Some fixes and updates to Counterspell
I just pushed a couple of little changes based upon feedback I got!
- Improved the camera
- Improved camera responsiveness, and reduced the delay before it starts tracking the player
- Added some positional bias to the aiming direction to the camera so that you spend less time with poor visibility
- Adjusted Slumber to apply an entire timer cycle of sleep, in addition to resetting enemy awareness
- Fixed an issue where the death sound would be cut off by the stage reset function.
- Now you'll see a little death cam of where and how you died before getting the game over screen and booted back into the level.
You can check out the game here
Thanks all who've played and left feedback!!
Thanks so much everyone who's played so far! So close to 20 ratings!