Final Round - Theme Ideas!
Observe, as I take this multitude of themes, and transform each into a completely different and fresh concept. This takes years of practice, folks.
Summoning: You summon carrots, with a carrot (it's called magical realism).
It spreads: You're a carrot, and you turn into little baby carrots, until the world is made up of nothing but carrots.
Recycle: You pick up carrots and turn them in for a reward (bigger carrots)
Tunnels: With your trusty carrot you burrow into the NSA and steal their prized surveillance tapes featuring carrots.
Strange machines: The plot of Superman 3, but the machine turns people into carrots.
Single use: Your carrots go away after you use them (kinda ripping off Halo 2 here but whatever).
Strength in numbers: A multitude of carrots is better than carrots of a lesser amount.
Fishing: You lurk internet chat sites posing as a handsome carrot but then it turns out you're actually a 45 year old carrot with back problems.
Push your luck: You keep tagging your friends on CarrotBook with pictures of carrots when you know damn well that they prefer lettuce.
Digging: You uhm...go around asking people if they...dig carrots?
Cartography: You stare at maps and eat carrots. As a mapmaker, eyesight is your livelihood.
Pick your poison: Take the red carrot!
Decay: An emotional character piece involving carrots. You're stuck with your dad on a boat, and he just admitted to you that he's prejudiced against carrots.
Collapse: You collapse under the weight of your own carrot.
Mutation: It's carrot time!
You don’t play as the main character: You play as the main carrot!