Centipede 2013 – Progress Report #2
Gameplay is becoming a bit more apparent now
http://centipede2013.herokuapp.com/
Really quite pleased with how well this is going, might treat myself to pizza soon!
Gameplay is becoming a bit more apparent now
http://centipede2013.herokuapp.com/
Really quite pleased with how well this is going, might treat myself to pizza soon!
http://centipede2013.herokuapp.com/
A rudimentary asset-less game is up there, it hasn’t got a game over screen but with the arrow keys you can move around to steal ‘flowers’ and avoid being shot at by the defences.
I’m not really sure how to make the gameplay less sucky though, it’s not as addictive as I’d have hoped.
Playable at http://centipede2013.herokuapp.com/
I’ve actually probably spent about 6 hours putting together the game, and another 6 hours tweaking, tweaking, tweaking – it turns out it’s really hard to make a game ‘fun’ and ‘difficult’ etc.
I’m not quite there yet, tomorrow I’m going to
That is all pretty trivial and then I’ll get onto adding more things to make the game more “interesting” and “fun”
Time to eat some cold pizza and get coding!
I left myself a to-do list last night and I want to get cracking through it as I’ve got ideas about sound that I want to explore with all of the spare time I have given the game is already ‘finished’ !! 😀
Well that’s a first, not only did I start 12 hours after the event started, I ended 12 hours before the event ended.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7112
That’s most likely because I kept the scope small and stuck to basic arcade features, I’m quite proud of it however as
Now to go and drink some coffee.
I’ve held off on writing this because I was waiting for reviews and issues to come in so I’d have something to post-mortemise about.
I have been sat here most of the afternoon playing and rating games, whilst reading the ratings on my own game in case things were broken.
Actually, nothing is broken apart from Audio – which is the usual story with HTML5 games even in these days (sadface), so I uploaded a fix that on platforms where it wasn’t going to work, that audio could at least be disabled (it was only generated fuzzy noise anyway).
Lesson learned there, TEST ALL THE BROWSERS
What else have I learned? Well, I actually finished my entire game by the end of Saturday, by doing the following things
Following that, I spent a few hours when I was tired
The next day was solely spent just making the game fun to play
Yes indeed, after spending about 8 hours building the game, I then spent about 8 hours in the following loop
It seems to have paid off, as the reviews being written are favourable indeed, my favourite being
“Easily gets into my top 3 of LD25! Keep it up!”
I am strongly encouraged by this as a note of the things I have learned at past Ludum Dares and now cannot wait until the next one where I might try to be a bit more ambitious but still try to “finish the game by the end of day #1” as that really seems to be the best way forward.
So it’s nearly 11am on Saturday morning and I’m just starting.
I tried thinking of something clever, but completely failed – I had a couple of great two-player ideas but the problem with those is they require two players and are awful when it comes to voting therefore.
So I’m opting for the 10second waves in a bullet-hell survival game and seeing where I get with it. I’ll enjoy making it.
I’m building completely from scratch in HTML5 Canvas with no engine or anything beacuse this is the kind of game I can get away with doing that in.
My repo can be found here https://github.com/robashton/ld48_27 and it’ll be updated regularly.
Wish me luck!
So I’ve made the basic bullet-hell shooter now
https://github.com/robashton/ld48_27
Playable here http://tensecondhell.herokuapp.com/
Any ideas on how to make this game actually fun would be much appreciated
It’s playable at http://tensecondhell.herokuapp.com/
Basically, the waves come every 10 seconds and get harder and harder – that’s about it . Now I’m there I can focus on making it fun at least 
I’ve uploaded and submitted here http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7112
Obviously I’m not finished yet, but I’ve had something playable now since the first 8 hours and this is a statement that I’m pretty much done feature-wise
But other than that, I’m done
I’m pretty happy with it
I don’t think I’ll worry too much about spending a lot of time on this this year. I just got back in from a week of drinking in Vilnius and could do with some detox and sleep.
Still, 12 hours of development goes a long way if you focus!
I’ll be doing mine with vanilla JS most likely.
Pizza might give you some more inspiration! 😀