Rage Paint Games

Ludum Dare 51

First Night

Godot threw us for some loops and we may have gone a bit too detailed on the art style but pretty happy how the first day turned out.

A quick overview overview of our idea: Every 10 seconds your ship keeps crashing into debris (rocks, shipwreck, ect). You have to grab whatever you can to keep your ship afloat. Toss items at your ship to repair the damage and make it safely to shore.

We will be playing entries on Twitch on Tuesday. Might also stream some of the progress as well when we have a bit more done. We are a married couple, one programmer one artist that love to play/create games together. Check us out at RagePaintGams

Completed: - Ship line art and base colors - Basic water and sky - Using a temporary starfish texture (Our Twitch sub icons) till we have a texture - Starfish tossing mechanic - Starfish spawning - Animations for starfish in the water - Animations for starfish shrinking into background when thrown

LD51 - Day 1.png

Day 1

Got a lot done in the first day but so much more to go.

Completed so far: - Ship line art and base colors - Basic water and sky - Basic starfish - Rocks (3 variations) - Ship holes (3 variations) - Starfish tossing mechanic - Start of starfish patching holes mechanic - Starfish spawning - Rock spawning - Animations for starfish in the water - Animations for starfish shrinking into background when thrown

LD51 - Day 1.png

Ship it

This screenshot shows a lot of progress from today. Made a “Win” screen, where you make it safely to the island at long last! The “You Win” text is just a placeholder for right now while I figure out what will display here to congratulate the player.

YouWin.png