LD15 August 28–31, 2009

Restarting from scratch

My game is going nowhere so rather than giving up completely or forcing myself to continue something that is not going to be finished or be any fun even if it was, I’m starting over from scratch.

It’s kind of late but for LD #3 I made a playable (if rudimentary) pygame entry starting 7 hours before the deadline so it’s not impossible. :D

This entry was posted on Sunday, August 30th, 2009 at 12:39 pm and is filed under LD #15 - Caverns - 2009. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Getting pretty close.

progress04

Still needs some things to kill.

Comments

Almost
30. Aug 2009 · 16:53 UTC
I like the map editor. (That is what the right screen is, right?)

Oh no…

When all else fails and you’re out of ideas…

whale1

…flying whales! XD

Almost there….

Okay, I made some progress, but first, snacks!

DSCN6680DSCN6681DSCN6688DSCN6685

then stress-testing the physics…

screenshot_30-augusti-2009_003screenshot_30-augusti-2009_002

.. and finally a cavern I made while playing…

screenshot_30-augusti-2009_013

Now I’m fed up with snacks and gonna go and make me a dinner with at least some nutritional content :)

Tags: foodphoto, screenshot

Collision Detection Is In

CavernGameCollisionDetection

See the yellow sphere? That’s the driver of the tank, out to get those blue minerals. Both the driver and the tank respect the walls of the level now. The driver can get in and out of the tank, but only from the front. I should probably do something to make it clear to the player. If I have time, of course.

I still need to implement mineral collection, and then it is time for the monster lair to hold and release monsters. After that, a way for you to stop the monsters from coming out after the driver when he’s outside of the protection of the tank.

Then sound, then better looking graphics.

If I have time, of course. B-\

This entry was posted on Sunday, August 30th, 2009 at 1:52 pm and is filed under LD #15 - Caverns - 2009. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

They can Hurt You Now

A quick update, my baddies can now fire their guns. And they can kill you!

My next task is to code up some explosions, and then terrain. Explosions shouldn’t take long, as they are simply graphical. :-)

After that, terrain! Then I actually have a game! Yow!

—Mr. Dude

Final

Screeny

Screeny

Barely excusable as a game, its not fun but I thought I’d rather submit something than nothing.

Didnt really get into the theme, started a day late blah blah.

Zip: XOUTLD15

More progress

http://d-games.co.cc/LD15%20-%20Cave%20Invader.exe

I have a prototype! No screenshot, just an exe. This is not the game,  it’s just what the game is so far,and I need it tested! Test away, people!

Falling into the Cavern

Ok… Finally got the buildings to fall into the cavern. I’m having massive issues because I’ve got grids 90 degrees off from each other, and not all my grids are the same size. Definately next time I’d use a master class which stores EVERYPIECE OF DATA that ANY type of cell could want so that I only had one NxN array instead of 7 or 8…

Haven’t touched the building selector yet, or recolored the buildings for the other players. No chance I’ll get to sound I think… I’ll be lucky if I finish a UI and have an AI which does more than place random moves. Here’s a current screenshot though.

Falling
-TF

New name, new cave

screenshot

Working title is now “F equals ma”.

I wasn’t too happy with the square cave that I had going before, so I’ve replaced it with a randomly generated cave system. Now I just need some reason to explore.

Play in browser here.

Comments

AtkinsSJ
30. Aug 2009 · 14:51 UTC
Nice! The sound works really well. However, it’s pretty difficult to not spin around, so playing made me rather dizzy.
30. Aug 2009 · 16:15 UTC
i almost puked up my lunch from all the spinning! hehe… besides the motion sickness its amusing to fly the little guy around.. :)

First build of the penguin game

ld15-11

I got my first test environment working in the penguin game!

Test it out (needs unity3d browser plugin):  http://deadpanda.com/lj/ld15test.html

Checkpoint 2

Completed the filter,  also added the main tower object. I made the map brighter, the dark color was really hard on the eyes, once I implemented the color filter. I also have a normal tower and a factory done, now I need a HUD/GUI to make them buildable.

