pantomimepony

LD20

Another first timer

Hi guys,

If all goes to plan this will be my first LD and I’m really looking forward to it. I’m a veteran of the UK games industry and I’ve always messed about developing my own games. I appreciate most people will be developing for mobile and the web. I wish I could do that with confidence in the result but I’m oldschool. I’ll be producing a download and it’ll run on Windows.

I’ll be using the following tools:

Code/engine – Blitz 3D

Graphics pipeline – Metasequoia & Serif Photoplus 8 to Ultimate Unwrap 3D to .b3d files

I don’t have the tools to rig characters so if any animation is required I’ll use work arounds using static models.

Sound – Simsynth, sfxr, Techno Ejay4,Magix Music Maker 2005 deluxe, Audiomatik, Audacity

Music – as above if I have time.

I’m not intending to use any code libraries but I do like to plunder the Blitz examples that come with the install for methods and techniques.

I don’t expect there to be time to do anything fancy graphics wise. Usually I’ll take several weeks over getting sound right or attempting to create some atmospheric music but all that will have to go by the board. Just enough time to create a working prototype of an idea.

If you want to follow my efforts I’m on twitter @pantomimepony and on tumblr http://pantoponyldare.tumblr.com/

I’m expecting this to be a lot of fun and I can’t wait to see what the theme is going to be. I’m just hoping it’s not ‘Royal Wedding…’

Alex

Comments

16. Apr 2011 · 14:48 UTC
Wait, you don’t have tools to rig characters? Have you tried Blender? It does modeling, texturing, animation, render, AND post-production. And it exports to an assload of different formats.
16. Apr 2011 · 19:00 UTC
Yeah, I’ve heard Blender is the thing for building and rigging models. I downloaded it a while back with the intention of learning to use it’s non intuitive ‘built for productivity’ interface but never got round to it. So for now I shall stick to the tools I know inside out. Maybe for LD21 and using it with Unity…
stqn
17. Apr 2011 · 08:34 UTC
The latest 2.57 version of Blender is supposed to have a better UI. (But I haven’t checked.)

Building a dynamic terrain generator

The idea I’m working on requires a huge landscape to explore. I’m using Blitz3D and it has a nifty (read quick,easy shortcut) but basic system for generating terrains from a bitmap. These are always square and most useful for finite levels. I want an infinite ramdom fractally  type landscape. So I’ve written a small tool to generate tile like bitmaps to use as the terrains and now I’m adapting that to create the code that keeps track of which tile the player is on and what tile comes next. Its probably too big a task for LD but whatever. It’ll be a useful bit of tech that I can use in other games. So I’m well behind on my schedule but could still produce something worth looking at.