Newcomer aims to finish a game
Hopefully I can resist the call of feature creep.
Platform: Windows
Libraries:
- Ogre3D
- CEGUI
- OpenAL
Tools:
- Visual c++ Express
- Blender
- Photoshop CS3
Tags: intro
Hopefully I can resist the call of feature creep.
Platform: Windows
Libraries:
Tools:
Tags: intro

Tags: motivational
Cleaned up some old code that uses SDL into a working 2D framework…no sound support, unfortunately.
Well now, I have an unexpected trip this weekend so I’ll be gone. I was going to just cry myself to sleep, missing ludumdare… but I’ve come across a better solution. I’m going to be making a 1-3 hour game instead of 48 hrs. It’s probably going to suck, have no gameplay or sound, but hey, I’d like to get something done.
Since this is a very quickie I’ll be using
GameMaker, Gimp, Maybe SFXER, Maybe some mic input, no music.
Good luck to you lucky enough to have the weekend.
I’ve got to work on focusing my efforts on making a fun game. Last time, I spent too much time diddling around with graphics and sound, and while the game was pretty it wasn’t really any fun. This time, there’s no time to spare- I have to submit tonight, before I go to bed, because the rest of my weekend is full. I’m guessing that’s going to be about 4 hours.
One minute before the competition begins…
It’s generally the same basecode that I’ve used for the past few compos. After each compo though I go through and find the things that make it more robust and they get to live on.
Here’s the latest version.
Now, Let the games….BEGIN!
I’m scrambling to post my frakeworkers in time.
First of all, jovoc’s tweakval which is http://code.google.com/p/ld48jovoc/source/browse/util/tweakval/tweakval.h and nearby.
Second, PlatyGame which is http://apps.platymuus.com/programming/platygame/PlatyGame.zip
Third, the following main.cpp assuming it’s C++. Something else if it’s Flash which I will code from scratch. Excuse the sloppiness.
#include <PlatyGame.h>
#include
using namespace PlatyGame;
using namespace std;
int main(int argc, char *argv[]) {
Screen screen(800, 600, “Game”); // at least I think that’s it
return 0;
}
Im in!.. no idea what to do yet.. but inspiration will come 
OB work space:

Dev:
Eclipse, Python, Gimp
PyGame, piglett, cocos, porygon
Tags: deskphoto
yep I managed to fall asleep finaly and now I’m back… I took some pics that I’m willing to share with you guys =]
so here is my workspace – nothing too fancy just some awsome computer and awsome 22″ Samsung Screen and a Wacom Intous 4 Tablet that I’m hoping to put in good use in this entry and my breakfast… English tea (tea with milk) and some cherry buns for breakfast =]
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
btw good luck everyone~! =D
I’d love to take part in LD15, but I currently have no Dev tools on my computer…. If I can install some and all that crap, I can take part, but I probably won’t be, so don’t expect an entry this time. I do have some ideas for Caverns though.
I was expecting burrowing to win for some reason so it came as a bit of a shock when the theme announced from the voting was caverns. I think it will take some careful thought and inspiration for me to find a game that I’ll enjoy doing that won’t just be a clone of so many of the other cavern themed games it seems I’ve played in the past and even recently with games like Spelunky in the popular collective conscious. I’m pretty tired from a long day so I might just retire early and sleep for a bit on the theme. My subconscious works fairly well on game themes so I’m hoping if I relax and brainstorm a little as I drift off to sleep I’ll have some inspiration. Good luck everyone, LD15 has begun!
Tags: caverns, sleep, subconscious
Here is the workplace picture. I don’t really like the theme that much, but we’ll see what I can come up with. I’ll spend the next hour or so with game design.

Tags: deskphoto
This’ll be my second LD — I sortof dropped the ball on the screen captures / time lapse / blog / food journal / planning ahead parts of the last one, so maybe I can improve on that this time around.
For starters, here’s a grainy, badly lit picture of my desk!

Tags: deskphoto
Command a group of space marines as they attack Cavern Station, recently taken over by the alien hordes. Fight through (hopefully) endless procedurally generated levels of the massive Cavern Station, becoming more and more awesome as time passes (also dying.)
It’ll look something like this (ish):

With any luck the game will be a diablo-esque game of endless killing, where you command a squad instead of one person.
Time to get started… If only I had an idea.
I’m going to attempt a roaming Ludum Dare this time around. I’ve got the laptop, might as well put it to use. At the coffee shop next to work right now. There’s someone playing on guitar and there’s a really old guy to my left that is really into it. STOP DANCING OLD MAN! I’M TRYING TO MAKE A GAME!
Tags: deskphoto
Hey, not sure if I’ll use this old code, if anyone wants to play with Cellular Autonoma caverns you’re welcome to check it out. Source included.
Let me know if you use it or it helps you out, cheers,
Ben
So, Caverns .. not what I was hoping for, and I’ve no idea what to make. At least not yet.
What I do know, however, is that I’m going to use flash for this compo, which will be interesting because I’ve never done anything in flash before. I don’t even know the language, so if anyone got a link to a quick reference of ActionScript 3 that’d be nice =). I did read through a tutorial over the past few days and tried out some example code though.
Right now I’m going to eat some breakfast, maybe take a shower, and then it’s up and away into the unknown! Or maybe down, considering the theme.
Okay, I was expecting the cold topic… I mean the keynote speech referenced the frozen north of Canada, and everyone would immediately assume that this meant the cold topic wasn’t the winner… but obviously, when they put together that video they knew that everyone would assume that whatever topic they referenced wouldn’t be the winner so clearly they would use whatever topic was in the lead in the video…
I really don’t know what to do with this theme. A shooter or RPG set in a cave … is a shooter or RPG set in a cave, it could be almost anywhere else with a graphics re-skin. Flying through caves hasn’t really been bettered since Caverns of Mars, and I’m probably not capable of cloning Spelunky in 48 hrs. The only ideas I’ve had so far have been silly (a game based on Troglobites, where the player would have to use senses other than sight.. (makes a lot of sense for a flash game, no?))
I’ve set up my framework though (I suppose I should have disclosed it, but it consists of one switch statement, an int to switch off of (gamestate), a timer, and 2 global constants (ScreenWidth and ScreenHeight)) Code and in-progress prototypes will follow.
You know… once I actually have a viable idea. 
-TF

Wendy's Burgers
So as soon as I found out the theme (Caverns? Really??) I set out for the nearest fast food joint to think on the way, and fill my belly on the return! I’ve figured that my submission will likely be a “cavern defense”, and I’ve got a few very interesting (I think) ideas. I can’t wait to get to the first running build!
aha ! now I can go to sleep… I have the ideia to dream on
Glaucon after a boring class from Plato fall in a cave and have to escape from it, but in order to escape will have to find the sequence that opens the door of the cave, the keys are around the cave, but you cant see all around because the light dont go too far … and watch out the monsters of the cave Glaucon !! throw fire on it !!
here are the drafts



Tags: cave, enlightment, fire, glaucon, idea, LD #15 - Caverns - 2009, light