Ludum Dare 54 September 29–October 2, 2023

Limited space definition

  • 1 having a limit; restricted; confined.
  • 2 without fullness or scope; narrow.
  • 3 (of governing powers, sovereignty, etc.) restricted or checked, by or as if by a constitution, laws, or an assembly.

Limited Space

I was going to bed after the theme reveal because it's awful, but my brain didn't want to and here I go starting working on a stupid idea i got, let's hope this will be a bit fun to play

Have fun everyone and good luck

@pov's pov

Imagine working hundreds of hours into removing spammers and making the website extremely good, hosting a game jam, all while being sick. Then seeing once again that 80 percent of everyone who joins hated the theme they voted 💀

Doth in it!

May thee all have a jam of a life time! Huzzah!

"Limited Space" - Too similar to a LD 42's "Running out of space"

Thankfully, I managed to come up with an idea for this theme that's different from my (failed) idea for LD 42, which would have been a puzzle game where you have to control a robot using a keyboard whose spacebar is breaking down.

This might work

Going to bed with a pretty solid idea, tomorrow the work begins. Good luck everybody and remember to have fun.

Go home, A.I. You're drunk.

limited space.jpg

This was an A.I.'s response to my asking for images with "limited space." These are some of the most spacious homes I've ever seen.

Well, that's certainly convenient...

In my last post: "If I do participate, it’ll be with something extremely simple – like, confining myself to a single screen. Pong levels of simple."

After theme announcement: "Well then, universe, I see you're conspiring to make me code after all this weekend..."

brainstorming / free ideas

i don't like the theme either, but so what, i've got a lot of ideas. and i've also chosen one that i both like and can see myself actually doing, so just throwing these ideas out there. feel free to use

  • you have limited space in your stomach, but you should not disappoint the hosts who feed you
  • basically any game with inventory
  • you live in/move in to a tiny apartment and you have to fit your stuff
  • you live in a dormitory/hostel
  • you're imprisoned so all space you have is your cell
  • you give out presents in boxes and you must fit everything
  • you're a farmer and have to manage your plants in a limited space
  • you're space traveling but found out there's a barrier that confines you
  • you're space traveling but you can't navigate very well due to inertia, so as soon as you accelerate, your future space is limited to a narrow cone

if you have your own scraped ideas, feel free to share them as well ^_^

I've Reached my Limit!

I have formulated a plan! The brainstorming took me all over the place, this was pretty much the last theme I imagined to win...

I rested on an idea about a physics-based game where the player has to navigate extreme clutter that is limiting his space. Here are some boards from Excalidraw: physics-game-idea-1.png physics-game-idea-2.png physics-game-idea-3.png

Also grabbed the "Steam Lords" palette from Lospec steam-lords-32x.png

I hope y'all are enjoying the brainstorm!! Looking forward to seeing what you come up with, too!

I'm participating!!!

The theme is pretty bad, but I've managed to come up with an interesting idea!!! Also, first time using Godot :smiley: !!!

GOOD LUCK EVERYONE!!!

I wish you all the best! I can't wait to see what everyone comes up with! Good luck!

So maybe...

Limited space was one of the themes that i kinda ignored.. BUT after a bit of braintstorming i think i've got a neat idea. I'm sure someone else made something similar but it's worth a try. Now starting on the art and thinking about the finer mechanics and hopefully ma partner can make then the coding - we're using godot! (i have zero coding exp ._.)

My second LD!

So excited for this! Theme is interesting imo and after a good night sleep (it's 2 am...) I will start working on it!! Not sure what engine to use though since I am still a newbie in coding :"D

Oh dear...

It's "Ludum Dare 42 - Running out of Space" all over again.

Stay creative, folks!

I'm in (my tools/initial ideas)

I totally forgot about the tradition of doing this! I'm a lil different here as I'm a tabletop creator (like physical games, not digital tabletop stuff, although one of the tools below makes that possible).

