segludian

LD10

Freighter Defense Force – LD1 Guardian

Here is a link to my entry for the first 48 hour Ludum Dare competition. It was Freighter Defense Force. Kind of weak, but still one of my better ones.

http://www.xmission.com/~sgray/ld48/game48.html

A screen shot is here:

LD11

Posted by segludian

I’m going to try to join the competition, no promises since Saturday already seems to be largely full already.

I’ve still got to decide if I am going to try to make an entry in C/C++, Python + Pygame, or Java.

LD12

SEGludian’s tower game idea.

Tower huh? I like it. I think I am going to do a side-scroller (I always want to do those). Where you have one screen per level in a tower, with an entrance and one or more exits (Some exits may lead up, others may lead down woo ha ha). Exits may not show up until you collect a certain number of coins. The hero may or may not have a weapon to kill any enemy creatures on the level depending on time constraints. If the hero gets a weapon I may have a recurring boss on every tenth level or so. If not you just get a congratulations message when you pick the right door on on the top floor. That’s the general idea assuming I have enough time and energy. If I finish I think i will call it “Climb Doom Tower”.

I’m not going to be able to finish.

I tried, but I just can’t get anything going quick enough. I struggled with file I/O so much it wasn’t even funny. I am half convinced that something is broken in the libraries. I’m just going too slow to finish something. It is a shame since it is my favorite theme in a long time.

On the plus side besides learning just how weak my C++ skills have become, I did learn a little something about SDL_ttf. Not much but enough to write a string to the screen, and found some free fonts I could have redistributed with my game.

I spent too much time downloading updated libraries on my slow slow connection. I never did get boost to download. I also spent too much time trying to make my code cross-platform. Even though I have nothing to test whether it was actually cross-platform or not. However, so the whole thing isn’t a waste, I have included a screen capture below. Better luck next time I guess.

Oh, I tired out the compo game loader. It is really cool.

small screen shot

Comments

matrin
10. Aug 2008 · 14:25 UTC
What would you do if you wouldn’t worry about croos platform? I use mostly standard libs, and SDL which is cross platform, so i usualy don’t pay any attention to that, i assume it will work on other platforms as well.
10. Aug 2008 · 15:58 UTC
I was using SDL too. The platform specific things that were throwing me for a loop were getting all the files in a folder or having a platform independent path separator variable (I thought SDL had that one but I couldn’t find it). I also wanted something that would give me the folder the executable is located in. I don’t think linux has anything easy for that. I was largely wanting it to be platform neutral so people who only had linux/mac might be able to judge it. That and I wanted an excuse to buy me a linux based eee-pc, or maybe a mac laptop.