Redbone

LD16

low quality image 2: attack of the foodpic

Another low quality shot, this time with random foods I’m eating.
fear the jpg again
From left to right: Double Sour Skittles, an orange (the same one from yesterday’s desk shot), some Coke, and chicken nuggets.

Tags: foodphoto

big guy

Here is a boss.
enlarge the small enemy to make a boss
The text beside the health bar is the name and health of the boss.
Yes, I died after I took this shot.

insanity

holy doughnuts
This is what happens when you don’t add delays in your generators. (If you can’t tell, there’s no interaction with asteroids and the player yet. :p)
And yeah, I added a cursor.

Tags: crazy hard, insanity, screenshot

panicpanicpanic

Looks like I’ll have to cut this one level short, unless somehow I have enough time.

Tags: panic

The First Frontier

My space exploring game thing is complete.
Go fetch!

LD17

welp

Not entering this time, unless some CRAZY WACKY thing happens that makes feel like it. Good luck to all.

Scratch that, I’m in.

desk photo, everyone

Well some crazy wacky thing happened and now I feel like entering.
Desk photo’s first.

If you’re wondering:

Tags: deskphoto

Look ma, islands!

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It’s pretty amazing! (not really)

So yeah, got some WACKY GRADIENTS and some islands which look identical! (and scroll, but you can’t tell from the screenshot) Next is different shapes of islands, and possibly clouds.

Tags: first screenshot, screenshot

Comments

hdon
24. Apr 2010 · 01:25 UTC
Platformer?
moltanem2000
24. Apr 2010 · 01:27 UTC
OH man islands!
24. Apr 2010 · 01:45 UTC
add some trees.

“I’m On A Boat” reference here.

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So yeah, islands now have three different shapes as promised, and now there’s a BOAT!!! that you can control vertically. No clouds, though. D:

Comments

moltanem2000
24. Apr 2010 · 03:43 UTC
we need those clouds, man!

island overpopulation

Welp, got my game generating islands rather than having islands wrap around the screen.

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WHOA!!! Something went wrong! It’s generating an island every frame, and in the sky!

Well now that’s fixed, I think I’m done for today.
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Rescue them stranded people!

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There is now a score counter, a rescued people counter, and well, people! They’re stranded on islands, so you have to rescue them and bring them to land. Still need to work on the getting people to land thing, and change how the islands work so the people disappear when you rescue them other than the whole island disappearing. Maybe a max capacity of people on your boat too.

Still no clouds. It’s disappointing, I know.

YOU

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Tags: motivation

needs more clouds

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If you can’t tell, the player can now bring the people to land! The boat can only hold twenty people (a lot for such a small boat!). You get 20 points for rescuing people from an island, and 50 for bringing them to land.

Comments

moltanem2000
24. Apr 2010 · 19:31 UTC
Looking good! the only things bothering me are

A: no clouds

B: the boat is in front of the island yet should be behind

my islands are hungry

so I got some McFatness++ stuff.
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Along with that, some kind of concept art:

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He doesn’t seem to approve of my meal.

Tags: concept art, foodphoto

Random Progress

I added that floating island enemy from my last post into the game. It drops mines that blow up people on islands (onos) and the boat. You lose all the people you’re carrying and lose 50 points when you get hit. Three hits, and you’re dead.

Uploaded a video to them tubes, to show off actual gameplay and stuff. And for testing. Click the image below to watch it and stuff:
YouTube

Also, after taking the videos, I finally added CLOUDS!!!
lol negative score

Tags: video

It’s a MENU!

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The triangle is the cursor. Hard mode, insanity mode, instructions, and achievements don’t exist yet. Those are next.

LD18

because the cool kids are doing it

Here’s my LD History. Now with more horrible MS Paint skills!

I fail at doing things like this

Tags: montage

Comments

KermAmrek
20. Aug 2010 · 03:39 UTC
PANTS12 APPROVAL

This’ll be interesting.

I expected some other theme to win, but “enemies as weapons” works out quite well.

So I’ve got two ideas:

  • Super Mario Bros 2 ripoff. Not gonna happen.
  • A game where you start with no form of attack, and have to defeat enemies to get weapons (they’re the only source of them in the game.).

You can already tell I’m stuck.

Comments

21. Aug 2010 · 00:34 UTC
I thought of your second bullet as one of my ideas originally. Could be fun. :]

ITS FLUBBER

Somehow I got an idea. Let this MS Paint show you:
boing

Comments

juhkystar
21. Aug 2010 · 01:04 UTC
Dangit, that’s pretty much my idea.
21. Aug 2010 · 01:30 UTC
Idea is pretty cliché, but the graphical style looks good.