Ludum Dare 54 September 29–October 2, 2023

In, maybe :^)

This time around I'm aiming for a narrative-heavy game, and we'll see how that goes. (The likely outcome: not well, hah.)

Engine: Rust & Macroquad. Art: Blender, with a dash of Aseprite. Music: Beepbox or LMMS.

Mix & Match

Just a friendly reminder, as I have seen people agonize over the theme choice. You can mix and match themes that work with the chosen theme. OR per the rules, you can also choose to not follow the theme, you just cant enter certain categories. It is not ideal, but an option.

But for example. Shelter, Sanctuary, and Underground have a lot of overlap, so minimal tweaking between ideas. Keep the light on could be mixed with Signal, Folklore, or the above 3.

You can even take Shelter, Sancturary, and Underground, mix it with Keep the Light On, and throw in Strange Machines. And you've got yourself a variation of Dome Keeper, a Tower Defense, or something.

Strange Machines can mix with Tiny Creatures and Overgrown? Who said the machines couldn't be Biomechanical?

Salvage can be thrown into the above things, and include a crafting or digging aspect.

Sure some ideas aren't novel, but if you then take out a thesaurus or find other ways to play with the words, you can come up with some unique things.

Just wanted to remind those that are stuck, that it isn't black and white and you can play with things a bit more.

Hey, I'm in!

Good luck to y'all! Pretty interesting themes this time round :smile:

I still use Unity on a daily basis, but I figured out this would be a super cool learning opportunity and I've been playing around with Godot for a few days, so, I guess, why not?

This time I'll be using: - Godot (engine) - Aseprite (visuals) - FL Studio (audio) - Spritemancer / Pixel Composer (for particles and such)

I'll try to go as simple as I can (which is something I'm not known for so let's see what happens)

Happy jamming!

I'm in

I will do the Compo. As tools I will use GameMaker and Aseprite. Have fun everyyone!

Let's go!

We're ready to go!

We've set up a repo to build Godot v4.1 games for web using Nix Flakes.

The repo is here: https://gitlab.com/pyjam.as/ludum-dare-54

We have beer in the fridge and microdoses in backpack.

I'm going to be tooting about our progress on Mastodon - and maybe here too.

I'm asbjorn@norrebro.space on mastodon. And I'll be posting with the #ldjam hashtag. Come say hi!

I still need to figure out where to host it. Recent versions of godot require SharedArrayBuffer support, which requires some specific HTTP response headers. ...and gitlab pages doesn't let us set these. I'll probably end up self-hosting something.

We're In

I haven't done Ludum Dare in a few years and I'm looking forward to giving it a go again. My friend is doing it with this time which will be great!

We'll be using: Code: C using my own libraries(very unfinished and rushed out lol) Art: Possibly some AI generated art with stable diffusion, or Paint.net as a fallback Sound: Probably BFXR Music: Probably none unless we have extra time

Have fun everyone!

Back for creativity :-)

I'm back here after a while. It's so interesting to share all of human game creativity. (even if I guess that AI will take up more and more space). I think we're somewhere in between. But still conductors, so it's still time to enjoy it.

It will be my third LDjam. For this one I will try the compo for the first time.

I'm going to use Gimp for the visuals, OpenMpt traker for the music (if I have time), reaper for the sounds, and construct 3 for the code.

Ooops, it will start soon... Good luck to everyone :-)

Ready to start (hopefully)

Spent the last few weeks learning more and more about Godot and took this weekend off from work, so it's finally time to give it a whirl! :)

Also a good chance for me to learn aseprite.

I'm in, but very limited

Bad timing on this year's fall LD schedule, but I will try my best!

This time I will try to be as minimalistic as possible and focus on gameplay instead, preferably 2D (no Isometric shenanigans this time unfortunately, haha)

Good luck to everyone!

Start your engines...

Start your engines, Launch your editors, warm your asset libraries...

Ludumdare will start in less than 2 hours...

HINT: I'm ready for theme: builderemready/emfor_ld.png

Last one!

LAST THEME POLL POST :)

Select which themes you voted +1 for and see the live results! This is just for fun and usually doesn’t predict the winner, but I enjoy doing it. It’s a flawed system since it doesn’t consider -1 votes, but again, it’s just for fun.

