Balls..
Hi, so this is my first time participating in LD and I’m looking forward to the whole weekend. Gotta say I was a bit stumped when the theme was finally released, but now I think I got some ideas to toy around with. Of course, I may well be sabotaged by my own carelessness by the time it’s all said and done. First of quite possibly many blunders just occurred after the spending the last two and half hours of coding. Basically instead of:
$ rm *.pyc
I did something more like:
$ rm *.py
on accident (damn you keyboard and your missing of crucial keystrokes!). All I gotta say is thank you Subversion. By the way, for you non-python programmers, I essentially blew away all the source files (about six or so files at this point) instead of the auto-generated bytecode. Talk about no bueno. Fortunately I have a revision not too far back from the state I was currently in, so it’s not too much of a setback, but definitely not cool either way.
In the meantime, I think I’ll quickly re-alias rm so it does something with a little less finality, say, just move things to a .trash folder. Yeah… Then it’ll be back to putting back in the new features I so indiscriminately smote out of existence.
Oh, and just to throw this out, as far as development goes I’m (currently) using Python on Mac OS X with the Pyglet game programming library, which is a simple library that’s got a lot of nice features. Definitely worth checking out as a possible alternative to other libraries like PyGame. I’m hoping that by using Python I can easily bring my game over on a Windows box and run something like py2exe to make for a nice easy install, though I guess we’ll see in a day or so’s time how well that works. 
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