I will use Unreal engine(using hybrid development with Blueprint scripting and C++), Paint.Net, and OpenMPT to participate in my first Ludum Dare experience. And yes, 'I' use the engine.
Since Unity shows some disappointing aspects these days, My 4-years discipline of learning game developement with Unreal instead of Unity and collecting free assets from Marketplace have not been wasted. The only problem is that it is difficult to chase the newest feature of Unreal alone because it is such a huge engine and its developing process is quite speedy.
During LD54 I will work alone with Unreal, but next time(Maybe LD55) I will call my friend who is familiar with UE5. I participated other game jam before, made a game without using game engine, failed to submit game just in time. I learned a good experience that I must make simple in-game system using game engine when the time is extremely limited and I have to work alone. But now I have noticed that I may need some collegues that can speak Korean and familiar with UE5.
Too much jobs are waiting this weekend for me...
Update: I might opt out graphics rating because I may use free assets not created by me depending on the theme.