Take the poll HERE

Poll-7.PNG

More ideas for each theme

About a day ago, I posted some ideas for every theme except Folklore: https://ldjam.com/events/ludum-dare/54/$371557/ideas-for-each-theme

Here are some more ideas!

Shelter
  • Build traps to keep enemies from entering your shelter
Break the cycle
  • Same idea as shelter, but with continuous waves of enemies and an end goal of protecting your shelter so that no enemies can ever enter
Underground
  • I don't really have much else to say on this one... you could take almost any other theme and apply it to an underground setting
Strange machines
  • Defend against waves of unfamiliar robots
Paths
  • Level-based game where you can skip levels by taking certain paths
Signal
  • Keep defending yourself until you see/hear the signal? (It's pretty basic, but I don't have a lot of ideas for this theme)
Overgrown
  • The player and/or enemy has extreme muscles
Sanctuary
  • Same idea as shelter
Salvage
  • You are stuck in space and must find a way to get home by salvaging the remains of the rocket
Reflect
  • Narrative about self-reflection
Locks and keys
  • Same idea as paths but with the addition of keys
Keep the light on
  • Enemies only spawn in darkness, so use your light to keep them away
Tiny Creatures
  • The main enemies are tiny insects with the power of murder hornets
Limited space
  • The level design prevents you from dodging attacks, so you must use your skills and items and can't rely on movement
Absorb
  • Your health goes down by itself, and you must regain health from sources (like plants or creatures)

Test

test

I'm in!

First time Ludum Dare! College student right now but I also bring my friends here to have fun!(maybe suffering XD) Engine:UE5 Art style:2D/pixel(if my friends don't have time, I'll use aseprite) Sound:I and my cat can do voice-over if needed

Mission: Finish a game (should be playable)

By the way, should I ask my friends to register or it's ok for me to upload the game and cite their name?

Inspired to be silly, maybe

So I have been a bit under the weather recently and therefore have quite a bit of stuff I need to catch up on this weekend. I have therefore been planning to at most, make some kind of game that doesn't take too long to make, probably something focused on very extreme gameplay -- i.e. something like pixel perfect aiming, or something strange like that. I enjoy these kinds of weird extremely precise mechanics (I previously have made a game prototype involving pushing a button on exact frames) but they are certainly something difficult to dedicate a full 48 hours to, simply because it feels unjustified to spend so much time on something so unplayable. But it's a perfect kind of bizarre project to make when running low on time.

That said, after reading this thread, I kind of thought: huh, yeah, haven't made a game using my custom game engine in a while. This is because my game engine is really quite bad, and there are a lot of things it just can't do. It's difficult to dedicate a full Ludum Dare to working on a game in it just because I have been trying to make more polished/finished projects recently, and that's hard or impossible when you spend 4 hours debugging some awful problem with your game engine written in C. (And when you have to implement physics in the last day of the game jam and have no idea how to do it, resulting in some truly jank stuff. That's what happened last time, and I still do not know how to write good physics, nor have I implemented an off-the-shelf physics library... so...)

But, hey! If I'm not dedicating a ton of time to it, and I'm not necessarily making something great anyways, maybe it would be good to get out my janky game engine again. There are some things I genuinely like about it, such as the way it uses ninja to build, which is fun and snappy. The code generation it performs is imperfect but I still like some things about it, namely the way it is possible to directly access game assets through one big generated struct in C, meaning that VSCode helps me autocomplete game assets accessible from the C code in a type-safe way, which is kind of cool!

So, I might try to make some kind of project, probably a very unpolished project, using my custom game engine again. Now I just have to decide whether I also want to make a very bizarre project based on nonsense game mechanics.

Hey People

Here I am to create my first game. Have fun!

PSA - The Web Clock can LIE - Press refresh for time!

Just a reminder that in a lot of browsers you need to refresh the page to see the clock accurately! Sometimes the browser doesn't run the clock properly (seems to be related to like, edge sleeping the tab or whatever). So "press refresh and start again" when checking it!

Also, for mobile users, the PC layout has a live clock! So if possible, do check the site using a PC or Laptop instead of your phone if you need the exact jam time.

The last thing you ever want to do is think you have like 7 hours left at end of the 2 or 3 days and then oops, actually you missed it all too bad welcome to the late submit train. So always remember, "Now you're a hero, press refresh and start again!"

(And now I've aged myself in public, lol. I don't know if "You Have to Burn the Rope" is even around anymore. Oh well.)

