notabotanist

LD21

On your mark…

I’ve been wondering when would be the best time to register for the competition, but now that voting has begun I suppose now is as good a time as any.

I decided to use Java and lwjgl (and probably Slick too) to increase accessibility.  If that doesn’t work out I could fall back to C++ and SDL for next time.

I look forward to actually finishing something for a change.

Pre-lunch update

After a disproportionate amount of time setting up the OpenGL vector rendering system, I’ve managed to create this not-quite-asteroids-clone here.  I figure I might as well test out the packaging, so I’d be most grateful if people could give it a try and make sure it runs. http://rochestercastle.dyndns.org:8080/overboardv0_1.zip

Comments

Linton
20. Aug 2011 · 17:51 UTC
Well, I had to add Java to my system path by hand (using Win7 x64 and the 32-bit JRE 6 that came preinstalled on my system), but after that it ran fine – assuming there’s not supposed to be any asteroids yet!

LD27

What’s in a title? “I’m in” by any other name…

Has it already been two years since LD 21?  It would seem the time is right to participate again.

In response to the rapidly increasing volume of entries, I have chosen to forego the more familiar Java environment in favor of the more accessible HTML5/Javascript combo.  I don’t feel like shelling out for Impact, so I’ll be going with the Crafty engine.  I’ve also been on a functional programming kick lately, so we’ll see if I can deal with wrapping that into something usable with the Fay language.

As for assets, I’ve got Inkscape, the GIMP, and SunVox on standby.

Best of luck to all participants!