Webox

Ludum Dare 47

Finally done!, W.M.L.F Is here!!

portadaLD.png

W.M.L.F takes you to a dystopian landscape, where you take the role of a Space cowboy with a teleporting lasso. Make loops of rope and activate the teleporter to send whatever is inside to the teleporting destination. But, who are you and why are you here, doing this?

art5.gif

You can play my game here!

Happy Playing everyone!

W.M.L.F - Having players feedback hours before deadline is great!

This time I had the luck of releasing a version several hours before deadline! So I had the chance to listen to players feedback and improve with really simple fixes! like controls scheme for example. Have you played W.M.L.F??

art5.gif

If you haven't played it or you played it earlier today, you can play it here!!

I'm in!

WMLF Made it to 20 votes and more!! HUGE THANKS! To all the players and for the super nice feedback!!

Captura de pantalla 2020-10-06 150017.png

Haven't you played it yet??

W.M.L.F takes you to a dystopian landscape, where you take the role of a Space cowboy with a teleporting lasso. Make loops of rope and activate the teleporter to send whatever is inside to the teleporting destination. But, who are you and why are you here, doing this?

You cangive it a try here!!

Captura de pantalla 2020-10-05 133609.png

art5.gif

You give it a try here!!

I'm playing some HTML games! Send me your links!

Hi everyone! I'll be playing a few HTML 5 games, send me your links!

You can play mine if you want, it's called WMLF and you can find it here: https://ldjam.com/events/ludum-dare/47/w-m-l-f

I'm playing some html 5 games again!! Send me your links!

Hi everyone!! I've some free time before bed to play a few html5 games!! send me those links!!

You can play mine if you want too! https://ldjam.com/events/ludum-dare/47/w-m-l-f

Webgl Games in the danger zone??

Any webgl games in the danger zone looking for a final vote?? send them in!

Ludum Dare 48

Did it once again!! Rooted is published!!

Despite not having a lot of time this weekend, and being very rusted since it's been several months since I do ANY gamedev at all.. I ended up delivering, and I really like the result!!

Come and play Rooted!! https://ldjam.com/events/ludum-dare/48/rooted

Rooted is A Puzzle game where you have to guide the last standing tree's roots to gather water and minerals. Connect to each water source and collect all the minerals to move to the next level Go deeper and deeper, Watch out for the moles and find your way through the rocks.

CoverLD48.png

Play Here! https://ldjam.com/events/ludum-dare/48/rooted

Come and play Rooted!!

Come and play Rooted!! https://ldjam.com/events/ludum-dare/48/rooted

Rooted is A Puzzle game where you have to guide the last standing tree's roots to gather water and minerals. Connect to each water source and collect all the minerals to move to the next level Go deeper and deeper, Watch out for the moles and find your way through the rocks.

CoverLD48.png

Play Here! https://ldjam.com/events/ludum-dare/48/rooted

Have you played Rooted?

https://ldjam.com/events/ludum-dare/48/rooted

Rooted is A Puzzle game where you have to guide the last standing tree's roots to gather water and minerals. Connect to each water source and collect all the minerals to move to the next level Go deeper and deeper, Watch out for the moles and find your way through the rocks.

CoverLD48.png

Play Here! https://ldjam.com/events/ludum-dare/48/rooted

Playing some HTML5 games

I'll be playing some HTML5 games!! Send me your links! :D

40 rates in1 day this is great :D!!

Thanks a lot to everyone who took the time to play and rate, also thanks a lot for giving very cool feedback!! I read and respond to every single comment, I love the interaction with other devs and I love to hear how I can improve my game.

I've been playing a TON of games today (Almost 45 games) and I can say it's been a huge jam, lots of great games!!

If you haven't played mine, feel free to give a try and leave some constructive feedback!


https://ldjam.com/events/ludum-dare/48/rooted

Rooted is A Puzzle game where you have to guide the last standing tree's roots to gather water and minerals. Connect to each water source and collect all the minerals to move to the next level Go deeper and deeper, Watch out for the moles and find your way through the rocks.

