MoonDweller

Ludum Dare 54

Both JAM and POST-JAM Unity WebGL builds in a single embedding!!!

If you know Unity doesn't support multiple webGL builds on a single index.html page.

It's not the first LD event when we are puzzling over how to put POST-JAM build to be easily available without replacing JAM version from LD page :D

And finnally we managed to pack both versions into a single zip file!!!

So now you can try our POST-JAM version on Ludum page:

SUPA SEAL-MAN!! 小さな氷山島に魚の事故!!

P.S. Let us know if our solution works for your browser

Both JAM and POST-JAM Unity WebGL builds in a single embedding!!!

If you know Unity doesn't support multiple webGL builds on a single index.html page.

It's not the first LD event when we are puzzling over how to put POST-JAM build to be easily available without replacing JAM version from LD page :D

And finnally we managed to pack both versions into a single zip file!!!

So now you can try our POST-JAM version on Ludum page:

SUPA SEAL-MAN!! 小さな氷山島に魚の事故!!

P.S. Let us know if our solution works for your browser

Both JAM and POST-JAM Unity webGL builds in a single embedding!!!

If you know Unity doesn't support multiple webGL builds on a single index.html page.

It's not the first LD event when we are puzzling over how to put POST-JAM build to be easily available without replacing JAM version from LD page :D

And finnally we managed to pack both versions into a single zip file!!!

So now you can try our POST-JAM version on Ludum page:

SUPA SEAL-MAN!! 小さな氷山島に魚の事故!!

P.S. Let us know if our solution works for your browser

Ludum Dare 57

WebGL said NO to our audio filters

We uploaded our Unity WebGL build, hit play, and… our music isn't changing under the water.
Turns out default Unity Low-Pass and High-Pass Filters just noped out in WebGL!!!
And the uploading time is close to an end!!!

Luckily we quickly found a workaround 🔊:

Instead of relying on runtime filters, we pre-baked filtered versions of our audio stems and blended between them using volume control.
Not elegant. But it works!

Any other solutions?

Has anyone out there ever used FMOD in WebGL builds?

noemsound/emv2.jpg

We invite you to check out and play our game on our page!

gameplay.gif