Screenshot-LD15-caverns-3

I find the green color relaxing. :) Now I’m off to play some basketball, I’ll be back in ~2h and see if I can still make a game of this.

Angry Caverns – v0.3

I’ve got another playable billed uploaded along with another gameplay video for the passively curious:

Play version 0.3 here (Flash)

Watch gameplay video of version 0.3 here (YouTube)

screenshot-v03-mainmenu

A suitably themed main menu

Concept:
You are an extremely angry cavern. You awaken one day to find many creatures living inside of you. This pisses you off! You have a short amount of time on each level to use your cavern weapons to destroy as many creatures as you can. Kill multiple creatures with one attack to earn combo points and kill rare bonus creatures for extra score! Compete online with global leaderboards.

Controls:

  • Use your mouse to click on your weapons (stalactites, geyers, etc.)
  • Kill as many creatures as you can within the time limit.
  • Kill all the creatures for a big bonus!

A few more screenshots with captions after the READ MORE…

screenshot-v03-gameplay2

Activating a geyser to score a sweet bonus!

screenshot-v03-gameplay1

Grabbed another bonus with a stalactite!

screenshot-v03-gameover

Global leaderboards are tied in!

Tags: angry, as3, bats, cavemen, caverns, caves, flash, highscorse, leaderboards, mochi, screenshot, stalactites, video

Comments

m00lean
30. Aug 2009 · 15:38 UTC
Very simple, nice game!

And very hard to complete perfectly. Big ups!
30. Aug 2009 · 21:18 UTC
Thank you m00lean! :)

Progress so far

So far, I have what appears to be a working game. I only have one level, but they are hard to make. Essentially it’s about a Leprechaun who get’s captured and must escape.

Celtic Cavern

Celtic Cavern

Tags: 2D, celtic, leprecaun, leprechaun

Comments

30. Aug 2009 · 15:31 UTC
yet another game about leprechauns who get captured and must escape from some rainbow cave.

way to add another game to an already full genre!

Almost there ^_^;

I think I have everything in there I need to now (including a second trick). I just want tohave a go at redoing the character and fixing up the UI a little before I call it ‘finished’

backflip alongside lava at really fast mph... how did I even come up with this?

backflip alongside lava at really fast mph... how did I even come up with this?

playable after the link:

[WP_UnityObject src="http://www.sophiehoulden.com/randomstuff/ludum/LD15_web09.unity3d" width="560" height="420"/]

Tags: caverns, hoverboards, LD #15 - Caverns - 2009, unity

FallingTown 0.5

New playable build. Got the building selector working a lot faster than I expected. Now I need to (in the order it’s likely to happen):
– Recolor Buildings so they are unique for each player
– Add tracking for the Player’s Cash (Left side of screen) and Points (Right side of screen)
– Come up with a score mechanism :eep:
– Script some type of AI to replace players 2-4. Generally thinking here, player 2 will always place the largest building he can afford on the least stressed square. Player 3 will 25% of the time place a support, rest of the time place a building on a low-stress square. Player 4 will try to collapse the human player’s buildings into the cavern… but obviously none of this has been implemented yet.
Screenie:
screen8
-TF

Kara Toprak – Some minor progress

I am still terribly behind schedule, and  most probably won’t make it. But I have made minor progress. My sprite animation framework is implemented now. Still a long way to go.

And one more thing I learned… I really can’t pull “all nighters” anymore.

Comments

Skate
30. Aug 2009 · 16:46 UTC
C’mon Bilgem, we all know you can make it. About not being able to be awake for a long time, it’s all about the age and mood. It can be a temporary thing but in a few years it will be permenant…

Graphics done

After eating a large bag of candy to wake me up, I added all my graphics to the game(programmer art!). I also added collectable gems for extra pointsMy game(now with Graphics!)

My game(now with Graphics!)


And, yes, that is Gordan Freeman in the cart(please dont sue me)