First Successful Compo! Zapper post motem
Ive tried to compete in the Jam twice before but was unable to finish both times. Ludum dare 39 snuck up on me and I only realised it was this weekend on friday morning. By bedtime on friday night i was determined not just to finish for the Jam this time but for the Compo. On to Zapper.
Art not being my strong suit the sprites turned out much better then i could have hoped! but learning new sprite techniques was time consuming i think if i were to redo the sprites over i could now do them in like 60% of the time

To save time I used some of the unity 2d physics stuff which ended up being a bit janky but was worth it on time all of the core gameplay elements were done on saturday but left a really simple but hard to detect bug.
Level design and sound and the menu, were left for Sunday but i spent too much time chasing bugs and these suffered
overall Im super happy with how it turned out in just 48 hours and would appreciate if anyone would take the time to rate it
special thanks to quill18 for the inspiration to get into ludum dare
https://ldjam.com/events/ludum-dare/39/zapper