Ready for another failure :D

Here I am again, hopeful and confident before the theme. Just like the last three times I participated. Keeping my expectations low this time.

Good luck everyone.

I'm in

Either going to go Godot or WebGL, depends on what the theme ends up being. I've done more work with WebGL, but it's very low level. Godot looks super capable, but I have almost no experience with it. Either way, it should be fun.

Im in

Im in Extra, Solo using Unity.

We're in, and doing the full jam on stream !

As a group of 5, this is our first LD and 2d ever jam ! :D

Really hyped, we'll stream for 48 hours on Twitch, come and say hi ! (participating in Jam category, but aren't free on the third day - hopefully two days will be enough)

Twitch : streaming in French, but we'll be pleased to interact in English too :)

I’m in, I think

I’ll probably participate in this jam because last was ok but I feel like I can do better this time.

I’ll be using:

Haxeflixel for programming Aseprite for art Fl Studio for music and Bxfr for sound effects

I really hope this jam goes better for me than last time

Failure is good. Breaking things is good. Don't be afraid of either.

I know a lot of people here (myself including) have really bold ideas of what we want to make. This is a 48 hour jam, don't waste time trying to make the perfect version of your idea. Just build it. Move fast, break things.

It doesn't matter if your game isn't exactly what you imagined, all that matters is you did something.

So get ready, grab some snacks, grab some coffee or tea and build something. Anything. Just build it.

I'm In!

I'm in! I will try to use Godot, I have no idea how it works, I am unprepared, this will be a disaster, zomg.

I'm in (I guess)

As usual I'll be making a NES game (or at least I'll try to); this time I'll be using:

  • C++ (and maybe a pinch of Assembly) with the LLVM-MOS SDK
  • NEXXT for the 2bpp graphics
  • LDtk for level design (if the game happens to have levels)
  • If I ever get to it, I may try using FamiTracker and/or FamiStudio for sound/music (otherwise I may just use public domain stuff)

5-star-work.png

(the game on the screenshot is one I'm working with an artist/designer and a musician, a remake of my LD53 entry for this year's NESdev Compo)

I'm In x3

I'm in, along with my roommate per usual, but we've recruited his friend this time around. I'll be coding, roommate will be 3D modeling and textures and probably help coding too. And new friend will help with specifically audio, music and sound FX which will be a welcome addition!

We'll most likely be doing something 3D with Godot 4. But if I'm feeling really spicy, 2D in crystal / SFML using crsfml bindings and more high-level wrapper / collection of game objs I created: game_sf, like used in a previous LD51 submission phase. But probably gonna stick with Godot 4, since roommate and friend are more familiar with that. And down with Unity, up with Godot :)

most likely: - Godot 4, or crystal SFML - Blender for 3D modeling - Aseprite for any textures or sprites etc - Audacity (for me if I do sounds) unsure what new guy will use, he's a professional music contractor, so something dope

Theorem for free (latest announcement)

Hello. For a few days - and to celebrate the next LudumDare, my puzzle game Theorem is available on Itch.io for free. Not the best game which has never been made, but it’s fun for a while. Take a look at the reviews from players - or its main page on Steam. Just a gift for you, my friends. Have a nice day. Stay safe. I wish you the best during the LD session. Bye ++

https://geckoo1337.itch.io/theorem

https://www.youtube.com/watch?v=tVeq4l7NPsk

I'm in!

It is 10 PM, I am tired and 90% sure I've got the flu.

This is going to go super well :100:

I'm in, let's do this!

I am back, after 3 years. Going to use Godot 4, so let's hope it works well in browser. Good luck to everyone!

I'm in! (?)

Pretty sure I'm in. First time trying to make a videogame and I'm using godot. Can't be that hard right???

First time !!

Its not my first jam but my first Ludum dare ! Im so excited and stressed at the same time ! Going with my artist teammate for the Jam ! few minutes before the theme BE READY :stuckouttongue: !!

is today!

sss.gif

Somewhat Late Obligatory "I'm In" Post

Been a year or so since I last participated and I unfortunately fell ill during most of the ratings period. Looking forward to properly participating this time!

I'll be using Construct 3 and BeepBox since those are what I'm best at and @bambino will be taking their first step into game development by providing the art.

Themes this time are pretty good, I'd be fine with anything but "Locks and keys" and "Keep the light on".

Screenshot 2023-09-29 160901.png

I'm in!

