I'm in!
I'm been so looking forward to the next Ludum Dare! :heart: This will be my 5th one!
Just yesterday, the Godot 4.0 beta came out. I'm a little sad that 4.0 isn't officially out yet in time for the compo but I'll try using the beta. We'll see how it goes... In the previous Ludum Dare, I've tried using Godot+Vim integration to better write scripts (I don't hate the internal editor in Godot, I just miss Vim 🥲). I remember that there were a few problems with the integration, something with clashing tabs/spaces for indentation. As a preparation for the compo, I'll try making a setup that works so I don't have to tinker with it during the weekend.
Last time, I made my first 3D game for a Ludum Dare. I've bitten a lot more that I can chew, it was a fantastic experience but left me with no time for polish and sounds. The game suffered from it. This time, I'm gonna switch back to 2D and try to keep it as simple as possible. Also, most of my game jam games have no sound... Do you guys have any tips for making sound effects and music for a programmer? Previously I always used sfxr/bfxr and that worked great. I also heard about Bosca Ceoil, haven't tried yet.