pythong

LD27

Lunchtime

Foto am 24-08-2013 um 13.52Haven鈥檛 gotten much done yet, so for now I call it lunchtime :)

Progress

IMG_0112

I haven’t programmed that much yet, just mostly drawing. But with this I guess you can see what my 10 seconds will be 馃槈

Have fun everyone!

 

Comments

Hazel-Bun
24. Aug 2013 路 12:23 UTC
A cooking game of sorts? Looks interesting ^^ All the best!
jplur
24. Aug 2013 路 12:23 UTC
Woah we get to make sushi??
pythong
24. Aug 2013 路 12:37 UTC
because I like sushi! sushi banzai! 馃榾

Sorry, we鈥檙e closed

IMG_0113

 

haha, no I’m not giving up, it’s just the current process 馃槈

with this, I will have my graphics for intro, ingame & losescreen

My sushi is dancing! That鈥檚 it for me today

That’s it for Day 1. Got a big part of the graphics, and programming has advanced to simple screen design. Why so little programming? Because for this LD I decided to use Starling for real, and it still feels a bit chunky / funky to use

Current state:

(wanted to insert a Vine, but seems like I’m too dumb to do that. Or just too tired ;). Here’s the direct link)

https://vine.co/v/heUnjZQbYlX

current state

this is my current state. finisehd the first screens, starting logic in the early afternoon. for now it’s lunchtime!

IMG_0114

finishing up!

game is nearly done! amazing how far one can gat with a super simple gameplay o.O. As for sounds, I know how important those are, but I don’t have the power or nerve anymore for Garageband :D. For those who are wondering afterwards (and/or are reading this post), I’m just beatboxing into a microphone ^^

IMG_0115

Mr. Sushi! Post-Mortem

Not for fame, not for glory, I’m here for the fun! I love LDs, because almost every time after the submission I can say to myself: I still got it ^^

pic1

So this is my entry: Mr. Sushi! (Order Please!). I was stuck on the first day, because I haven’t really been programming for weeks, and as I wanted to move forward as a Flash Developer, I decided that this LD would not be about pixels, blitting and copypixels, but about Stage3D! A step that I didn’t take for way too long

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What went well:

1) hahaha, I didn’t have the time to create music :D. On a whim I decided to do some voice acting with broken japanese-english like Matt Stone or Trey Parker always do on South Park :D. Broken and so bad, that you should know that no japanese actually talks like that ^^. And tell you what: It’s really fun to talk like that :D. That’s why the south park guys always do it^^!

2) Starling with Starling! I’m still not 100% convinced if it really runs faster, because on startup I get framerates of 30 or less. maybe I would have to build preloaders again 馃槢 But! I managed to create something that actually works

3) I created a new game! The game idea derived from dots (iOS), but I don’t like how the items fall down like in Bejuweluizzoausoi*censored*ioasd ^^. But there’s still room for improvements 馃槈

pic2

What didn’t went that well:

MY ASSHOLE BUDDY SET UP LIKE 10 ALARMS AT RANDOM TIMES AND HID THEM AT RANDOM PLACES IN MY WORKPLACE 馃榾 + I couldn’t really concentrate. what means it calls for revenge

I hope you play my game! And have fun doing so! 馃榾 Shameless adding of a link 馃槈 :

Play it here

Comments

28. Aug 2013 路 17:58 UTC
Your game was hilarious! I rated not too long ago, and saved in it my bookmark folder of great LD games 馃榾 (I think I might play it again now that you’ve reminded me 馃槈 )

LD29

I鈥檓 in!

And I want to give Unity a try. Good luck folks!

Process

Time for the first Red Bull of the weekend! 馃槈 And lunch time

Also, here’s a photo of my current process. I’m drawing a lot, and probably will do it like I did last time in LD27: day 1, graphics and idea, day 2 programming and polish :)

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Progress

I can haz Spritesheet!

Screenshot01

Calling it a day

Tired. Unity …. annoying … MonoDevelop crashing …. had bugs … don’t use Animators with Rigidbody2D when you want to animate the whole GameObject…

I鈥檓 done!

Feeling like crap, but not because the game is crap (not that great, but also not crap IMO), but because I somehow managed to get sick. Yay. Not. Will post a post-mortem later, but for now, it’s time to go to bed early

Have fun everyone!

LD30

Omnomnomnom

Reviving the old tradition of posting food pictures! Time for breakfast everyone! (at least in Europe)

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LD32

Done and Done

Entered my game earlier than expected, and what’s really strange is that my game is hardby 1 MB 馃榾 Unity? No joke, it’s 697 KB

So to everyone who’s still coding: Good luck, keep going, and if you have the time, smell the unicorn farts in my game 馃槈

No joke, I have farting unicorns 馃榾

Bildschirmfoto 2015-04-19 um 21.59.06

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=717

Deadly Roads: gamejolt quick stats

I’m happy to say that my LD game Deadly Roads has reached 1000 views and 500 plays on GameJolt (yayyyyy *doing a little dance*)

Bildschirmfoto 2015-05-04 um 21.43.21Bildschirmfoto 2015-04-19 um 21.59.06

I’m also not at the point yet where I want to write a post-mortem, because I’m currently working on a post-compo version of the game. For over a week now, I’ve been reducing draw calls, optimizing scripts and modifying many thingies so that it runs smooth on a mobile device. As a little hint to fellow Unity devs: optimizing for Android stinks 馃榾 Make gameobject pools right from the beginning

Here’s a sneak preview of my post-compo 馃槈

Bildschirmfoto 2015-05-04 um 21.54.24

Comments

StefanDJagers
04. May 2015 路 20:02 UTC
That are some nice stats you got there! 馃槈

I’ve got 59 plays so far (compo) :)
pythong
04. May 2015 路 21:43 UTC
thank you very much! i’m actually surprised myself, because i have another game on gamejolt as well, which had been there for a few months, but the plays are very sad 馃槈 (about 200)

LD35

I鈥檓 in and ready to go!

Just woke up (8 o’ clock here in Germany), got an idea, and am ready to go!

I’ll be using Flash + Starling, Paint.NET, and Red Bull to stay awake, I guess 馃榾

Have fun and good luck everyone!

Ludum Dare 37

It has begun

*insert I’m In posting*

and I want to sharpen my Unity skills again :)

Have fun everyone!

Progress

Idea: done

Scribbles: done

Checked for a working IDE: done

Decided to make a JAM entry, to reuse old code: done

Scared off the Feature Creep: not done

Lunch: also not done, but I’m doing that now :)

Foto am 10.12.16 um 13.23