A lot of people like to think "if I come in first place, I'll be a famous game developer", at least that's what I thought when I first heard about Ludumdare.
But what I have learned over the years are two important things.
every time I finished the gamejam, I had a game to build on afterwards. I have never finished a game except the ones from Ludumdare.
you get so much knowledge from the feedback you get from all the game developers who are also game testers. Things like how to make a camera better, game mechanics that need to be balanced more fairly etc.
When I look at my beginnings and compare them to now, a lot has changed. For which I have to thank 90% of ludumdare.
Portalshiift
Portalshift was the first game I made for ludumdare. And therefore also the first game I finished. I was so proud of the game that I had to remake it.
https://youtu.be/Uh8ek5fTqwM
Game Link
Alone in the Dark
Alone in the Dark was my second game for Ludumdare. Here I made the mistake that the most important element, the hamster, only spawned once. This meant that the opponents were far too overpowered. The game balance was not right. You had no chance to survive for long. You could only lose and be frustrated.
Game link
Pay the door
Here I had planned the time wrongly. I never finished the game because it was implemented in a heartless way and I didn't like the concept from the beginning.

Candy factory
I really liked implementing Candyfactory. However, there was a big problem here... The controls were simply crap. Where the camera looked, the game looked. If you wanted to shoot something with the laser pointing down, you had to know where you were shooting, didn't you? That means I would have had to make the camera detached from the game. The game testers emptied me of this.
Game link
Keep it alive
Keep it alive was one of the games where I had to learn that you have to help the player to understand the game. I had hidden different elements to flip switches. A puzzle, yes, but there was no visual feedback so the player knew what to do. It felt like a jumbled arrangement of different elements placed randomly. "Because yes". The players never played to the end.
https://youtu.be/XKyhOjQm_lM
Game Link
This year, I have made it my goal to pass on tips that have helped me as much as possible. That's why I take every game seriously and write a thorough review (constructive criticism of course, we want to have fun and get better).
That's what bothered me about some of the game testers on youtube who just quickly rattled off the games and skipped when it got too hard. I will take the time to play through the games.
And don't get me wrong. I am not a streamer but a developer xD
So if you have games you want me to test, write it here in the comments. I will try as hard as I can. And i'm far from being a pro myself, so if you want to rate my game i'd love to. You could exercise full criticism (if it's constructive it would be better of course :D ).
And finally my current game derry.
I have already made new experiences here. Feedback not only from game testers but also from the game itself. Here, graphics are seen first, then the UI. That's why many people thought you could only collect one seed. In the game a seed appears, yes, but in the UI you see that the count goes up. But I still had to communicate it explicitly. I tried as best as I could to explain to the players how the game works. After that, the feedback suddenly improved because I was able to give the testers the chance to play the game to the end.
https://ldjam.com/events/ludum-dare/53/derry
And sorry I didn't mean to spam all over the page. The blog post turned out to be longer than initially planned.