Streaming……….. NOW!!!!
we are streaming. come watch here, http://www.twitch.tv/herpdermit
we are streaming. come watch here, http://www.twitch.tv/herpdermit
So yes, I am participating in this month’s Mini Ludum Dare! And I’m quite excited, if I may say so.
My game, which I’m tentatively calling Space Prober, is a game about a space probe slingshotting itself between stars and planets. You are trying to explore as many planets as you can while keeping your battery levels up by slingshotting close to active stars.
It will be a fairly simple game, all things considered, and I am planning on porting it to Android if I have the time to do so. It will be built in Unity, so I should be able to publish it for browsers as well as Windows.
I will try to post a screenshot tonight, but I already have the core slingshotting mechanic working! Yay!
Good luck everyone!
Tags: #one-button, MiniLD49
My game for MiniLD #49:
Confection Circumventor! In this game, you must circumvent through a constantly growing count of ‘clickers.’
Confection Circumventor cannot claim it only contains only a coincidental connection to the considerably cooler Cookie Clicker.

This is the first post of the game I’ll make in MiniLD 49.
Tools I’ll use:
Graphics: Photoshop cs6.
Programming: ActionScript 3 with Flashpunk, IDE: Flashdevelop.
Music: SFXR and Audacity
SO: Windows 8
The provisional title will be The Flappy Gringa.
The Gringa is the name of dog that lives in my university school, she’s very appreciate in the university so I’ll do a game in her honor due she is too old.
My schedule will be:
I have 3 exactly days, starting this Saturday and finishing at 24 hours in Monday
Due University works and my Job, I’ll just work exactly 24 hours during the 3 days,
Saturday: 6 h
Sunday: 13h
Monday: 6h
I hope to finish this game during these days.
GoodLuck Janxelod
Oh lord the progress. At the end of the day we had a huge merge in which we found out about a mistake we made. We had accidentally used the wrong file type in construct, making merges hard. We got that sorted out, and I ran through each individual file fixing errors. Lo, all of our code is now merged and it is glorious. github
Finally learned how to use GUI Elements and make a level restart button. I scaled down the character for more foresight.
I’ve been working on my entry for a little bit and here’s wha tI have so far

The Adventures Of Mr. Moustache! is a physics platformer that’s gonna be awesome. Yeah I honestly don’t know what else to say.
Hello, my name is Betaman, and today, I started work on an entry for Mini LD #49, with the theme of “Non Human Players”. I went with the idea of a robot testing things in a lab, and came up with Paintshop Panic!, a game involving a test robot that uses elemental paints to influence his environment. I don’t have a complete schedule, but I can make time to work on the game. I WILL have a working demo done by Monday.
Tools being used:
PROGRESS OF DAY 1:
If you would like to watch my progress, I have a show called “Programming After Dark”. I basically intend to stream me programming and providing commentary while I do so. A link can be found here. Since I am programming for the Mini Ludum Dare event, the titles and logo are all Ludum Dare themed, with the Ludum Dare logo underneath to show that this is streaming footage for the event.

This shows the space probe orbiting a star
I have successfully worked on my game, Space Prober, today! I’ve actually already got the core mechanic working, though it needs a lot of polish. The probe swings around through space and starts to orbit any planet it hits.
Tomorrow’s work will be implementing planets, asteroids, battery usage and recharging, and otherwise getting the core mechanics working. Sunday will be for polishing, tuning, and making the game look and sound nicer!
I’m already liking the swoopy feeling of slingshotting the probe around, and I can’t wait to get down to really making it feel right!
Get some rest, everyone, and enjoy the jam!
As usual, I’m cross-posting to my blog.
Tags: MiniLD 49
Been working on this for 12 hours
Now it needs a bit of polishing.
I am live at : twitch.tv/marccspro
if you want to play the game : http://fungamers.site40.net/MINILD49/ ( need java )
( I am french )
Well, getting the splitscreen 2 player viewports going was much quicker than i expected, though some of that is definitely thanks to existing libraries.
In other news, the procedural map generator seems to be working fine and dandy: the development progress is somewhat documented and demonstrated in the videos below, for anyone that cares.
From now on I think I have a very playable version of my mini LD game.
I have now been working on it for at least 25 hours.
Their is a playable version here: http://www.ludumdare.com/compo/minild-49/?action=preview&uid=26996
The game includes :
– Random map generation
– Mobs
– Menus
– Working progresse game play
– And much more
If you want to see me code here is my stream : twitch.tv/marccspro
Got some time today to create something for the minild in unity. I am using unity for the first time and so far it is pretty awesome.
The game takes shape and you can try it here!
There is no win / loss condition yet though 
I had a lot of fun today and I hope it’s the same for you. Looking forward to playing all the games that are being created this weekend.
cu tomorrow 