Yamzho

Ludum Dare 52

Let me guess, I'm in no way original...

So we're 24 hours in (more or less). How's everyone doing?

So far, so good on my side. I feel my idea is not unique, but I wanted to have a shot at a card game. Here's a WIP screenshot. There's gonna be a lot of change with the graphics (a lot of the elements don't fit to the theme as I changed it half-way through), but the game code works, so this is good.

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This is going better that expected!

My space gardening theme card game is going better than what I would have imagined at start! Still a lot of content to add, a "How to play" screen to make, sparkle the thing with juice...

How is it going for you guys?

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Aaaaaaaaaaand I'm done!

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So, how did everyone do? Exhausted?

After hours of "work", here's my product, ready to be played, shared and rated! Link here : https://ldjam.com/events/ludum-dare/52/space-garden (this is a runnable Java file, I'll probably wrap it in the next few days).

I went for a "deck-builder" game, with the theme SPACE GARDENING! Because why not?

For once, development went quite smoothly. And I decided to use AI art generator to fill my lack of talent in this domain (if you feel unconfortable rating art, don't worry! You don't have to!). The mechanics are working, but i feel the game is far from being balanced. I'll probably work on that in the future...

Anyway, I hope you'll like it! Feel free to share your honest opinion on it!

And let me finish with : WELL DONE EVERYONE! Whether you finished your game or not, it is always great to try a new challenge!

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Thanks for trying SPACE GARDEN! :)

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Thanks all of you for trying SPACE GARDEN! I've reached 46 ratings (want to push it to 50? ;) ) and this is more than needed!

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It's been a bit less than two weeks since the end of the event and I've made few changes to fix bugs and little issues to the game (they're all announced on my LD game page https://ldjam.com/events/ludum-dare/52/space-garden ).

But I'll most probably develop the game further using the current gameplay as part of the game, but not only (it is not sufficient for a game right now). It'll be a rogue-like/lite (I still have things to figure out), where you'll alternate between gardening on your meteor (the deck builder phase), and defending your meteor-garden (the tactical part). The code I've produced during the jam has been un-spagghetti-ed to smooth the upcoming development.

If you're interested in following the development of the game, feel free to follow me on Twitter https://twitter.com/yamzho ! By the way, the game will have a different name I am not 100% decided on.

Thanks for reading! :)