Trying not to look at the clock but not not look at the clock.
Made an initial checkin just to have a stake in the ground. The idea is a sort of “second person stealth shooter”. You are controlling an agent on a mission and the ten seconds part is you have ten seconds of time to communicate directions to the agent.
Comments
stepvhen
24. Aug 2013 · 16:10 UTC
I have always wanted to do something in second person. I am interested in seeing how this turns out.