludum Dare

Good day everyone,

I might or might not participate this time around. The problem with participating is that I’m currently doing an internship in Senegal, Africa, and as such, am not really comfortable with the work station, nor with the time available to make a game this weekend. However, if the theme really inspires me, I’ll try to squeeze a few hours in.

If I participate, I’ll try making it with the HTML5 apis such as Canvas and Audio. As for the software, Photoshop CS5 for graphics, sfxr for sound effects and Notepad++ for the coding part.