Ludum Dare once again. This will be my dozenth or so time lol can't remember anymore. I'll be using: Unity, Photoshop, Blender, Audacity, Visual Studio. Goodluck everyone!

Devilworks Development (+2) are in!

Obligatory I'm in! post! This time we are 2 LD "veterans" and 2 padawans ready to claw our way though LD54 Jam. Feel free to check out Devilworks Development previous entries and our LD50 Jam DNF on itch and let's get hyped for a weekend of game development!

Tools: - Trello - Miro - Unity - JetBrains Rider - Bosca Ceoil - BFXR - Blender - Piles and Piles of Unity Assets (it's not an addiction, ok?!)

Good luck and have fun!

I'm in!!!

With only 30 minutes to go, I'm finally ready for LD 54!

Usually I would stick with Unity, but just I spent the last 2 weeks learning Godot by porting my old unfinished LD entry "Cave Dude" from Unity, and implementing many of the missing features on top of that. It was quite a learning experience but I'm comfortable enough with Godot now to stick with it for the long term.

If anyone wants to check out what the original entry was supposed to be it's available below

New Godot Version: https://zvaadin.itch.io/gun-dude

Old Unity Version: https://zvaadin.itch.io/cave-dude-ld48

update.jpg

As for Ludum Dare 54, I'll be using these tools:

  • Engine - Godot
  • Sound - SFXR
  • Graphics - Krita
  • probably more...

Can't wait to submit another unfinished entry!

It's soon !

First official to post a game publicly, we can't wait !

We're going to work on unity, can't wait to discover the theme ! And especially to see all the games next week <3 :D

Blogs are a thing!

It will be my 4th time Joining the LD Game jam! And probably my first time making a proper blog post about it... Regardless, have fun everyone! Yall got this, I'm cheering for ya!

Here I am

Ready for my first Ludum Dare :) Not sure yet if I'll use Unity or Godot since I'll be doing it with some 3D artist friends but we'll mostly try to have fun :)

We're in!

I'm jumping on a hype train with everyone! Good luck! Best wishes! Any predictions on the theme? What are y'all thinking of making? Let's be friends? :D

I'm in!

First time jammer. I'll be going solo using PICO-8. Wish me luck!

3 hours left to fix the Physics of my Game Engine...

Bullet Physics is not helping me...

You can see the jittering when moving characters on a flat surface:

https://www.youtube.com/watch?v=TytxCKteU70

I'm trying to fix the jittering when moving a character. I was using the bullet's btKinematicCharacterController, but since it was nearly impossible to get it right, I moved to a RigidBody implementation (that you can see in this video). But I'm not getting any better with it. :/

T-minus 25 Minutes

We've got just 25 minutes left to go before the start of LD54! I wish everyone the best of luck!

Im in...

It's been a while since the last time...

I was hoping on using FNA today, or monogame...but, I didn't really finish up any engine...so, I think it will be better to use Godot 4.1

Graphics: Aseprite Music: Milkytracker or LSDJ...or Ableton Live, depends on timing.

My 8 year old Son wants to help me, so he will be doing the drawings and graphics! Hope we finish something up..but more importantly is the time we will have together!

Have fun everyone!

Ready!

IMGem20230929/em173634.jpg

Invite Code?

How do I go about getting/finding an invite code for Ludum Dare to send to someone? I am not sure where to locate the means to do so (I must've overlooked it somewhere, maybe).

This WILL be the one I finish

I've known about LD for probably close to a decade. I made several attempts to participate, but always had stuff get in the way (work, family, friends, lack of prep, lack of scheduling). Today, I recently broke up with my GF and was laid off from my day job, nothing else to do, been studying Godot 4 for the past 2 weeks... Let's do this!

https://www.youtube.com/watch?v=ZXsQAXx_ao0

Aiming for a Jam submission, but will fall back to Extra if I have to. It will be my full time job until I have something to submit. Stretch goal will be to go back to completing one or more previous ideas/attempts to submit under Extra, if I have the time/energy.

Currently hyping myself up right now!

As of writing this 17 minutes left and I have been listening to driftveil city to hype myself up... GL to everyone!

Livestreaming my whole process!

Hey all! I'm going to be livestreaming literally my whole game development process from start to finish! If you're a spectator or if you're just another programmer that wants something to throw on in the background, then I'd love it if you'd come and say hi :3 :sparkles:

Announcement Video

My Twitch

LET'S GET IT ON!