My tools of the trade are: * Canva for creating rulebooks, card images, etc. It's also great for codesigning, as more than one person can mess with it at once. Note: I do NOT the AI aspects though, I don't do AI-generated stuff. * nanDeck for generating the card files if I do any cards. * Screentop.gg for a digital implementation of the game (if I do one). It's like Tabletop Simulator but free, doesn't overheat computers, and doesn't have any queerphobia like TTS does! * An HP OfficeJet 8015e printer and an HP Instant Ink for the zillion test prints I'll do. 🤣

And as for ideas, I'm looking to make one of these (or something entirely different if my brain decides to chase a different squirrel): * A space survival game with a shrinking ship: The parts of your ship are on separate cards, and you use them to adjust the dice you roll each round against the onslaught of threats that keep coming at you. As your ship takes damage, the parts flip over and are less useful; if a damaged part gets hit again, it's permanently lost and falls off, making your ship smaller and smaller. * An inventory management polyomino roll and write in which you gather items dropped in a dungeon, making them fit in a smaller and smaller space in your backpack.

I hope everyone has an amazing Ludum Dare, I am MASSIVELY HYPED myself!!!

-✨Beth, apparently one of like 5 people who are actually happy that Limited Space won

Theme thoughts

I really liked the idea when I voted for it, but now I actually both love and hate it. Initially I thought about some obvious things like limited inventory, but after theme reveal I have so many crazy ideas I hate it :laughing: . Going to brainstorm it with my partner until we get to the least crazy and most fun ones...

Oh no. Not again.

I don't know about the other veterans, but for my part I'm starting to get tired of having to redo LDs that I've already done before. It's not like there are tens of thousands of possible original themes, right? 😤

Nevermind. Let's find something original on a theme which is not at all, trying to not thinking of the next LD theme, which will probably be "lonely", "don't let it die" or "unbalanced" :rolling_eyes:

Is there no longer an embed HTML5 option?

In a previous Ludem Dare I was able to embed an html5 game on my page. This time around I don't see the option. Is the new expectation to host on itch and link to it?

Reusing code?

As far as I understanding reusing code from old projects is all good, right? I'm doing the compo.

Rigged Election

This is a outrage! I literally can't believe this. I DEMAND a recount.

boycott #ld54

Wait a sec... actually, I'm only outraged because I'm stumped on ideas. Good luck to all, been looking forward to this!

Habemus Char!

Bewarer of Dwarf!!!Character_IDLE-DEMO.gif

Good night everyone!

Spent this hour crocheting and brainstorming ideas. Came up with some and sent them to my partner for further work. But for now - it's time to get some rest. See yall this morning!

Current Setup

Finally thought of an idea on what to make of this theme.

I will be using MonoGame for the groundwork, and Aseprite for the art. For music this time I'll go as simple as using any browser music making tool.

Bestest theme ever

This theme is so broad, you can do almost anything, because everything in a game can be limited or is limited anyway .. space in a map, space in your inventory, space in your vehicle, the entire universe, ... On the other hand, you don't have to do anything to satisfy the theme so it becomes irrelevant.

I'm In !!!

The theme remind me "running out of space" of the LD 42, but this is an interesting theme.

Space_management.jpg

THE THEME ALWAYS ROCKS

THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS THE THEME ALWAYS ROCKS

Got an idea on the board

Seems I'm gonna be going back to my narrative-driven, dialogue-heavy roots... and back to my PICO-8 roots as well.

No dialogue so far, though:

untitled_1.gif

The idea is this: the Earth is about to be destroyed by an asteroid (or something) and everyone's being evacuated into space via rockets. You're in charge of one of the rockets, but it has limited space, and there's not enough room for everyone. So how do you decide who lives and who dies? Well, that's the dilemma you'll be faced with.

For now, though, I'm heading off to bed. Goodnight, and good luck.

So little space so much to store

It's kind of puzzle genre to me since first game title came to my mind is Sokoban which is suited the theme. But hey I might end up with physics based game too since there is certain constrains too to overcome. A premise were done at least.

First Concept Ideas!

