Six

LD19

THE DISCOVERY WAS SPIDERS

So I ended up trying for something too large to complete in a sleep deprived final 10 hours.  About an hour and a half before the end, I decided to go by the old mantra “Time running low .’. branch the project and add spiders”.  A frantic hour followed, accompanied by a great boss music medley from nicovideo, and I got something submitted, albeit without any win condition/loose condition/much point.  But dayum, it freaks me out some it does.

Submission page here: http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1190

It at least shows what I was going for with the shadow system, and how it performs under pressure.

Also, for fun and to make the timelapse more interesting, I had a big image in GraphicsGale I was adding to a bit to show some of my thoughts and add a little commentary.  That’s after the jump if anyone is interested (and can see this post through the deluge of submission posts 😉 ).  I think this kind of thing would have been a bit more use if I had a drawing tablet with me, instead of just mousing.

LD20

I do declare, Mr Dah-rey

Last minute (or hours) “I’m in” post, with picture of my makeshift workspace and declaration of tools. 

As for tools:

Working in Flash Develop, using AS3 and Flashpunk.

Graphics will likely be GraphicsGale, with Gimp to touch up transparency.

Sound (if I get to it (which I really want to this time)) will be sfxr, or maybe bfxr, and possibly trying to grab some music from inudge.

Tea shall mostly consist of peppermint.  Huzzah.

Comments

29. Apr 2011 · 22:41 UTC
Hey Six! (benthorizon right?)
SonnyBone
29. Apr 2011 · 23:32 UTC
Thank goodness you have a FLOOR.

A seed of an idea to sleep on

Not made much pogress code-wise, but have an idea of what I want to do.  Somehow, a sort of non-euclidean (or at least an impossible space) maze has slipped in there, even though I had no ideas for non-euclidean before the actual theme was announced.  Just sort of seemed to fit natually with what I was going for (a sort of L-Space feel).  Anyway, some scribblings and a sprite with the general feel I want.  Not sure if I can push out enough assets in time, will have to see how much I can get done tomorrow, for now it is bedtime.

A familiar tasty trap

Well I’ve once again fallen into the trap I often do.  In trying to think up something to make a game interesting, I came up a delicious problem to chew on, which has eaten all my time.  I think the key to finishing a solid LD entry is to avoid things you don’t know how to do already when you start, but that is hard for me because tricky problems are so much fun.  And since posts with only text are not much fun, I’ll add on the quick maze hallway tilemap I’d made up, though I had planned to have a number of variations on each tile and a bit more detailing.



Oh well, good luck to all else.  With some of the pictures I’ve seen on here I am really looking forward to checking the entries out.