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LD28

I’m in!

My first year! And I will be doing a text based game in Java.

My own base code is all I’ll be using (here).

ld28 update 1: off to a… start

 

off to a... start

So I have 1 room, with a name-less character, 2 stats and $1.

It’s actually going better than it looks, events are implemented, aims/quests are implemented and I have a solid outline. Slightly wishing I had a writer to do the descriptions, but I’ll go through them once the game is a bit more… playable.

ld28 update 2: Ugly? But it doesn’t even have graphics…

ugly even for a text based game

So the game is coming alone well technically, so much so that I might take some time now to just work on storyline. However the formatting is actually so plain that it looks ugly. Which is impressive, seeing as it doesn’t even have graphics.

I have also drawn up a plan and map document, which will be uploaded shortly.

 

 

ld28 update 3: On track

getting somwhere

 

Quick screen cap. As you can see, still no formatting or descriptions, but you can do things. Like  – it’s a game now, I think.

So all is going well. Still need to get the aesthetics/formatting sorted – although that’s pretty low priority – as well as the descriptions, which I’m going to do tomorrow. Tonight is all about the story line, now that (pretty much) everything technical is (more or less) sorted (kind of).

I’ve put my code so far and my outline plan on dropbox now, so feel free to have a look around here.

ld28 update 4: pizza implemented

pizza to hunger ratio

 

1 pizza costs $6 and replenishes 10 hunger. All very well until the player eats 4 straight pizzas. Added 2 sequences and “sequence X” – a debug sequence to just muck around the game with. Then made a few new commands, including the ability to buy and eat pizza. Time well spent I feel.

All this pizza talk is making me hungry, so I’m taking a break and getting a snack.

Comments

Cheezey
14. Dec 2013 · 20:47 UTC
Pizza is the most important feature in any game.

ld28 update 5: cheat codes and sell your soul

cheat code

 

In order to test a bug, I made a cheat code (boom = +$1000). Always a good sign when your game has grown enough that playing through game over and over to find a bug on sequence 4 is a bigger task than creating cheat codes.

Also YOU CAN NOW SELL YOUR SOUL. Or dignity, whichever you prefer. Still a few bugs on selling dignity though (the money gained through selling your dignity will give you back your dignity).

You sell them in the “black market”. This is a joke that will be substantial funnier when the descriptions come in and you find that it is literally a black coloured market. In fact it would be funniest if this was a graphical game, but time and knowledge forbid that for the mo. You’ll just have to imagine.

sell your soul

ld28 update 6: 24 hours down

So it turns out that my (very limit) base code is awful for stats or events, but marvelous at creating elevators. Huh. (No screen cap, because I’m not sure how one screen cap’s a majestic text-based elevator.

Done today:

  • created an outline
  • implemented events/aims/triggers
  • designed 4 new commands
  • created a money system
  • created the story; sequences 1 – 4 and areas 1 – 3

Need to do:

  • more story
  • possibly design a couple more story related commands
  • add description
  • formatting?

Planning on continuing for anther hour or so, just adding to the story line

Tomorrow is going to be… difficult. I will definitely be doing the descriptions, but I have plans/life/girlfriend/chores ect.