A first glimpse of “Another Escape From Self Replicating Bugs 2”
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Tags: foodphoto, motivation
The game is not reaaallly finished. But its playable and has all its core features. Except…. for the music, the decals and more and better sound!
Could also use a bit more balancing. But I can do that in the next months 
This post will be edited in the next hours/days since I will upload my timelapse later and will add more statistics and stuff…
If you are interested in this kind of information about my game: Bookmark or leave the Tab open 
Wanna know moar?
I started this LD early in the morning, half an hour after the beginning. The idea came to me in about an hour while surfing the web and wikipedia.
Idea: Make a dungeon game, where the players can see where others failed. The corpses should be permanent! 
The gameplay around that idea was made according to the theme: A scientist robot (I can’t draw people) has to escape from his underground laboratory.
He is attacked by mutant self replicating bugs. But he has a laser to fight back!
Thats the idea so far.
This is my Devlog:
Saturday
4:24 Woke up, looking for theme
4:44 Think about theme
4:55 No webcam 
4:56 Gamedesigntime
5:57 Got an idea, now working on details
7:13 Shower and Coffe break
7:41 Gathering food 
8:29 Eating breakfast
8:38 starting proof of concept while eating
9:12 Proof of Concepts
9:40 Making milestone-plan
9:50 Milestone 1 of 16 : Mapgenerator
12:50 Milestone 2 of 16: Player and Camera
15:38 damn i’m late….
15:49 Milestone 3 of 16 Map Gui
16:37 Milestone 4 of 16 Enemies and movement
18:02 These enemies can run through walls…
18:27 need to fry these bugs
18:31 break
18:46 back to the bugs
20:07 enemy spawning…
20:44 code-bugs now…….
21:05 getting ms 4 done…
21:17 Milestone 5 of 16 enemy shooting at player
21:51 LD Site is down 
22:13 Milestone 6 of 16 self replicating enemies
22:37 Win and loose conditions
23:12 tired, will sleep soon
Sunday
6:26 Goood Mornin!
7:19 Getting main screens working
7:36 Milestone 7 of 16 Website data storage
9:42 Breakfast
10:00 More webz
10:10 8/16: Working on the network thread in the game
12:33 arrrg. web not working
12:59 debugging web data
13:05 BBQ Break 
15:33 Back to the Web-Access
17:41 MS 10/17 IntroScreen
19:25 lost screen
19:48 MS 12/17 : win screen
20:00 MS 13/17: ARTSY
8 Hours left
21:11 food time
21:18 time to crunch
23:23 Sound & Polish
1:10 panicmode : polish
Monday
1:47 core gameplay works
2:33 deadline is coming close
3:05 packing!
Some statistics from my SVN Repository:

Basecode: SP-Game Framework (C++, OpenGL, SFML)
Art: Gimp, Artrage, Inkscape
Music: FL Studio
Coding: Code::Blocks 😉
Let’s make some games this weekend!
Thinking about my idea while eating breakfast 
The jam is from a local jam-factory nearby 

Tags: foodphoto
So, finally I have my idea written down and designed a proof of concept level (see photo). This level inherits all game mechanics of the game and will be coded in the first 11 hours of my time. The rest of my available time (14 hours) will be polishing graphics, soundeffects, music and level design. Minimum will be 4 levels, I hope I can come up with at least 8 levels to play. There will be a highscore-list (worldwide, via web) 😉

Next steps:
After working on code for a platformer (still not working properly) I coded more of the game mechanics.
Still not everything done (I am 4 hours behind schedule right now), I will need to cut features…
But I want to show the first screenie:

I am sleeping right now….
Writing the last bits of code…
Need to be done:
And this is the screenie:

Since my game needs some sounds and some levels and still has a collision-bug I will enter Jam.
I hope to finish it tomorrow. Need some sleep right now 
Here is the latest screenie, eventually with graphics 😉

Hi developers,
it’s LD time again. I am preparing to participate.
Language: C++
IDE: Code::Blocks
Graphics: Gimp, Inkscape
Audio: FL Studio
Extra Libraries: SP Game Framework
Can’t wait to see the theme. I want to write a small techdemo-like-game as a proof of concept.
I will build the theme into this in some way 
Very nice theme. But first a deskphoto for motivation 
I will have a small breakfast first and then I will write down my ideas.
Have fun!
Tags: deskphoto
Last 2 hours were pure paper-work to flesh out the idea and to create a schedule for creating this game.
Will be a thight schedule. Should be possible to finish in compo time.
Tags: Planning
Before I tweak a bit of the mechanics and go to bed, here is the latest screenshot of my action rpg:
Basic mechanics are working. The enemies are not yet hostile and still immortal, but that will change tomorrow. Sounds and a complete tilemap will be created tomorrow. Experience gain and levelup already works. Controlling the game with an Xbox360 controller also works.
I have a funny story in mind to tell in the beginning. Will add a small script and some still images tomorrow to tell this story.
Good night and have fun making games!
Tags: screenshot
No sounds, no music, no particle effects or other gfx. Story in the beginning is very short and without animation…
But still, it is an action RPG and its done. You can win the game (There is a bug which makes winning too easy though). I am very happy having implemented every mechanic I planned.
>> Play it on your Windows machine (best played with Xbox controller) <<
If I would be more ‘awake’ I could spend 4-5 additional hours to make some sound effects and music. Maybe in the next weeks.
Timelapse and postmortem will follow tomorrow!
Good night and see you soon! Cant wait to play all these games. Some of the blogpost got my interest!
Its some days after the Ludum Dare and I had some time to think about the development. As I wrote in the last post, I am happy that I finished it, but there is plenty of room for improvement.
The GUI design and graphics took me longer than expected, because I had to draw more stuff. This was because otherwise the player would not have sufficient information about the game state. A thing not to underestimate.
The player mechanics were a bit more complicated than expected. This took me also longer to implement. Especially the movement of enemies and the player together (speed, timings) took a bit longer. The tweaking, though still not perfect, took a long amount of time.
I was a bit faster with the map, since the game ended up being a bit shorter than expected.
I also cut away all sound, music and additional effects.
Lessons from this LD:
– Planning and re-planning is a very good way to reach the goal of finishing something
– Graphics can be more simple to save time for graphics
– Some gameplay elements should be optional and only be implemented when there is time
You can watch me programming the game on youtube:
Tags: post-mortem
I will code this weekend 😉
What I will use:
Code: Codeblocks as IDE c++ as language
Frameworks: SP-Game-Framework, Boost, STL
Sound: FL Studio
Graphics: Gimp and Inkscape
Prepare for coders-art and quick-and-dirty sounds and music 😉
My goal: Have a game with music and sound in it 😉