3D Tetris Tower Game, where blocks fall from the sky. TetrisemTeaser/emFinal.png

i've made some music

about 15s loop of it, to be precise

some_music.png

and that is likely all the progress today (besides mechanics ideas)

Some initial decisions

  • Simulation / Card game
  • Limited area
  • Limited resources
  • Taking heavy influences from GB Pixel Art Jam 2023
    • To limit view size and sprites
    • To limit palette
    • 160 x 144 pixels in dimension (the size of a Game Boy screen)
    • Stopping myself from going to the moon with everything

Using something like this for palette: ld54_palette.png

Did some really rough ideas: game.png

rough sketch done

This is the idea, you work at the factory and need to pack the stuff - but you space is limited, how much can you fit in the box before the time run out (your shift ends) or your boss fires you ( too many items on the belt).

That's better than my first impression, limited space wasn't exactly my fav but i'm really proud of what i made out of this. My partner is sleeping (it's 2am in the morning here) so tomorrow i'll get his feedback and what can be done programming wise and what not. So let's see what tomorrow brings!

image.png

Concept art

Here is an Concept Teaser for 3d tetris tower game where blocks are falling from the sky TetrisemTeaser/emFinal.png

LD 42 Revival incomming

28309.jpeg

So I took part in LD42, but my game "Orbitum Scaterum" didn't make it to a playable state for anyone except me. Reason being ([long and complicated blog post])[https://ldjam.com/events/ludum-dare/42/orbitum-scaterum]

So I'm reviving this idea (because it's better than my "tree of knowledge" idea that spawned with the theme announcement.) And hopefully people will actually be able to play the game this time!

Wish me luck

Walljumping

cool.gif

It was difficult, but I implemented wall jumping that feels fair and accounts for fraction of a second "errors"

I'm in!

jaaaaaaaaaaaaaaaaaaaaaaaam!!!!!

Musical Chairs

With a twist of course... Biggest challenge is going to be getting the multiplayer setup quickly :dizzy:

Good luck gamers

Hope you all have a fun time, looking forward to playing your games

You voted for limited space. Why?

I personally hate the theme, but if people voted for it, they must have seen some value in it.

So to every individual who voted for it, I'd like to know what appealed to you about it?

Snake goes up

Okay, so we are testing how our kinda snake mechanic would work Запись экрана 2023-09-30 в 02.54.06.gif

Planar collapse

I'm going with a slowly collapsing plane of existance for how i'm dealing with the theme. I've been wanting to learn react so instead of a game engine I'm doing this with reactjs. got a initial thing building and up here: https://lathomas64.github.io/ldjam54/

n-puzzle?

The most classic "limited space" game I can think of is n-puzzle, such as the slider puzzle, China's Huarong Dao

I'm in, and I have a proof of concept

It's been a while since I participated and I'm excited to do it again!

Managed to brainstorm a few ideas and decided on one I liked, so I developed that to a basic proof of concept and I think I can make it work :)

Going to get some sleep now (it's 2am for me)

movie_001.gif

n-puzzle

The games that come to mind about "limited space" are probably n-puzzle, such as China's Huarong Road, and digital slider puzzles.

n-puzzle

The games that come to mind about "limited space" are probably n-puzzle, such as China's Huarong Road, and digital slider puzzles.

BowlMonkeyLabs is in!

We've done 4 previous Ludum Dare's and this is probably the fastest we've come up with an idea (only 3 hours!). Pretty pumped to have a lot of extra time for development. Really happy with our idea, it even fit on our tiny whiteboard!

IMG_1500.jpg

I'm in!

Started 1 hour late - but got my idea now! Will start to visualize it with some doodles, and see what i can come up with.

For anyone still brainstorming here are some ideas i had:

(Un)limited Backpack You have to fit items in a backpack, but there are also backpacks you can fit inside that provide more space than they occupy and able to be stacked inside each other. Therefore you have limited space, but its unlimited! Combine with simple battle and stats system where you loot weapons and armor that you have to store to increase your stats to survive fight which drop even more loot and so on.

Chicken Breeder - Limited Edition You have a chicken farm that can fit 3 chicken and a cage on a pole that can hold another chicken. You have to cross breed chicken in that limited space to find all the combinations and finish with the golden chicken!

Edge of the Universe You are a spaceship equipped with an enlarge-ray. You are able to absorb power from suns to fill your battery and use it to increase your size. There are black holes, space nations and space creatures that can hurt you, and the bigger you get the more suns you need to start the ray again. In the end, you are so big that you barely fit into space and can actually see the edge of the universe!

