Ludum Dare 54 September 29–October 2, 2023

one day - one song

99 days before the next LD. I start again the same stupid game :)

https://www.youtube.com/watch?v=sc5iTNVEOAg

Just a few words to explain to everyone how it works - the only rule. Each day who wants to do that can post a song with a few words just to say something about himself or the song - or something else. If someone has posted for the day a song, wait the next day to share your clip. Don't flood the thread - and think about others. One day - one song. The main goal is to keep the torch burning until the next LudumDare event. That's all friends ++

What we started a few months ago :)

https://ldjam.com/events/ludum-dare/53/all-odium-needs-is-love/time-wrong

Steam page is back

https://store.steampowered.com/app/2753900/TheKingisWatching/ https://store.steampowered.com/app/2753900/TheKingisWatching/ https://store.steampowered.com/app/2753900/TheKingis_Watching/ screenking.png steam.png

Some new character design for the update

I'm still working on updating my last jam entry, and in the process I decided to design some new characters, as well as slightly updating the design of the main one.

Meet the roster, Guaxinim, Raposo and Polar: charas final.png

I'm planning on finishing the update and wrapping things up before the next LD

StarDust PostJam

Hello my friends. A few words to say that I continue my PostJam entry for the latest LudumDare. I don't know exactly where I should go, but I made a technical demo with many features. This is not the final gameplay. Instead it's a solid VFX implementation in order to play with colors to get some depth into an invisible environment. I fixed some problems according to the reviews which I received during the 54th LD session. Take a look at my work. If you like it, give a thumbs up and/or leave a comment. Thank you for your support. I wish you the best ++

https://geckoo1337.itch.io/stardust

StarDust01.jpg

One Socket demo out now! Need your feedback!

Hi there! After the many positive reviews and 31st place in the mood category I have been hard working on a stable Demo release for my point-and-click horror game One Socket! You can play it HERE

Give it a try! It should take about 15 minutes to complete, I would love to hear your thoughts!

OneSocketCapsule.png

https://youtu.be/EXS-gt1YMW0

Robot Detour demo is out!

For the last 7-8 months, my team and I were working on a full release of our game DETOUR from LD53. And today we released first public demo on Steam! https://store.steampowered.com/app/2666840/Robot_Detour/

ROBOT DETOUR POSTER - small.png

The game is now much nicer in all aspects, has more mechanics, and even more to come!

It looks like this:

promo 3MB (1).gif

And like this:

promo 3MB (2).gif

Would be happy if you gave it a try and wishlisted :)

Steam link

Unreal Editor for Fort Nite

I have been doing research on this editor and it is amazing. They have taken the Unreal Engine Editor and applied it to the FortNite Platform. There are assets, a scripting language called Verse and an incredible World Editor. Virtually any kind of game can be made from this current platform.

Is this something that can be used to build a game for in the next Jam?

https://www.unrealengine.com/en-US/free-download/uefn-unreal-editor-for-fortnite?utmsource=BingSearch&utmmedium=Performance&utmcampaign=554380763&utmid=1297424827062610&utmterm=unreal%20editor&utmcontent=

Indie Dev

Hello everyone. I would like to expose to you my problem with which I am struggling - and I need some advice. I can say that I am an Indie Dev without any pretension. I made some solid projects in the past, trying to do my best, sharing my passion with others. I created a game which is available on itch.io and Steam for a single buck - Theorem, a little puzzle game. The ratings are positive, but I got only 28 reviews on Steam. The game is good, but I have no community. My latest project for the 54th LudumDare received many good ratings as a Jam entry (mood #4 and graphics #6). Now I would like to reach another level, creating a little studio to become Pro. I am not trying to get rich 'cause I don't need money - instead I want to share art and dreams. However I have no community around my work - and I would like to gather one. I guess that it is necessary if I want some visibility among other projects. So I am aware that I have no understanding about the process needed to do that. I noticed something really interesting a few weeks ago about sharing free keys of my game Theorem - I can generate a lot of traffic during a few days (more or less 4000 visits and 400/500 downloaded games). LudumDare is a big community, but outside of the event there is nothing... Finally this is my question : how to gather a community around a project? Which social media does the work? Should I pay someone to do the work (I can)? Thank you for your help. And as usual I wish you the best ++