CoverLD48.png

Play Here! https://ldjam.com/events/ludum-dare/48/rooted

Send me some HTML 5 games

Hey all I'm playing some more HTML 5 games, maybe the last batch!! If you haven't send me your links in previous post send them here :D , I have like 1 hour or so .. Thank you!!

Rooted devlog and post Mortem

Hey all! So it's the first time I actually write a postmortem of a Ludum Dare game, so I'll try my best here!

Devlog

Day 0

This is the 5th time I enter the jam, yer every sin Ludum Dare feels really different than the last. This time around I took it with a lot of calm. I started thinking about possible uses of the theme as soon as the theme was revealed, 10PM on my TZ. As always, I start with a blank drive document and start by writing the definition of the relevant words of the theme. Then I start writing synonyms, words in full CAP for key concepts, and some random stuff that works for me. When I find something that I like I start expanding that idea and write possible mechanics and stuff that may or may not work at all. For some reason doing this always work for me, so I do it every jam. This was my first version of the Google Drive document about 40min into the jam

1.jpg

Once I had that general idea in mind, I did my best to write down some basic main mechanics list, I use that list to guide my work the next day. As a "rule" for myself, I never code until Saturday (Theme is released at 10pm here), so I dedicate my first 2 hour-ish to design how the game is going to work, write down a very basic "GDD" and then make a sketch trying to put what I have in mind into a very basic drawing. These drawings often include every single mechanic in a single image, which makes them super hard to understand later, but it's something that I actually make to kind of fixate the concepts in my mind.

2.jpg

3.png

Usually, the list starts in black font, and I color blue each task that has already been completed (Yes I'm aware of tasks management software, I use Trello and Jira every single day, but it's proven to be cumbersome for me during jams). This format allows me to quickly add, cancel, and modify every mechanic on the fly. I usually try to "Follow the fun" with the mechanics. When I see a mechanic Is not working or I can't make it on time, it gets scratched out and forever forgotten.

Once I had a document I was happy with I went to sleep

Day 1

I woke up on Saturday at around 8am and started working on the mechanics with placeholders for every single asset. Things were flowing and progress was steady. At around 1pm - 2pm, I started sharing screenshots and asking for feedback from my always trusty local game devs community (from which other awesome games by @azagaya @freddyturbina and @gamedevtraum were made and I encourage you to check out).

The first screenshot looked like this:

4.png

As Saturday advanced I finished writing most (around 85%) of the mechanics and tested them out in a sandbox test level. I knew I had some bugs and a huge chunk of messy code that needed to be fixed but I decided to postpone that (first bad idea...). By the end of day 1, the game looked like this:

5.gif Bonus placeholder of the mole 6.png

Day 2

On every Ludum Dare I've ever entered, both JAM and COMPOs, Sunday is Art day. So I started working hard on the art. This takes me FOREVER because I'm by no means an artist, so it takes me hours to make only a few sprites. At around 4 pm on Sunday, most of the basic art pieces were ready. I did some playtesting with the non-placeholder art and the rocks were very confusing, not much contrast between dirt and stone, but I said (yeah I'll fix that later... spoiler alter, there's no later).

so I started working on those mechanics that I haven't finished the previous day, this took me a LOT more than I've expected, and by the end of the day it's very bugged and I had NO LEVELS.

By the end of the day the game was looking like this:

gif6.gif

It kind of looked good, but there's a lot of work to do. Above all that, Mondays are mostly a no-go for me, since I work from 9 to 18, and I can't really do any more on the game. So I was aware that I had about 5hs left.

Day 3

I woke up at around 7am and started working on polishing and thinking some levels. I started laying some levels, and by the time I got to 3rd or 4th level, it hit me... HUGE bug, the entire mole mechanic wasn't working, at all.. it's a huge mess.. Of course, this was being caused by that HUGE chunk of code that I postpone and never got to revise again. I took the most extreme, but probably best, decision, I had to rewrite that entire part from scratch. So I did, and it worked! :D

---- No progress made between 9 and 18 ----

I started working again on the game after work and my first task in mind was to make some damn levels!! So I said, ok from here until 19:30 it's going to be "Level design fest." I have had written down some ideas and had some levels in mind.

