Woke up earlier than intended this morning (5:30am rather than 7:00am), probably due to excitement x). This might mean things are going to be a bit harder later on today, but, hey, it also means I’ve got an hour and a half headstart.

The theme is Islands, this makes me happy, I had an idea what I wanted to do for islands.
I’m a good couple of hours into development now. The first hour was mostly spent getting getting a rough visual look sorted out, and then splitting it up into useful sprites.

Then I got myself some breakfast (leftover sausage sandwhich and a mug of green tea).

Since then I’ve been getting cracking on the actual source code, putting in some tile based functionality, and code to make those tiles render prettily. It currently looks like this:

In my into post I mentioned I’d be trying to post lots of builds along the way to really show the evolution of the game, so in that spirit, here’s build no 1 (you need flash) http://jwhiting.nfshost.com/ld/17/build01.swf
You can click around to toggle between land and sea. This isn’t how the gameplay will work, it’s just my game’s going to be a bit level design centric, and as such I’m going to be putting in in-engine level design tools as I go.
So yeah, feels like a lot of time burnt already, but on the other hand, I guess I’ve done quite a bit too 