Ludum Dare 51 September 30–October 3, 2022

I'm in for LD51

Here we go again... 😋

The usual toolset for LD51: Unity, Aesprite, lots and lots of coffee. One jam I might try something different, but it is not this jam. 😄

Hello world! First attempt at LD ever here!

Hello everyone! I'm one of those guys that have a hard drive half full of unfinished projects, might be nice to finish one for once :D

I'm a little nervous and almost scared but I am looking forward to the challenge.

I'll be using Unity for the most part and performing programmer art via GIMP and some very basic blender work.

Good luck to all! May the inspiration strike us all!

New to the jam, but excited to actually complete something!

Participating in a jam has always been something I made excuses to not do, but now that I have a bit of confidence and some experience with the needed tools, I'm stoked for the challenge!

My main toolset will be:

  • Godot
  • Aseprite
  • PreSonus Studio One
  • M-Audio Oxygen 49 MIDI Controller

I'm back

I started university back in August, but thankfully that won't stop me from entering the Ludum Dare for the ninth time in a row! I'll be entering the compo again. Same tools, but I'm hoping to experiment in a few places.

Good luck, everyone!

Game Jam Practice

Looking forward to my 6th Ludum Dare. This year I will be working with my middle-school daughter. She will be doing the artwork. So, I created some videos on my YouTube channel of a Game Jam practice with my daughter. She is just learning to do pixel art and wanted her to try some artwork styles out before the jam. I plan on making videos for this event. Hope everyone has a great experience this year!

https://www.youtube.com/watch?v=worok7pfaHo

First Jam

first ever ludum dare gamejam letsgooo!

ill be using construct 3

speaking of construct 3, I was looking through the rules and was wondering how exactly I should go about posting my source code if Im using construct.

XOR

Tausly-TryHard.png

Transformation, Sprites and Audio is finally working. A few things still need to be done. But I have a feeling my
Tool will be ready in time for the Jam. What a challenge before the challenge :laughing:

In case anyone is interested what I am doing - Repo: https://github.com/themelektaus/tausly - Litte Pong Demo: https://steinalt.online/tausly/editor/#game-pong

How do you prepare for the jam?

I'm interested in hearing how do you prepare for the jam? Do you for example create some boilerplate code to save time during the jam? Do you practice?

I usually prepare for the jam by opening Unity and doing some initial testing few weeks before the jam. For example now I am very interested in doing some hex-based strategy game, so I have been doing some initial testing how the unity tile-maps work etc. I have never used the Unity tilemaps before and I dont want to spend the whole jam learning it. I have also already implemented some basic path finding algorithm that I plan to use during the jam, as the rules allow to use ANY previously done code.

What about you guys? How do you prepare? And do you think it is ok to start coding before the jam has started?

Ludum Dare Viewer

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Hey, Guys! Ludum dare viewer is on itch.io now.

You can check some entries from previous events for good time spending and get some ideas for your projects. Feel free for your feedback about bugs and any ideas.

I'm In! "X" is going to mark the spot!

This will be my 11th time taking place in Ludum Dare, but it also marks a special occasion for me! You see, for the last 5 years or so I've been taking part in other game jams here and there with one goal in mind: making a game starting with each letter of the alphabet. And now, I'm finally nearing the end! I only have one letter left - X. So look forward to a game about xylophones or xenon or xanthan gum!

I'm not sure if I'll stick with Unity or switch to Unreal this time around, but the rest of my arsenal (GIMP, Blender, FL Studio, BFXR) is going to stay the same.

My and my lovely team are looking for a any commitment level artist

We are a very open and friendly bunch, who have done many jams together now in a row and our usual artists (who do not usually do art for games at all, so we are VERY open to having people join in from all walks of life) are not able to join in. If you, or anyone you know, is interested in saying hi, get them to follow me / comment on this post and I will find a way to get you into our uber lovely discord server for the weekend - and we can have a chat about how/if you want to join in :)

We use unity but we probably will look at 2D or 2.5D. We are open to 2d art, graphic artists, pixel artists or 3d artists. Just whatever, we work around you ! That's half of the fun in our jams :)

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Untitled Game Without a Title

Going solo this time, feeling confident though. I had a ton of fun last time and I'm totally stoked to see what awesome stuff comes out of ldjam 51.

Setting the right stage

Hey! This will be my 6th Ludum Dare back-to-back, and I talk about jam themes sometimes :D

LD50 was a huge accomplishment and celebration for everyone who took part, everyone who has ever taken part in LD, and everyone who has made these events possible. :tada: I think it's super important for us, creative individuals, to look for innovation at every step of our journey, and what better opportunity to focus on it than the opening of a new chapter in Ludum Dare history?

Personally, I think one of the things that can make a great game jam is a great theme. So why not take this opportunity to think about what you would really love to see everyone - thousands of people! - have a go at?

I've previously written and meandered about what makes a good theme, but it can be distilled to this:

it needs to be open-ended enough so that everyone can find their own interpretation, but grounded enough so that all the games have something in common.

Notice how the semantic depth of a word or phrase can help it be both grounded and open to interpretation.

The biggest tangible benefit of a good jam theme is that we get to see games of almost every kind imaginable. It doesn't dictate where your game should take place; whether it should feature minor violence, total mayhem, or no violence at all; what the objective should be; what vibe it needs; whether you play as a hero on the ground, a mastermind in the sky, or, indeed, the environment itself. These things have so much to do with individual style, preference and ability!

For LD51, I've looked back at my previous theme suggestions, and took two different ideas. The first one is meant to be a reference (cookies if you know where it's from!) and a starting point to think about gameplay or story; the second is meant to bring up everyone's individual concept of what's "at the entrance", "threshold" or "beginning", "in between" things, times or places, and let that spark the creativity.

Theme suggestions: "No victory in strength" and "Liminal"

Just like last time, let's make the themes interesting, and LD51 an amazing event! :sparkles:

Sound Designer (SFX) and Dialogue Editor looking for team

Hi everyone!

I’m a sound designer (specialising in sfx), and dialogue editor, looking for a team to collaborate with for the jam.

Here’s my portfolio https://www.paulshelleyaudio.com Discord – PaulS#0175 Would love to ideally work in a medium sized team on a 3D game.

If you’re looking for members please message here or on discord :) (My timezone – GMT +1)

Best of luck with the jam folks!

Looking for a team to join.

If anyone is looking for a designer, or a unity developer, or both, I'd be interested in joining a team. I have a few years of experience in both of these fields, plus I can make some simple pixel art if needed.

I'm in!

I'm been so looking forward to the next Ludum Dare! :heart: This will be my 5th one!

Just yesterday, the Godot 4.0 beta came out. I'm a little sad that 4.0 isn't officially out yet in time for the compo but I'll try using the beta. We'll see how it goes... In the previous Ludum Dare, I've tried using Godot+Vim integration to better write scripts (I don't hate the internal editor in Godot, I just miss Vim 🥲). I remember that there were a few problems with the integration, something with clashing tabs/spaces for indentation. As a preparation for the compo, I'll try making a setup that works so I don't have to tinker with it during the weekend.

Last time, I made my first 3D game for a Ludum Dare. I've bitten a lot more that I can chew, it was a fantastic experience but left me with no time for polish and sounds. The game suffered from it. This time, I'm gonna switch back to 2D and try to keep it as simple as possible. Also, most of my game jam games have no sound... Do you guys have any tips for making sound effects and music for a programmer? Previously I always used sfxr/bfxr and that worked great. I also heard about Bosca Ceoil, haven't tried yet.

Done

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