It's here! I made it to the jam! Didn't get to make a cool soundtrack like I wanted to, but I quite like the finished product.

It was a wild ride these last three days. I planned to enter the compo, but as I imagined I didn't finish everything in time, so jam it was. Honestly, I'm still quite proud of myself for how much I got done and how fast I was able to make everything this time. It's been two years since I started developing games and I never though I'd get this far.
So! Things I learned this time:
* Scoping. This was the first time I was actually able to do everything I planned to for gameplay. Sure, I underestimated how much time it takes to make 3d models, so audio was sacrificed, but in terms of code I was able to do everything I wanted to.
* 3D modeling. More specifically, plant models. I'm actually happy with the plants I designed! Sure, they're not the most pretty and they definitely have problems, but I was able to make them a lot quicker than my previous attempts at plants and they look a lot better too.
* Mouse interactions. That was my first time making a point and click game and I though it would be a lot more difficult than it really was, specially with 3d.
And finally things I have to get better at, noticed in this jam:
* Tutorials. Or just giving feedback to players in general, to teach them how to play or otherwise. I always knew it's difficult, but I'm beginning to think that's honestly my weakest area now.
* UI. Not only do I hate doing it, I'm really bad at it too. And yeah, I knew that already, but no, I'm truly terrible at it. And not just designing it, but actually making it. Luckily, I know how to go about fixing it: stop doing it freestyle and make a system out of it, with hard rules and checklists to follow. Hopefully I get better at it before the next jam.