Smugsman

Ludum Dare 57

Time to "Game giving"

It will be such a great jam again again, or will it? :eyeglasses:

I will be "in" as people say in the next project of @kartoffel_licht :potato: , once again beeing THE MAN THAT MASS PRODUCES SPRITES (for the first six hours as the productivity rate tends to exponentionaly decrease with every second which is the first reason of doubt...

Also there wont be the magical third group member who comes mid-day-two like always and spews out an actually good looking main character sprites... :walking:

Also Also programmer man will probably ditch me several times throughout the jam leading to seperation anxiety, as you know, HES THE ONE RESPONSIBLE FOR THE SPRITES BEEING USED... :broken_heart:

Also osla he desires real music and will spend some good game-making hours to jam out in musiscore. :speaker:

But there are also benefits to this one: Since ive had several pixel art practises through many different projects ive initiated lately, :art: and will get a better oohlala :twohearts: alone-time with the code guy, strenthening our bond and dependance on eachother even further, making me his ultimatum partner in the friend group getting me front seat for when we TAKE OVER THE WORLD... :greenbook: Oh also Java should make game developement easier for both of us :blue_book:

I can already imagine everything...

Day one will go :chart: Get theme -> "Mass conflict" -> Draw sketches -> "Hey i can work with this pixel size" -> Mass produce 40 sprites -> ex haust

Day two will go :sleeping: Start making further, bigger, stronger developements -> Get lazily lost midway through -> barely finish at the end of the
da...

DAY THREE, CRACKERS HOW DID W... :scream_cat: RADON MAKE THIS SPRITE, KERSON WHERES THE DAMN GAME, IT BROKE, IT BROKE?!, oh its cool now, oh, GET THE SPRITES AND SOUND EFFECTS, *vomits sprites and sfx, COOL I WONT BE ABLE TO USE HALF OF THESE

And three days later we will submit the game to tobugis and see how stupidly hard/buggy we made it. :v:

Still jam is jam and ludum is always a fun expirience and i will finaly get to expand the spicy hot chocolate universe lore. :mushroom: And the Gerald lore: Heres some fun images from our previous games "Curse of shrinking (SHC 2)" and "Spicy hot chocolate"shc2 thumb.png because why not?wewe.pngspoody.png

Not to ruin everything too early but i think we have a functional game!!1!

Our game is lacking certain mechanics but its overly fun and atmospheric!!1! The surprising part is that this game seems to be our first truly non fundamentaly broken one which is insane. More on this discovery has to be documented later for the future generations though ive started to reach my Quantramon radius, the point of no return where my art becomes so simplistic and unbearable that it starts to be non worthwhile using. Other cases of this phenomenon ususaly include french bread in some form, End of transmissionsand.png

Our rating factor is officialy infinity

This (Spicy hot chocolate 3) is our first game with a rating meaning that our games are officialy not too good to be rated!!1! Im so happy, the game is number ~2.7/36. I just hope our next game will be playable without the java developement kit. And who knows maybe we will be number 1 average out of 2000 ratings, whatever "average" and "ratings" mean!!1! :smiley: :mushroom: :coffee: wefridgingdidit.png ratingjuice.png We wish to thank all the individuals who were tortured by our games.

Ludum Dare 58

We love "Game giving"

Im in

Can you believe it guys, ludum, just four hours away? Ludum is in four hours. Woohoo! I am so neutral toward that information. Ludum just four hours away, oh wow. It got here so excrutiatingly slow considering how much fun it is. Luudum, just four hours away. Ludum...

Cant wait to expand on the Spicy Hot Chocolate lore... Ok baba

shc3thing.png