I haven’t programmed that much yet, just mostly drawing. But with this I guess you can see what my 10 seconds will be 馃槈
Have fun everyone!
I haven’t programmed that much yet, just mostly drawing. But with this I guess you can see what my 10 seconds will be 馃槈
Have fun everyone!
That’s it for Day 1. Got a big part of the graphics, and programming has advanced to simple screen design. Why so little programming? Because for this LD I decided to use Starling for real, and it still feels a bit chunky / funky to use
Current state:
(wanted to insert a Vine, but seems like I’m too dumb to do that. Or just too tired ;). Here’s the direct link)
game is nearly done! amazing how far one can gat with a super simple gameplay o.O. As for sounds, I know how important those are, but I don’t have the power or nerve anymore for Garageband :D. For those who are wondering afterwards (and/or are reading this post), I’m just beatboxing into a microphone ^^
Not for fame, not for glory, I’m here for the fun! I love LDs, because almost every time after the submission I can say to myself: I still got it ^^
So this is my entry: Mr. Sushi! (Order Please!). I was stuck on the first day, because I haven’t really been programming for weeks, and as I wanted to move forward as a Flash Developer, I decided that this LD would not be about pixels, blitting and copypixels, but about Stage3D! A step that I didn’t take for way too long
What went well:
1) hahaha, I didn’t have the time to create music :D. On a whim I decided to do some voice acting with broken japanese-english like Matt Stone or Trey Parker always do on South Park :D. Broken and so bad, that you should know that no japanese actually talks like that ^^. And tell you what: It’s really fun to talk like that :D. That’s why the south park guys always do it^^!
2) Starling with Starling! I’m still not 100% convinced if it really runs faster, because on startup I get framerates of 30 or less. maybe I would have to build preloaders again 馃槢 But! I managed to create something that actually works
3) I created a new game! The game idea derived from dots (iOS), but I don’t like how the items fall down like in Bejuweluizzoausoi*censored*ioasd ^^. But there’s still room for improvements 馃槈
What didn’t went that well:
MY ASSHOLE BUDDY SET UP LIKE 10 ALARMS AT RANDOM TIMES AND HID THEM AT RANDOM PLACES IN MY WORKPLACE 馃榾 + I couldn’t really concentrate. what means it calls for revenge
I hope you play my game! And have fun doing so! 馃榾 Shameless adding of a link 馃槈 :
And I want to give Unity a try. Good luck folks!
Tired. Unity …. annoying … MonoDevelop crashing …. had bugs … don’t use Animators with Rigidbody2D when you want to animate the whole GameObject…
Feeling like crap, but not because the game is crap (not that great, but also not crap IMO), but because I somehow managed to get sick. Yay. Not. Will post a post-mortem later, but for now, it’s time to go to bed early
Have fun everyone!
Entered my game earlier than expected, and what’s really strange is that my game is hardby 1 MB 馃榾 Unity? No joke, it’s 697 KB
So to everyone who’s still coding: Good luck, keep going, and if you have the time, smell the unicorn farts in my game 馃槈
No joke, I have farting unicorns 馃榾
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=717
I’m happy to say that my LD game Deadly Roads has reached 1000 views and 500 plays on GameJolt (yayyyyy *doing a little dance*)
I’m also not at the point yet where I want to write a post-mortem, because I’m currently working on a post-compo version of the game. For over a week now, I’ve been reducing draw calls, optimizing scripts and modifying many thingies so that it runs smooth on a mobile device. As a little hint to fellow Unity devs: optimizing for Android stinks 馃榾 Make gameobject pools right from the beginning
Here’s a sneak preview of my post-compo 馃槈

Just woke up (8 o’ clock here in Germany), got an idea, and am ready to go!
I’ll be using Flash + Starling, Paint.NET, and Red Bull to stay awake, I guess 馃榾
Have fun and good luck everyone!
*insert I’m In posting*
and I want to sharpen my Unity skills again 
Have fun everyone!