https://geckoo1337.itch.io/theorem

https://store.steampowered.com/app/838490/Theorem

https://geckoo1337.itch.io/stardust

https://ldjam.com/events/ludum-dare/54/stardust

I'm tired of this engine hunt

I wrote a long rant on Unreal but erased it because I didn't want to bore you. Briefly, the editor crashes like there's no tomorrow, the documentation is universally acknowledged to be bad, and the code style and script to BP/editor workflow it requires of you is a hassle and not to my taste. And having many built-in presets means that they should also provide efficient ways to do anything out of the box with that preset. I don't believe they have.

Trust me, I wanted to give it a try especially after all that Unity fiasco. Don't get me wrong, I've spent enough time with it. And it really doesn't hurt to have more expertise (without spreading myself too thin) so I'm going to continue learning it. I didn't "want" to hate it, in fact I wanted to like the engine. I wanted to like it so I can stick to it and be done with it never look back. But I couldn't. That's why I'm not just angry, I'm depressed.


I'm really tired of this engine hunt. I just want to make a game. I don't even know why I chose to leave Unity except that I was turning towards 3D, always did want to give Unreal a chance, and what Unity did recently sort of propelled my decision.

What is your thought on this? I wanted Unity to remove its splash screen thing just because of the stigma they have (which has only increased because of you know who and what), and in an ironic turn of events they have. Should I just go back? I think I've learned enough of the Unreal engine workflow that I could just come back to it later if fate really requires me to. But I think I miss Unity.

I mean it's not like Unreal is the prime example of a clean company either. It has its own shady history, so I feel weird that I should leave Unity for what it's done only to go to another company with its own problems. Why are all big game engine companies, that has an active community and useful modules, like this? Not that that was my prime reason to move, but it did hurt.

Anyway.. here is my plan for LD 55

So this time I want to make a 3D game. Recently I've determined the art style and narrative (environment) I'm aiming for my "dream game" and I want to focus on that direction. That means I'm going to have to forgo 2D entirely. I've also been learning 3d art more in depth for this purpose, although I probably won't have time to make "beautiful art."

Also, I knew from the end of my last LD that I wanted to make a puzzle game. It's about time I did. I've relearned what makes a puzzle interesting but I've barely put it into practice. Actually make that never. So the next 53 days I'm going to spend my spare time designing and studying puzzle frameworks. It also coincidentally seems to be the one of the most optimal genre for game jams.

I suppose I'd be using Unity. My last post concerns it so if you're interested check it out.

Because of the nature of what I'm doing, I'm considering the possibility of going for Jam from the get-go. I've always aimed for Compo then relented to Jam (except once or twice) but this time I'm trying a completely different format, so maybe I'll aim directly for Jam instead. It means I'll be able use premade assets too.

None of this is confirmed, my plans are flexible but I think this is the general direction.

Dwarf Looter Launched on Steam!

01b_small.png

We just finished our refined version of our Luddum Dare 54 game!

It originally got a score of 74th Overall and 58th For Fun.

Delve into procedural underground, wielding quirky weapons and bizarre hats. Conquer rats, goblins, and demon lords, all while amassing treasures - but your limited inventory space WILL leads to tough choices. Beware your growing greed in this humor-infused fantasy roguelike challenge!

https://store.steampowered.com/app/2660760/Dwarf_Looter/

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Old Jam version

https://ldjam.com/events/ludum-dare/54/dwarf-looter

Join the countdown!

Hello Everyone! We're counting down to the next LD. While doing that, we post our favorite songs and tell a little story about why we shared that one. Come and join our countdown at the post linked below :smile:

Please follow the instructions before posting :-) https://ldjam.com/events/ludum-dare/54/stardust/one-day-one-song

Super Cube -> Super Hitbox

Worked on my game super cube now a phone friedly version on apple and android Free and no ads.

SuperHitBox-StartScreen.jpg

https://apps.apple.com/nl/app/super-hitbox/id6475626920

https://play.google.com/store/apps/details?id=com.resurrectedstudio.superhitbox&pcampaignid=web_share