I finished making levels at the planned hour and was missing SFX and music. As usual, tried to compile it a few hours before the deadline just in case (Good call!).

This is where a lot of things started to go wrong, HTML5 compilation wasn't working at all in unity, I had dozens of weird errors without explanation. After working out those errors, which took me A LOT, I started playtesting in the browser. Everything looked fine, so at about 1hour before dead I quickly added some music and SFXs, compiled, and uploaded a version to itch.io, with the idea of adding a few more last time levels if possible, (spoiler alert 2, it wasn't).

If not enough things had gone wrong already, the game wasn't working when uploaded to itch, Unity loading bar stopped at around 90% and the game never loaded. 45 minutes on the clock and I wasn't able to publish my game. Browsing like crazy I found a guy stating that they have had the same issue and it got fixed by disabling compression in player preferences. Oh how much I loved that person at that moment... The was up and running, hit the publish button on Ldjam, and started working a quick miniature, description, added some screenshots and, Rooted was alive!.

7.png

POSTMORTEM

The game did very well in my opinion! :D, a lot of people commented with very constructive feedback and, in general, seemed to like it. So I'm more than happy with the result. It could've been a LOT better, but as I told you before, some bad decisions took a lot of time from me.

*What DID work: * - Levels seemed to be interesting for most people and the main mechanic and control scheme was accepted by most of the players - Art was welcomed by most of the players, despite the low contrast mistake. - Total gameplay time was good, as it wasn't neither too short nor too long and most players seemed to enjoy it. - Adding a skip level button was a good idea.

What DID NOT work: - Some of the rules of how the game worked were not correctly explained, neither visually nor written in the tutorial - The mechanic of making the root unusable after connecting to a water node was not welcomed at all, and most players - thought it's annoying - Have I already complained about how bad I managed contrast between sprite??? - Music was annoying since it restarted with every restart. This was mainly a time thing, I added the music at the last minute, but still. - To few SFXs and at a very low volume

What I've learned for future jams:

  • Don't leave things for later and break your own organization rules
  • Ask for early feedback on your art, or you may end up with low contrast sprite which a lot of o people had a hard time seeing
  • Ask for feedback on things you think are trivial like main menus!! Some people gave me feedback telling me that they almost abandon the game because they thought the game wasn't working. This was due to not adding a button like an appearance to the main menu buttons, they were just plain text

Thank you for reading if you made it this far!! And see you again in LD49 :D

8.jpg

(Yes I wrote that ingame, and YES I had to retry like 10 times xD)

Joining the 90 days jam with Rooted!

So I've decided to join the 90 Day Shipt it jam (https://itch.io/jam/90-day-ship-it-jam-2021)) and try to make a fully fledged version of Rooted.

As the first step of this journey I've been dedicating a some days to completely refactor, from scratch, my jam entry. It's been an interesting journey, but the new version is starting to come along.

What are you planning on doing with your game?? Comment below!!

If you want to follow the development of "Rooted" follow me on social media https://twitter.com/Webocs ! and/or join the 90 days jam!!

7.png

Any html5 game under 20 votes??

If you have an html5 game under 20 votes send me the link!! I'll gladly play it and provide feedback :D

The future of Rooted

Hi everyone!!

So I've decided to continue the development of Rooted and make a complete game. These last weeks I've been working on refactoring and reworking the entire game. I worked on fixing all the main complaints about the game, and focused on all of the feedback!.

The game is starting to look more complete now and development is on track! If you want to follow the development of my game you can follow me on twitter https://twitter.com/webocs .

I'm aiming to have a new playable demo on steam in about 90 days (as part of the 90 days ship it jam), all feedback is well received!!

Thank you all who played the game and gave me super valuable feedback!! you rock!

PS: Here's a short gif showing how the game has improved, now with menues, intro, a proper tutorial level, improved UI and better art!!

rooted_15 (1).gif