13 minutes, I'm more excited than I thought I would be, it's been a very blah day, and now that we're so close I just cannot wait to start, only my second Jam but I love it.

The final 12 minutes

goodluck everybody!!! posting this at 11:30 minutes left :)

I'm in!

This is my first LD, this should be fun. :)

I'm in

Are you gamer?

Come be scared of the theme reveal with us live on Twitch!

Hey you! Are you scared that your favourite theme will not be chosen? Or do you just want to chill and discover the reveal with friends?

Join us on https://www.twitch.tv/tobugis now!

In for 54!

Excited to do LudumDare! Teamed up with imaperson, yam, and haywirejo for the Jam. Very interested to see what the theme is this time.

The livestream on the right appears to be broken...

In the meantime, if anyone needs a stream to vibe with before waiting for the event to start, or while coming up with their idea, you can find one from the LudumDare tag:

https://www.twitch.tv/directory/all/tags/LudumDare

Oh boi!

We're in (depends on the theme xD)

Maybe some small game, nothings fancy. This time only two of us. good luck and have fun everyone!

I'm in!

using this as an opportunity to learn Unreal.

Comp Twitch Stream link

Going to be developing the compo game on Twitch!

Here is my link: (https://www.twitch.tv/triplejumpgames/)

Newbie here!!!!

So excited for my first Ludum Dare, lets hope for the best and finish in time! Good luck to everyone!!

Literal stampede of posts!

Posts, comments, and hearts are going around like crazy recently 3 MINUTE HYPE!!!!

New Year's Eve feeling

I have the exact same feeling as on New Year's Eve.

Waiting for midnight to come

IM GONNA DO IT

I’ve decided I’m gonna participate, don’t know well the music is gonna be though lmaoo

Let’s goooooo

I’m so excited! This is my third jam! First solo, first compo! Good luck everybody!!

Panic!

Everyone Panic! aaahhhhhh

Theme is...

LIMITED SPACE https://x.com/ludumdare/status/1707877912953622929?s=20

I'm in again, this time I'll finish it!

I've entered about 5 Ludum Dare so far, and I've only finished 3 of them.

This is my 6th so I can't let the unfinished one catch up :warning:

What I’ll be using:

-Engine: RPG Maker (maybe, for the first time I’ll use it to actually make an RPG, I normally use it just for its top-down movement).

  • Code editor: Sublime Text.
  • Art & Animation: Pixelorama/Photoshop
  • Maybe art too: Pencil/scanner/Krita (if I have time)
  • Music: Abundant Music
  • Sound FX: sfxr Exactly the same as the last time, but with rustier skills, lol.

As always, I’m aiming for the Compo.

  • My favorite theme: Paths
  • My least favorite: Folklore

But all are terrible :smiley:

But regardless of the theme…

My game will have

-Robots. Because I like them. -Pixel art. Because that’s what I can do with the time. -An ending screen. That will be your reward for finishing it. -I’m planning to use the theme to create the story, instead of the game mechanics.

THE THEME ALLWAYS SUCKS

THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS THE THEME ALLWAYS SUCKS

Okey let's go.

I've never used Phaser 3 before, this is going to be challenging.

YES!

This is one of the themes I was hoping for the most!

My idea involves completing levels and overcoming obstacles in an increasingly shrinking space. You start off with more room, but it gets smaller as time goes by.

The theme sucks

Everybody who voted for this theme should feel bad.

(jk but I still hate it)

What is this theme

Who in their right mind voted for this what even.

Didn't vote for it, love it

Didn't vote for it, absolutely love the idea I already have, prooly not gonna make it tho lol. Too hard. Let's see how it goes.

Limited space!

[Good luck everyo]

This theme

Literally everyone is going to do the same thing with this theme. Who picked this it’s one of the the worst ones

I'm in

Tools: HTML5, Krita, pencil and paper, etc.

Good luck everyone!

So uh. This is awkward.

That's the theme we wanted the least and have no idea what to do with it. Hopefully we'll figure out something, cuz waiting for jam for so long only to drop it because of the this would be kinda bad.

But well, it's yet another challenge of this event! To accept the fate and roll with it :')

Swooping in

Swoop

Just a LD meme

My friend make meme in Unity coz it's easier to him than making gif xD kosmik123.itch.io/average-ld-enjoyer