zundou

Ludum Dare 54

Unable to embed WebGL build on LDJam game page

Hello, I am zundou and I'm participating in the current LDJam. I've encountered an issue that I hope someone can help me with.

I've embedded a WebGL build of my game, created with Godot 4.1, on the game page, but I get the following error:

``` Error The following features required to run Godot projects on the Web are missing Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration send correct headers)

```

For reference, I uploaded the same build to itch.io and was able to play it after enabling the SharedArrayBuffer option. If anyone has any information on this issue, I would greatly appreciate your insights. :,-(

cooperror.png

Ever wanted to skewer loads of dumplings?

I've finished registering for the LDJam 54 Compo! This is my second time participating. This game represents my first attempt at creating a game with Godot 4.

Try to skewer plenty of floating dumplings(Dango) through gaps and sell them at high prices!

Play here

20231002_ingame.gif

Thank you for LD54! Dango!

The rankings for LD54 compo are out. Here are my results:

https://ldjam.com/events/ludum-dare/54/gap-dango-shooter

GapDangoShooter_result.png

!?!? WTF?

  • Audio category: 2nd place (very happy)
  • Theme category: 30th place (also very happy)

I received much better feedback than I expected, and I am so grateful!

Although I recognized some challenges with the game's fun factor (and Overall score), I believe it's mainly because I haven't fully mastered the Godot Engine yet. I think I can make it even more interesting in the future!

So, next time, I want to produce even better game, music, and theme! Thank you, Ludum Dare!!