Survive under the Dome You live under a protective dome, every night monsters attack the dome but the townspeople protect the town. Your job is to fix the dome during the day - but you cant leave the dome to do so - so the more you fix it the fewer your space gets. You get material from the scout squad, but its random size and gets in one by one. Try to survive as long as possible before you have no more space to repair your dome!

Feel free to use any of those ideas as is or tweaked, and leave me a comment so i can test it when its finished!

I'm in and I have the basics running.

Basic movement is done!

You control a spaceship which moves in one direction until it hits something. Goal will be to reach a space station. I like the idea, but currently it feels too much like Chu Chu Rocket. I need to change that. We'll see tomorrow. Now off to bed!!!

spaceship_game.jpg

Limited Space

A game where you're trying to get to the front of a rock concert

We've all been there

Space Scroller

Welp, just like a previous post below, we were working on a space scroller while dodging planets. Now rethinking stuff. preview1.png preview2.png

Fridge Frenzy: A Ludum Dare Adventure in Limited Space

Yooo. We're making "Fridge Frenzy." Picture this: a spinning fridge, five shelves, and a ton of tetris-style food cubes. Your challenge? Juggle limited space, store ingredients, cook meals, and avoid the spread of rot. It's a fast-paced culinary adventure where quick decisions are key.

Working on a blank blueprint project in Unreal Engine, aiming to submit for the Jam.

Progress so far; we have a "fridge" that spins.

2023-09-30 11-42-42.png

Engine progress!

I have spent the last 4 and a half hours or so not working on a game but on my game engine. I decided to see if I could use it for digital art drawn in Krita rather than pixel art, so I added functionality to directly import Krita files.

It turns out this is very very annoying. I owe everything to a handful of forum posts I found online, as well as a substantial amount of trial and error. If anyone ever has questions about writing code to automatically export Krita images, well, I guess I know how to do that now.

Of course, had I quit one hour in when the export was mostly working, I probably would have saved myself time as the additional niceties that I implemented will probably not save me three hours of time over the rest of the compo. But... you know how it is.

Also, I suppose I might consider doing Ludum Dare Extra anyways, just because that would be an excuse to actually work on a game + game engine together for a longer period of time, which would be more productive than just one weekend. But, I'm not sure I would actually have the motivation to do that.

We're on our way!

limitedspace1.gif

Star trucking across the universe, our hold is tiny and time is short!

Game idea

This time i really want to try something along the Tower Defense genre, even if it's difficult to adapt the theme. Perhaps i'll make the towers larger than usual, so the player will have the added difficulty of finding a large enough space to place them.

Of ideas and time wasting - more time wasting than ideas

Unlike this time last time in the compo, I actually have an idea of what I want to do. May I direct your attention to this excellently drawn chart:

pewpew.png

Rails bullet hell with constrained movement where you take damage if you leave the safe path plotted out.

However, ideas can be a dangerous thing. I thought "If I make a Halloween game, my computer should be in Halloween mood." This is a dangerous rabbit-hole to go down.

In summary, I wasted two hours I could have spent working on the game, making a Halloween Windows XP theme for IceWM. Why do I do this to myself? I do not know. I share this so that you may laugh at my stupidity with me.

sufficiently-halloween.png

A little fishy game

I don't think it saved last time, so here's my fish gif. Maybe it will become a game fishygame.gif

Progress for the first day

It's not much yet, but this (strangely Minecraft-looking) prototype should be a fully-FUNctional puzzle platformer by the end of tomorrow! And I've scheduled out all day to work on it, unlike... many other jams. https://youtu.be/u9JNYhBLUWg

Started late, but still very ambitious

Basically started 2 hours late or so, saw the theme and thought I can do something cool at least. I have a pretty good idea on what to do but it may potentially be too ambitious for now but I'm willing to take the risk. Right now got in mind of a somewhat psychological thriller that takes advantage of very small (limited :D) spaces to invoke isolated feelings in the player.

-> Excuse the legitimately terrible drawn image of the layout of my game <-

Screenshot 2023-09-30 033623.jpg

I have a general idea of the layout of the rooms but now need to flesh it out.

