Rhinoceros

LD27

First time Ludum Dare, etc., etc.

Language: Lua
Text Editor: SciTE
Framework: LÖVE
Libraries: HardonCollider (yes, that is the correct spelling)
Graphics: GIMP, for drafting, I was planning on having LÖVE draw everything as just lines, as a sort of homage to Asteroids and other early vector graphic games.
Sound: BFXR
Music: I suppose I’ll try to use Audacity to hack something together.
Other supplies

After this paragraph is the base code I will be using to spare myself the hour headache of re-learning how to use HardonCollider. I might end up not using this at all if the theme turns out to be really strange, like yourself as enemies or something ridiculous.

Direct links!
Direct link to .zip

Direct link to .love file (you can use 7z or winrar to unpack it, just like a zip file, then you can look at main.lua and see how it works. It’s pretty crude.)

Indirect links in case those have broken themselves:
Direct link to .zip

Direct link to .love file

Just a small addition to my original supplies list:

Dual caffeine/water source: Dr. Pepper
Food-like substance: Instant ramen, sheer force of will.
Music: Rainbow, Kansas, Saga, the 1982 Broadway production of Sweeney Todd, Les Mis 10th anniversary
Clothing: Labcoat (For the psychological benefit), pants optional.
Furniture: Exercise ball, for sitting. Staves off back pain for a good while.
Additional tech: second monitor so I can keep an eye on the IRC, 3DS (game of choice: Fire Emblem: Awakening) for power-breaking.

You’d think I could find a less obnoxious way to test things.

Well.

 

Comin’ right along

Hahaa!

Lookidat. S’beautiful. There’s sound, too.

Controls (oh, yeah, it’s got controller support):
WASD/ arrow keys/PoV hat/joystick  — move
o /button 2 — shoot
p/ button 3 — bomb
escape/ button 10 — pause (clicking outside of the window also makes the game pause)
c (while paused) — configure controller, this allows you to set custom gamepad buttons for movement, shooting, bombs, and pausing. If you’re using a keyboard, you’ll just have to suffer through it and use the predefined keys.

EDIT: Turns out I’m an idiot; the files now work if you don’t have a controller.

.love file

.zip file

Note: If you’re using LÖVELINESS to view .love files in Chrome (like you should be, because it’s awesome), you’ll need to disable it when you click on that link, then re-enable it hen you click on the direct link.

Vacuous: Post Mortem

So my first entry turned out a lot better than I expected it to. But that still doesn’t mean I’m perfectly satisfied with it.

So I made the Special Limited Edition† Vacuous 2.0*! Which is mostly just small modifications to the game’s mechanics. No new levels or bosses, and it’s too drastic to be considered a bugfix.
*This is different from my actual entry, as explained below. The original entry here is still unchanged.

Downloads: zip | .love

Changes:
Bosses:
– Boss # 1 has 25% less health
– Boss # 2 and 3 have 33% and 66% more health, receptively
– Fixed boss # 3’s box spawns moving weird
– Random enemy infinite bonus level now spawns a random boss every 10 waves
Bombs:
– Bombs don’t do massive amounts of damage anymore (50% less). Because holy hell, you could throw 6 bombs at the last boss and kill him instantly. The boss’s bullets are still removed. They still function normally without regards to bosses
– Speaking of bombs, they now have a 3 second cooldown. Because you could still probably nuke the hell out of a boss even with bombs doing half damage to them.
– Bombs also come in packs of 2, because the power of one bomb isn’t really equivalent to the power of multi-shot.
– Added a visual for bombs
Enemies:
– Waves now come every 6 seconds, instead of 10. This will help the game feel faster, and more like a shoot ’em up.
— “But now that you made the waves not on 10 second intervals, how does it relate to the theme?” I hear you say, however, that was not the only thing relating to the theme!
— Bosses still have 10 second looping patterns
— You still have 10 lives. Which is 10 seconds in a somewhat odd and obscure definition of “seconds”: (think of it as “ten second( chance)s”)

[stextbox id=”alert” caption=”via http://www.thefreedictionary.com/” collapsing=”false” collapsed=”false” color=”000000″ ccolor=”000000″ bcolor=”8e8e8e” bgcolor=”ffffff” cbgcolor=”8e8e8e” bgcolorto=”ffffff” cbgcolorto=”ffffff”]tr.v. sec·ond·edsec·ond·ingsec·onds
1. To attend (a duelist or a boxer) as an aide or assistant.[/stextbox]Essentially I made a bad pun.

Powerups:
– Powerups are now more noticeable
— multi bullets now has more spread
— speed increase makes you 66% faster than it did before
— firing speed now makes you shoot 33% faster than it did before
— big bullets are unaffected, because they already make you totally wreck bosses.
Misc:
– added a small box at the bottom to contain all your stats/powerups. Now you won’t be covered by words anymore.

† Not actually limited edition

Tags: post-mortem, postmortem