Cortex Control – Post-mortem

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Cortex Control was my second compo attempt and my first finished entry. I feel like I accomplished what I was going for and I’m fairly happy with how it turned out. At first I was a bit disappointed when I woke up and saw the theme, but I changed my mind pretty quickly when I came up with the idea of a top down stealth shooter with mind control.
I made most of my progress during the first day. I knew what I was going for and got most of the game mechanics done. Halfway through the second day I felt like I was done, but it soon got a lot more hectic when I had only a few hours left and ran into problems with LibGDX and Gradle.
Looking back at it I wish I had experimented with mouse controls, worked more on the music, added a menu and tweaked the difficulty a bit, but for a first entry I think I did pretty well.
Tools used: Eclipse, LibGDX, Gimp, Bfxr, Aucacity, LMMS