Should I still participate?

Okay, I just woke up now despite the alarms and now I must go to school for another 6 hours or so... And I am just a 14 year old student anyways... So should I still participate in the game jam? (I really want to participate)(I have an idea)

Progress, maybe?

Recording 2023-09-29 at 22.49.02_cropped.gif

So...we are pretty stuck on the theme, and just moving on to make random and worry about theme later. I made an orbiting rope thingy that can be tossed away with an input. Our idea isn't solid but we are currently thinking this could become some kind of delivery game where you need to time tossing at houses around the screen edge. It is late and we are kind of burned out for the day so this is just where we are now.

Idea sorted

It's 4am here and I've been asleep since long before the theme reveal 😂

I'm going to have maybe 4 hours total over the next few days for working on this, so my scope has to be pretty small. I'm thinking of remaking my first LD game from six years ago - I've improved so much since then, it'll be interesting to see if I can improve it! I have a few ideas for improvements, and I think I'll be able to make a few simple enemies work too.

Hel_l_0

Screenshot 2023-09-30 at 8.13.45 AM.png

I'm in!

Joined forces with my friend @rsr-studios. This is our first team entry and hopefully we manage to finish something that is fun to play!

Sea Kelp

seakelp.gif

Sea kelp can be collected and thrown. If you collect a lot it gets bundled up and it weighs you down, so you can toss it around and pick it up later. Oh, and it's sticky!

My idea is coming along nicely

Screen Shot 2023-09-30 at 1.53.19 pm.png

Just need to add the rest of the mechanics and maybe some more variety if i have time then I'm done! Also how popular is python in these jams?

Progress Report!

Screenshot1.png My game is a platformer where you must get past obstacles while the lava rises, shrinking the playable space.

Things have been going really smoothly so far. I'm hoping to have the "Minimum Viable Game" finished tonight, or at least close to finished. After that, I'll focus on additional content and polishing.

Limited Space, Unlimited Scope

NVIDIAemShare/emH2O1CQ1wYB.png

OK super excited for this one. Really need to do a jam. Gonna see how far I can get things.

Hands on!

So after some brainstorming with my friend @icaro-niz and struggling with my Blender installation, we finally have some basic models and level design. We also made good progress on setting up the code repo, ready for TDD and CI/CD with auto-deployments to itch.io by commits. Screenshotem20230930/em050927.png

Brainstorming!

Haha this was definitely not our favorite theme... but that is part of the fun!PXLem20230930/em042721873.MP~3.jpg

Im in

Im in! Totally unprepared. Dont know what tools to use and I have no idea about what to do.

Night 1 of Stowaway!

Tonight I've just gotten started on my game. Never done LD before, excited to give it a try!

Considered a bunch of ideas but settled on a stealth game about stowing away in some sort of cargo ship or delivery truck and having to hide from people when they're loading/unloading stuff.

One loading person (brown rectangle) walking back and forth and one player (pink rectangle) moving around in response to keyboard/gamepad controls! Tomorrow it's time for all the game bits!

screenshot of pink and brown rectangles on a window

Well...its something

Moving from my usual side scroll comfort to first person 3d is quite the challenge.

Screenshot 2023-09-29 at 22.44.46.png

First Playable Demo!

Ok, i decided to pivot to Godot 4 because.. thinking of limited space made me think of watching the garbage trucks navigating my neighborhood and how they manage not to mash up all the cars.. so why not!

Quick mockup in Godot 4.. good enough for first night. Next up will be making camera work right, add some lovely flopping garbage lids, music, custom assets, car alarms, houses and such..... whew.. we'll see how far i get :grimacing:

ld54_v01.gif

Day 1 Progress

Working title: TIS-8829

ld54day1.png

Basic layout, code parsing and error checking, output validation complete. Next up: evaluation and debugging tools!

Just woke up and the theme...

... is very tricky to come up with any ideas I would be happy with! Panic!

2D Scuba Diving Managament Game

I am going to make a scuba diving/submarine management style game for this jam. So far I have a character and an idea. Fortunately I actually have time to finish this jam...maybeCharacter_Diver.png