The rise and fall of Walter ;)
Everything started with a idea. A bad idea maybe... To create a game about something very funny for us. But... Really we have a very peculiar sense of humor, I could say >.<
We did a brainstorm about the main theme: Delay the inevitable! And we decided to do a hiper casual game. Like I said, a hiper casual and funny game! We think about space or a leaky boat game, but in the end we choose the water way. That same day, we think about The Simpsons theme and "Waterfall" name. We like to think Homer is kind of a distant cousin of our main character. So after that... WALTERfall born!

We think about the Walter's family:

We think about a inpiration song:

Things flowed very naturally after that. We defined the obstacles, came up with a lot of mechanic ideas, and prioritized what would be applicable with the time we had.

We define the color palette:

And we focus on the development of the arts:

From the interface studies:

And in the mechanics with the Dev:

We were very happy with the result! It was fun to create and we learned to work together on this first challenge.
We still want more for Walterfall, we already have ideas and add to the amazing feedback we've been getting! You guys are awesome! Thank you so much for playing and for helping us keep Walter safe... At least for a little while, since the delay was inevitable