OkayHughes

LD27

Daring? Indeed.

This will be my first solo LD, and so I’m not sure what I’m going to come out with.

I’ve had a few vague ideas on where to go with various themes, but aside from that I’m starting assets from scratch.

I intend to use Unity and Unity Javascript as an engine and for scripting.

For models I will use Blender.

Textures and other art will be created in photoshop.

SFX will probably be vocal, or recorded around my house. (Perhaps in the style of prairie home companion, if I can manage it)

Music will probably be whatever I plink out on my guitar. Maybe it could be procedural, that is assuming I have music in my game.

Will use google for reference photos, debug information and a few other things.

 

This is going to be brilliant.

LD28

I’m in?

So high school’s shifting into full gear as we’re heading towards finals. As that is, I believe that I can spare a weekend for this. I’ll be using Unity3d with javascript, blender, photoshop and maybe some other stuff. No idea what I’m gonna come up with, just that it’s going to be disappointingly unfinished.

Comments

alexis.pautrot
13. Dec 2013 · 20:22 UTC
Aim for a playable demo on Saturday night, then stop all features, tweak and polish and you will have a neat game on Sunday night.

Six hours.

Got a plan all laid out. It seems like it’ll be really hard to do in two days, but anyways I’m gonna try. 6 hours of sleep is all I need. Unity here I come!

I’m out.

Looks like this time isn’t gonna happen. I wrote some AI code, but I had too many setbacks. Darn.

Comments

15. Dec 2013 · 19:21 UTC
Bad luck! You can’t finish stuff on monday?

That’s my strategy (But I already took a day off, because I know I’m slow).