This has been a wild ride, and I loved every minute of it. Determined to do better than my 3 hours of sloppy work from last Ludum Dare, I worked hard and spent 32 hours of the Compo just sleeping and working on my game. In the final seconds before time ran up I finished my game, and managed to make an HTML5 version despite having export errors and desktop exports in the submission hour. This was a big milestone for me, since I had never used 3D shapes (still a brand new Construct 3 feature at the time), or made a narrative game, or used my own art or music apps.
As I received so many notifications about games that I broke the notification system, the nostalgia of when I was but a beginner doing Ludum Dare came back to me. For three weeks I rated 77 games and enjoyed playing every single one. I laughed, I cried, and I had so much adrenaline pumping through my body I was shaking.
And while I was having a blast playing fan favorites and saving games in need, I received feedback on my own creation. Whether it was criticism of the font (🙇♂️ I'm so sorry about that, everyone....) or praise for the fact I made a working game in only 20 hours, it made me so happy that people enjoyed my game. It just warmed my heart when people said they actually legitimately enjoyed my game, because as a developer who has only joined 2 Ludum Dares and is just now preparing for the release of official apps and games, it makes me happy to know that even if I never earn a single cent off of my creations, people enjoyed playing something I've made.
Here we are at the end of the ratings period. Since I joined Ludum Dare for the excitement of having some inspiration and motivation for making a game, not because I want to win, I don't care about the ratings of my game. (Not going to lie, though, I am interested to see how I place in Mood since this was my first time making a dark atmospheric game.)
So what now?
As proud as I am of Aftermath, I will not be giving Aftermath a full game adaptation, but rather a small update that adds the features that got cut due to time such as flashback scenes, fixes the text, and enhances the graphics (thanks @moski). If you're interested in the Aftermath 2.1.1 update, I may make it even more advanced and enjoyable than I plan on and add it to my future Itch.io page alongside my future games and apps. I'll also be updating the source code post-Compo to add some comments, because I create code terribly under pressure and at 2 AM in the morning. Even after the post-Compo 2.1.1 update, I will continue to keep Aftermath as an open-source game!
I will also be releasing my custom apps as free downloads you can run on whichever system you use! Peace Of Cake Art Maker! and Peace Of Cake Music Maker! were just small projects I constructed in only 2 hours each for accessibility purposes on my PC, but I have been enhancing them and making bug fixes to prepare them for official release.
From the bottom of my heart, thank you, Ludum Darers!

The Aftermath protagonist, Clara, also thanks you for letting her do stuff.