LD34 December 11–14, 2015
My favorites list!
Ok, I know that I’m very very late, but here is the list of my favorites this LD, in case you’re looking for something to play!:
- Growth Control by Akhera
- Double Helix by BroCade
- Homewards by M a r o o v a n
- Growing Sakura by ripatti
- FlOBA by RHY3756547
- My Best (Magical) Friend! by spotco
- Riders On The Steppes by theholychicken
Of course, I’d be glad if you also checked out my game!
A Post-Mortem kind of post? :P

This is my post-mortem about my game, Spindulum, which can be played in here.
There’s, also, the post-jam version of the game here, but don’t use it for judging, ok? 😉
First, for those who don’t like to read much, my list of what went right/wrong this time.
I’m pretty bad with english, so please bear with me if I write something in a wrong or weird way. 😛
WHAT WENT RIGHT:
– The theme I wanted was selected :3;
– I mocked the whole game and had the whole concept before I started developing the game, so I had a pretty clear idea of what I really wanted and sticked with it until the end;
– The idea was pretty simple to implement, and with both themes in mind;
– The code I wrote was pretty readable and fully commented;
– It’s the first game, from the 3 times I did LD, that feels like a “proper” game;
WHAT WENT WRONG:
– The idea, even though simple, came up pretty late and I had little time to properly work on it;
– I spent time on things that could be done last, like explosions or transitions;
– Also left audio/music for the end of the jam, which ended up being quite repetitive;
– Controls, difficulty and rotating speed are pretty unbalanced;
– Due to being totally random, there’s the possibility of not spawning non-hostile projectiles during long periods of time;
This last LD, even though the theme I wanted was selected (2-button controls), the ideas came up pretty late and I had to juggle work between “real-life” work and the jam, which left me with little more than 24h to properly write and publish the game.
I had some rhythm-based game ideas involving love, dance and some hearts, but it would take too long to build, so I scraped these ideas in favor of working with something pretty simple.
The idea for Spindulum came after playing with a water toy that my GF gave me, and it brought me this idea of collecting bubbles to make something grow up. From this base idea, and in my need to insert some 2-button-based, challenging game mechanics, the final gameplay concept was born. I did some mockups for the base screens for the game (it uses only 4 scenes) and, for the first time, I tried building the game strictly following these mockups.
The base concept for Spindulum is to have the player in the middle of the screen, connected to a pendulum/collector, that can be used to collect specific “dots” coming from random directions, and avoiding others, to make the player grow in size and, when a target size is reached, the player would explode and advance to the next level.
At every level, the target size would increase and, with it, the line connecting the collector to the player would too. This would give the user playing the game a “false” impression that the rotation speed was increasing when, in fact, only the tangential speed would increase, while rotation would be the same.
This base mechanic would save me from the task of level design so I ended up having time to work on some music, sound effects and the voice acting for the game. 😛
The way I built the game, together with the little time I had, made the game pretty unbalanced, though, and lacking in lots of points (controls, difficulty and “depth”). Which ended up being part of the feedback I received from the ones who played it, which I thank from the bottom of my heart. 😉
I finished working on the post-jam version of the game, which doesn’t differ much from the jam version besides being more stable and available for Android now.
I’ll be putting this on the project list, though, because I had some pretty nice ideas for the game, based on the feedback and after playing it for a few hours too!
I hope I can finish the games I’m making right now and that I’ll be able to fully implement this game too, in the near future. 
Thanks for reading this post. Thanks for playing my game, if you did so.
See y’all on the next LD or Mini-LD! 
Cheers! 😉
Shameless final plea for votes!
Grab a friend and smash their face in with lasers!

A Subtle Dispute: A Game Of Rock Paper Lasers
Play it HERE!
I NEED 3 MORE VOTES · · · – – – · · ·
Hey look at that sweet 4-player game! Check it out, it even has the surf ace from LD29, a snowman from LD31, and kittens from every LD theme voting (except these past 3 you terrible theme slaughterers)! HOW REFERENTIAL AND COOL! But it lacks the 3 votes it needs to reach 25! HOW HORRIFYING!
IF YOU’RE NICE ENOUGH TO LEAVE A COMMENT I’LL RATE YOUR GAME IN THIS SMALL TIMEFRAME WE STILL HAVE
Comments
1 Hour left! :D
Hey, This time I had to go alone so the game weren’t that complete, but I would still love it if you would check it out anyways 😀 Click HERE to review my entry 😀
Thanks to everyone who has already voted! and thanks for the awesome feedback! 😀 You guys are amazing
Final Shameless Plugin Post
There’s literally less than an hour left to play/rate entries and my game Rolla Grolla Arena could do with some more votes (it’s probably not possible given the short timeframe but I want to get 100 votes by the end of the judging period).

Click The Pic To Play!!
Tags: 2D, ld34, local multiplayer, multiplayer, multiplayer game, unity
50 minutes left!
thank you very much to everyone who voted
If you have not done, you can do it here !
Super Santaur
Last chance to play Black White War
Win the battle to dominate the territory of your enemy.
PLAY ME: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
Thank you everyone!
I wanted to thank everyone that’s voted so far on our game, RollingFlames. If you haven’t played it, you can play and vote for it here, and you can view our post-mortem right here!
I also want to thank all of the developers for putting so much hard work into their games. I’ve played a couple of fantastic gems so far that I could see becoming something amazing in the future. Can’t wait for the next Ludum Dare to roll around.
Thank you all of you! Fluffy Horde will become a full game. 30 minutes last. Give us your love.
Play Here: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=63879
Follow us @turtlesdestiny

Thank you for LD34!
Time to say thank you all again, for all the feedback we received for our game!
We hope to be here April again. It’s our first LD and we had a lot of good time playing games. It was more fun than we expected to review games. We did our best to be valuable in our comments too (positives or negatives).
We did a making of too… well, kinda.
Here is a 3D rendered version of our 2D character (the background is a random picture we found on Google, we’re not into the 3D modeling, it was just for fun).
And again: Happy New Year!
Only 2 hours left
You can still check out my first entry for Ludum Dare here ! 
A 2D physics plathformer.

Tags: ld34, ldjam, shape magnet, zpeedtube
Comments
Love?

I can has?
Music?
Thanks thank you (cont.)
Thanks,
Thank you, generic kind words, words of kindness, bountiful thanks. Thank thank thank, thankthankthank.
But seriously, thanks to all who rated and commented and also to those who participated. You all made this one awesome Ludum Dare!!!
Just Wow
Excited for the results :)
Thanks everyone who played my game and left some criticism. This is the first game I’ve ever “finished” and had feedback on, so it has really been a great learning experience.
I really enjoyed seeing the variety of games that came out of this topic, and was really impressed with the amount of creativity some people have! Bravo, and good luck everyone!
39 For HUMOUR!
When a couple of friends and I decided to do this ludum dare together, our goal was to come in the top half overall. Not only did we achieve our goal, but we placed 39 in humour! Not to shabby for 3 fifteen year Olds making a game about a turkey gone mad and killing chickens with an ak-47.
Congratulations to the winners. And good work to everyone else who entered.
Wow… WOW!
Top 100.
Top 100.
Wat.

Top 8% for everything. 81 overall. Wow.
Thank you. Everyone. This elates me beyond words, especially since I improved around 500 places on average on each category.





