MartinK

Ludum Dare 50

Day 1 Progress

Day 1 complete, I am building creeper world meets minesweeper, with a little bit of defcon thrown in. The aim is to hold back the creep as long as possible. Built using Monogame.

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So far the creep spreads across the map and the player can summon defences. I think I will add some factories that generate resources that are used to fund those defences, the fail state will then be once all factories are destroyed.

Good luck all!

Looks like it's a JAM game

I hit a snag right at the end; a game breaking input bug. It's fixed now but I've got no time left to do the final few tasks.

Here is a screenshot of the end game, when the creep has extended across most of the screen and the player is running out of factories.

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Missing the Compo deadline does mean I now have a 99% complete game and a day to go for the Jam. I think I will spend the time polishing and maybe adding a few features I had to cut.

Congrats to everyone who has finished and submitted.

GrimTide

I completely forgot to make a blog post about my Jam entry yesterday. But, better late than never.

I present Grimtide : Delay the inevitable

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A dark, surreal strategy game where you have to defend your bases from an encroaching tide of "red stuff".

Inspired by the likes of creeper world, minesweeper and missile command.

https://ldjam.com/events/ludum-dare/50/grimtide-delay-the-inevitable

Ludum Dare 53

Our relaxed space simulation/management game is looking to get ratings!

Hey all,

It's been a busy few weeks so I've not had the time to rate as much as I would have liked. But I'm hoping my teams game can get to twenty ratings. If you're interested in a chill space management game + building your own ship please give our entry a go.

https://ldjam.com/events/ludum-dare/53/space-farer

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